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importing head model to wow?

Tok124

Respected Member
Not sure if this should go in modelling support or client customization. Please move if this is wrong section

Hello. I'm trying to import a head model but for some reason the model doesn't appear ingame. Instead it shows as a box with a blue/white square pattern. What am i doing wrong? I imported weapon and shoulders that works fine. But when i try import head it doesnt work. I thought maybe something is wrong with the model so i made a new and tried again and it was the same problem.

So this is what i have done.
1. I modelled a low poly helmet
2. I exported model as obj
3. I converted obj to m2 using OBJtoM2 Converter
4. I made a patch and path to head model is patch-A.MPQ/Item/Objectcomponents/head/robo_transformer_head_01.m2 and the .skin file is in same folder
5. I edited dbc file ItemDisplayInfo.dbc (Check below to see how i edited the dbc file)
6. placed the dbc file in patch-A.MPQ/DBFilesClient/ItemDisplayInfo.dbc
7. replaced the dbc file in dbc folder in my core
8. converted png texture to blp and added blp to patch-A.MPQ/textures/robo.blp
9. I made a head in database with displayid 555564
10. restarted server and deleted cache

Name of m2 and skin files is
Code:
robo_transformer_head_01.m2
robo_transformer_head_0100.skin

Here is the dbc row for the helmet
Code:
555564,"robo_transformer_head_01.mdx","","robo_transformer_head_0100","","inv_helmet_154","",0,0,0,0x0,0,11,248,306,"","","","","","","","",0,0,

And this is how i used OBJtoM2 Converter
Code:
OBJtoM2 MyModel.obj robo_transformer_head_01 textures\

So... What am i doing wrong? Why is this not working? Why does a box appear instead of my head model?
 

Syphex

Exalted Member
I may be very very very wrong here(when i say that i really mean it), but arent you supposed to add a few lines in the src source folder for it to recognize the custom texture?
 
Last edited:

Tok124

Respected Member
I may be very very very wrong here(when i say that i really mean it), but arent you supposed to add a few lines in the src source folder for it to recognize the custom texture?

No, Thats wrong hehehe :p The texture is added in blender. When i convert the file i choose the path to texture. as you see in the original post i ended with textures\ which means texture should be in the texture folder. The texture name can be seen by opening the m2 file in npp and search for it. I searched for the texture and found it in the m2 file. texture name and path is 100% correct. So it cannot be the texture :/

Anyway, Thanks for trying to help !
 

Tok124

Respected Member
Thread can be closed. Problem solved thanks to Amaroth on another forum :)

- - - Updated - - -

Btw, Problem was the name. The name of model must be example robo_transformer_head_01_HuM.m2 it must end with HuM for Human Male
 
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