callmephil
Respected Member
Hey guys so it's been a long time i didn't release something, so here i am...
Dungeon and Raid Dynamic Player Resurrection is a simple script that add a kind of "Waypoint" when a boss in dungeon or in raid is killed so that player get Resurrected at this point if they die and release there body. this features got implemented on MOP+ by blizzard but they are static graveyard that are unlocked depending on the group progress.
at the moment i wanted to do something really easy to understand and script and use.
here's how it works :
Each time someone kill a Dungeon or Raid Boss it spawn an invisible mob that will stay for 2 hours or until instance got reset. When someone die and release his body after getting atleast one spawn point he will get resurrected at the last spawn point with 70 % of his health and mana. however if no spawn point are created usual graveyard will be used.
Since i do not have VS2015 at the moment i couldn't test it on a recent core so waiting for your replay !
here's the Diff : https://gist.github.com/callmephil/6bb933fdf772119c164b6f05b6369287
here's a video preview :
No SQL is Required unless you decide to change the spawn point entry wich is actually (1).
PS : Stay in touch new release based on this for world PvP and World Questing is coming !
Dungeon and Raid Dynamic Player Resurrection is a simple script that add a kind of "Waypoint" when a boss in dungeon or in raid is killed so that player get Resurrected at this point if they die and release there body. this features got implemented on MOP+ by blizzard but they are static graveyard that are unlocked depending on the group progress.
at the moment i wanted to do something really easy to understand and script and use.
here's how it works :
Each time someone kill a Dungeon or Raid Boss it spawn an invisible mob that will stay for 2 hours or until instance got reset. When someone die and release his body after getting atleast one spawn point he will get resurrected at the last spawn point with 70 % of his health and mana. however if no spawn point are created usual graveyard will be used.
Since i do not have VS2015 at the moment i couldn't test it on a recent core so waiting for your replay !
here's the Diff : https://gist.github.com/callmephil/6bb933fdf772119c164b6f05b6369287
here's a video preview :
No SQL is Required unless you decide to change the spawn point entry wich is actually (1).
PS : Stay in touch new release based on this for world PvP and World Questing is coming !
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