function Instance_PlayerBuff(eventId, delay, calls, player)
if (player:GetMapId() == 189) or (player:GetMapId() == 531) then
CreateLuaEvent(Check_Map, 30000, 0)
end
end
function Check_Map(event, player)
if (player:IsInGroup() == true) then
player:AddAura(111151, player) -- Custom Spell...