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Recent content by Silveirinha

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    [SOLVED] broken Itens - 3.3.5

    Is there any way to change the durability of the item so that it can not be used? In short ... The item broke and can no longer be restored.
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    [SOLVED] send itens bank

    Currently I use the "AddItem" command to give the character an item at a given time. Is there any command I can send this item to the bank instead of the bag?
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    [SOLVED] Spell disappears when exiting the game.

    I created a script that teaches on level one the spell 33389(Apprentice Riding) and 17464(Brown Skeletal Horse) case create one char undead. But to leave the game(logoff) and come back, the mount (17464 - Brown Skeletal Horse) disappeared. The 33389(Apprentice Riding) has not disappeared. Why...
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    [SOLVED] Questions about programming trinitycore

    As I am starting with C + + development and trinitycore. I have some questions that I would take. When I want to test a new script have to generate a release? There has somehow faster? Is it possible to debug? how? I use VS2013...
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    [SOLVED] SQL get all spells of all class

    Where i get all spells of all class in the base? select * from npc_trainer n where n.entry in (200001, 200002); -- Warrior Return all spells of trainer, but its ok?
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    [SOLVED] create a NPC gossip and trader

    It is possible to create a NPC gossip and trader? NPC that has a few options and according to the selected option list different items. :D
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    Annual Events

    The Annual Events are automatics?
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    [SOLVED] On First Login

    void OnLogin(Player * player) { if (player->HasAtLoginFlag(AT_LOGIN_FIRST)) { player->GetSession()->SendNotification("TEST"); } } This code not work.. How do I run the script only the first time?
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    [SOLVED] Coin for itens. Trinitycore 3.3.5a

    Is there any way to create a "Coin" and create NPCs who accept this new "Coin" for buy items? without using patch
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    [SOLVED] Help with C++

    How fix this code: GroupMember = (Unit::GetPlayer(*me, itr->guid)); "Unit::GetPlayer" is old comand or something complete fuction: if(playerGroup){ Player* GroupMember; const Group::MemberSlotList members = playerGroup->GetMemberSlots(); for (Group::member_citerator itr =...
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