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  1. SkittlesAreFalling

    [1.12.1 Eluna C.MaNGOS]: Problems with Database.

    I was getting an error: I fixed it by simply adding the column missing (`castBarCaption`). Now I am getting a bunch of quest/lock errors and it crashed when loading transports. It's obviously something wrong with the ClassicDB sql file, I tried dropping the database and not applying...
  2. SkittlesAreFalling

    [TBC Eluna]: Compiled latest release.

    The last release compiled with no errors, this one has errors. I fixed it myself, just letting you guys know.
  3. SkittlesAreFalling

    How to make so player completely completes a quest?

    How do I make it so a player completely completes a quest? Like: player:StartQuest(ID) -- Starts a quest. player:CompleteQuest(ID) -- Marks all criteria as complete. player:RewardQuest(ID) -- Give player the rewards, even the selectable ones. player:FinishQuest(ID) -- Quest isn't on the...
  4. SkittlesAreFalling

    player:SetLevel(Level) does not update the experience bar.

    ^ Title briefly explains the situation. I set the player's level using Lua, but it does not update the required experience for a player to level. Such as if I were to set the player's level to 80 from 1, it will require 400 experience (Same required to level from 1 to 2) to level to 81 still...
  5. SkittlesAreFalling

    CHARACTER_CREATE event problem.

    RegisterServerHook( 1, function(EventID, pGameID) local PlayerID = pGameID:GetGUID(); CharDBQuery("UPDATE `characters` SET `cinematic`=1 WHERE `guid`=" .. PlayerID .. ";"); return true; end ); -- PLAYER_EVENT_ON_CHARCTER_CREATE = 1, - (event, player) I get the...
  6. SkittlesAreFalling

    EquipItem

    player:EquipItem(ItemID, Slot) player:CanEquipItem(ItemID, Slot) These functions don't work for Equipped Bag slots (19 20 21 22) and I feel they should. Awesome job with Eluna, SkittlesAreFalling :music:
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