Hi guys, iam using ELuna with alot of phasing scripts. After couple of tests, we have noticed, that hunter traps does not working in phase > 1 (hunter and enemy in phase > 1) , so now i am gonna try to solve this problem, and maybe somebody can help me with it? Thanks. :crying:
offtopic...
Tested it with on chat/on login/on loguot hooks. On chat hook with this code:
if(msg =="T" and player:IsGM())then
if(player:HasTitle(42))then
print("OK")
player:UnsetKnownTitle(42)
end
end
Hi guys, i am trying to disable some spells via Eluna but, seems its not working like on Arc. Can anybody help me?
function priestDisables(event, player, spell, skipCheck)
if(spell == 2096 or spell == 10909 or spell == 605)then
return false
end
end
local eventID = 5...
This happens today, when i tryes to compile lates rev. Any suggestions? Thanks.
Scanning dependencies of target worldPCH.cpp_dephelp
[ 12%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Matrix3.cpp.o
[ 12%] Building CXX object...
Hi guys. I found the problem with Dismount() method, it does not removing the mount aura. So we are still moving with 100% speed but without the mount animation.
Here the pic:
https://dl.dropboxusercontent.com/u/87919984/www/4.jpg