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My Ludum Dare 33 Entry

Kaev

Super Moderator
Heyho,

i just finished my first Ludum Dare.
"Ludum what?"
Ludum Dare is a video game development competition.
You have to develope a game from scratch in just 48 hours.

And that's what i did.
Code, graphics and sound are made by me. In. 48. hours.
You can find my entry on the Ludum Dare page:
Code:
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=49106

Let me hear what you think. :)
(I know that the graphics are bad and there are probably some bugs :p)
 

Tommy

Founder
I have friends that go through this stuff. Very interesting, especially with the library you are using -- I was thinking about using SFML library but never got in to it. Matter of fact, one of the games I'm developing now was in one of those tournaments (or whatever you want to call it), but afterwards everyone stopped developing the game except for the artist. Now, we've been continuing development.

Even though everything seems to be rushed, it is always a good idea to continue it afterwards to improve everything.

Graphics are very real based on the time limit. Plot is sorta good, but you can't spend much time on design. Code looks well too. With the limited resources and time, you did a nice job.

Would be pretty fun in doing one of those competitions here on ED. :p
 

Kaev

Super Moderator
I have friends that go through this stuff. Very interesting, especially with the library you are using -- I was thinking about using SFML library but never got in to it. Matter of fact, one of the games I'm developing now was in one of those tournaments (or whatever you want to call it), but afterwards everyone stopped developing the game except for the artist. Now, we've been continuing development.
Even though everything seems to be rushed, it is always a good idea to continue it afterwards to improve everything.
I used SFML for a school project 2 1/2 years ago, which was made in C++. That were my first real steps into game development. And now i thought: SFML has a .NET binding and i never used that before, let's test that. And i really have to say: SFML is a awesome library which is very easy to use. I can totally recommend it.


Graphics are very real based on the time limit. Plot is sorta good, but you can't spend much time on design. Code looks well too. With the limited resources and time, you did a nice job.
Even if i had more time: I suck at the graphic and sound part. I'm already very happy that they look kinda ok.
Actually i wanted to do a jump'n'run, but i hated every image that i made for it. Then i made a arrow and thought: A space shooter! Graphics for that aren't too hard and i can make them really fast!

The plot.. yeah, i really didn't know what i should write there. It's a fckin 2d space shooter. :flybye:

Would be pretty fun in doing one of those competitions here on ED. :p
I doubt that we would have enough people who would join. :/



Thanks for the nice words to everyone!
 

Tommy

Founder
I used SFML for a school project 2 1/2 years ago, which was made in C++. That were my first real steps into game development. And now i thought: SFML has a .NET binding and i never used that before, let's test that. And i really have to say: SFML is a awesome library which is very easy to use. I can totally recommend it.

Yeah, SFML is pretty simple as far as I saw. Actually, I do remember downloading SFML for .NET but never did anything with it -- what are the odds of that? :p

Even if i had more time: I suck at the graphic and sound part. I'm already very happy that they look kinda ok.
Actually i wanted to do a jump'n'run, but i hated every image that i made for it. Then i made a arrow and thought: A space shooter! Graphics for that aren't too hard and i can make them really fast!

The plot.. yeah, i really didn't know what i should write there. It's a fckin 2d space shooter. :flybye:

I suck at art too, but I figured you'd have some further knowledge in graphics. The game did turn out fine, I agree. To be fair, jump 'n run (assuming platformer?) art doesn't have to be perfect since you do have a time limit.

I doubt that we would have enough people who would join. :/

Best thing about that, if you are the only one who entered, you'll win! Woo!


If you plan on taking the game to the next level I would love to know! :D
 

Kaev

Super Moderator
If you plan on taking the game to the next level I would love to know! :D
I probably won't continue it, but i'm already ready for the next game. \o/
Or i can finally start my 2d RPG engine which i planned for a very long time. At first i wanted to do that in C++, but now i really prefer the .NET binding of SFML.. :D
 
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