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TrinityCore 3.3.5 CUSTOM Remove phase exit instanse ID

Shuka

Member
How do I put a player in phase 1 when exit or dungeons ID?
I'm use custom
player->TeleportTo(580, 1728.5f, 709.219f, 71.1905f, 2.78676f); -- tele sunwel
player->SetPhaseMask(2, true);

How do remove exit instance ID?
 
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