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    Promotion NPC

    Hello guys, i didn't see any promotion NPC like the one i made, so i decided to release it here. Basically, it will level up you to 80, give you some gold, and depending on your class give you some items you define on the script. The good thing of the script is that it will only give you...
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    OnUse ItemScript does not work

    Hello, im creating a new script but noticed that OnUse function on ItemScripts is not working, or im doing something wrong. Something as simple as: #include "ScriptPCH.h" class comando_dnd : public ItemScript { public: comando_dnd() : ItemScript("comando_dnd") { } bool OnUse(Player*...
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    [SOLVED] Help with waypoint script

    Sup EmuDevs, i need some help making this script work, i made it to compile fine, but aparently in-game it does not work. The NPC doesn't do anything, thats basically the problem, it should move and do stuff. http://paste2.org/Gb2V27AU
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    Custom Teleport Command

    Sup EmuDevs, just finished an easy script after 15 minutes of work and wanted to release it here. Basically, this script will allow you to use the command .customteleport to teleport in-game yourself to the coords defined in the script. /* Made by: Darthye Script complete: 100% Command...
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    Do something on map enter

    As title says... #include "ScriptPCH.h" class OnMapEnter: public PlayerScript { public: OnMapEnter() : PlayerScript("OnMapEnter") {} void OnPlayerEnterMap(Map* map, Player* player) { if (player->GetMapId() == 100) { player->AddItem(1337, 1); //add stuff here...
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    Need help with an script.

    Hey, i need help making some changes in this script: http://pastebin.com/zLV9b6EX What i want to do, is to make the spawn of an specific theme (themes are handled in the db) be automatic every day at X hour, removing completely the npc gossip functions. After doing some research, i noticed that...
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