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  1. J

    TrinityCore-Multi Reforging for trinitycore 2016

    #include "ScriptPCH.h" struct accepted_stat_format {uint32 stat_type; char* stat_name; int32 base_stat_change; }; // ######################################################################################## // Reforging config //...
  2. J

    TrinityCore-Multi Too many flags delivered and returned

    Too many flags delivered and returned at the beginning of the battle when you come to the battlefield( when start battle delivered have 2600 flags and returned 2600).
  3. J

    Hello all! Maybe someone have script time to ress world boss?

    Maybe someone have script time to ress world boss? The Gossip menu the player can see how much time is left before the resurrection of the boss.
  4. J

    TrinityCore-Multi Battleground

    So many capture and defend flags,this bug on all bettlegronuds.
  5. J

    [SOLVED] Not summon creature

    This script not work,i need summon random boses,but in compile no errors and gossip menu work,but creature not spawn #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "ScriptedGossip.h" #define WAITTIME 1 // seconds #define REWARD 43228 // item entry #define AMOUNT 1...
  6. J

    Daily Chests System

    Script not load! -- Name: Daily Chest System -- Details: Limits the amount of time between the same chest being opened by the same player. -- Usage: Modify the configuration below to suit your needs. -- Website: https://github.com/RStijn -- Config local CHEST = { -- GameObject ID's you want...
  7. J

    [SOLVED] Buff saver

    Who have buffs saver ? Lua or C++
  8. J

    [SOLVED] [3.3.5]Spell::EffectWeaponDmg(SpellEffIndex effIndex) BUG

    Actually that's question in HandleModDamagePercentDone not correct Central goes , he instead put the interest multiplies them ( not entirely correctly) Here is the code of Code SpellAuraEffect.cpp void AuraEffect::HandleModDamagePercentDone(AuraApplication const* aurApp, uint8 mode, bool apply)...
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