darksoke
OnTop500
Code:
#
# ChatFlood.MessageCount
# Description: Chat flood protection, number of messages before player gets muted.
# Default: 10 - (Enabled)
# 0 - (Disabled)
ChatFlood.MessageCount = 5
#
# ChatFlood.MessageDelay
# Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.
# Default: 1
ChatFlood.MessageDelay = 2
#
# ChatFlood.MuteTime
# Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.
# Default: 10
ChatFlood.MuteTime = 60
this are my settings wen't ingame used the following script and it didn't mute the player (tested on both GM/NonGM chars)
Code:
/script t=0;z=10;CreateFrame("frame"):SetScript("OnUpdate", function(s,e) if t>1 then for i=0,2500 do SendAddonMessage("_G","","WHISPER","CharName")end;if z>1 then t=0 else z=z-1 end elseif z>1 then t=t+e end end)
then used the following script same result no mute
Code:
/script for i=1,2500 do SendChatMessage(i ,"WHISPER" ,"COMMON" ,"CharNAme"); end;
then just wen't ingame on my char and spammed the chat and again no mute ... any ideea where is this handled in core and how to fix it ? my core is from 2014.