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Neo - A WoW Development Suite

Kaev

Super Moderator
Hello EmuDevs!

Today i want to present you our project:

Neo - A WoW Development Suite

You maybe ask yourself what this means. I'll tell you!
Neo will be THE WoW modding tool.
You can mod nearly anything you can imagine. The biggest point will be the map editor, which is written from scratch. From modifying the terrain over placing WMOs and M2s to place NPCs and gameobjects, you can do everything with it. Creating custom content will never be that easy.
But this isn't everything, we plan to integrate a database and DBC editor too.

Here's a list of features that we plan to add or already working on:
  • Support for every version. Classic to WoD!
  • Map editor (Modify terrain, place WMO and M2)
  • NPC and GameObject placement via map editor
  • DBC editor
  • Database editor
  • Edit ground effects
  • Easy creation of new ADTs
  • More! :p

You will always find the newest progress always in this thread!
Here are screenshots and videos of the development (Newest to oldest).
If the videos won't load, use firefox. If the site won't load, wait some minutes:

Cromon recently started automatic terrain generation.
https://www.dropbox.com/s/zgzldutldsao3q7/2015-09-16_00-24-43.mp4?dl=0

WDL Generation Hype! \o/
https://gitlab.cromon.ch/Cromon/woweditor/commit/5dbfcfd22a3d147d6f91c5cd4f849c41868f3956

Cromon is so fast..: https://www.dropbox.com/s/2xky0nbces0sdk4/2015-03-01_19-41-06.mp4?dl=0

I didn't post something the last days, so here is a small video about texturing that i made for you: https://www.youtube.com/watch?v=EWqe9qJJ7-w

MCLV and MCSH are now displayed correctly. MCLV is additive lighting as you can see near the brazier inside the brush, MCSH is the predefined shadows for example near the trees.
RhmqS5C.jpg


M2 models are now properly positioned and animated all around the world.

All of the old UI and some new stuff like the log is now integrated into the docking ui

The appropriate flags get set in the wdt if you enable vertex shading.

The brush now features anti-aliasing and animation, see: https://www.dropbox.com/s/kiohi23xt5ssne3/2015-02-11_01-27-24.mp4?dl=0

We renamed the project to Neo!

You can compile the software with Visual Studio 2013 now.

Some UI tests.. :) https://cloud.cromon.ch/f/e7e792085c074d05d3cdf094e666693d

No screenshot or video, but a good message: Changing height, flattering and MCCV stuff is already implemented. You also can save the MCCV sub-chunk and the modified height of your terrain! IMO that's a huge step forwards to our goals! :)

Cromon is working on some MCCV stuff: https://cloud.cromon.ch/f/51574846a577e0c47f51add0b4e9b6a9

Stuff is going on: https://cloud.cromon.ch/f/31ac6824fd0433ad6c1e5742a08922b8

M2 with animations? Sure, why not? Stuff is going so well, dudes.
https://cloud.cromon.ch/f/d690e4939698b5f27257103d59dafea6

M2 not finished yet, but...:
TV2pf9n.jpg


Seems like scalable textures are working.
vXhJL9p.jpg


Want to search something fast? No problem, loading is fast as hell! Video: https://cloud.cromon.ch/f/50a4748c153bb39f68a3dd0e0b1241e2

Yay! WMO rendering! :)
rOKgVc9.jpg


Ground effects! And an ashenvale ADT in durotar.. CROMON, IT DOESN'T WORK LIKE THIS!
gp7r1R8.jpg


Cameramovement? Yup. Video: https://cloud.cromon.ch/f/2333d26bc5f67f8637fd98eebf90c7fe

Scalable textures aren't working yet.. but soon!
FUVLz2e.jpg


Maploading works fine! Video: https://cloud.cromon.ch/f/96349608efcb1363bee7ce000367490f

Fog and lightning works! :)
nQdhQzh.jpg


Maploading from CASC files works!
Zo8mWgQ.png


The first buttons are working!
sJvKjY4.png


Development informations:

List of developers:
  • Cromon
  • Kaev
  • Beket
  • Steff
  • Relaxok
  • Tripleslash/Master674

Estimated date of the next stable version:
N/A - Don't ask for it! If there is no date in this thread, we don't have one yet!

Thanks for reading the thread!
We hope you will like our program! :)

~Kaev
 
Last edited:

yvoms

Exalted Member
Ooookaaaay i shall give it a shot my dear kaev.
Ill dive a bit in to wow modding nao.
 

Kaev

Super Moderator
Seems like scalable textures are working.
vXhJL9p.jpg


And don't be shy, if you secretly wish to see a feature. Maybe it's already planned or we never thought about it. The more you tell us, the better will the program be!

EDIT:
M2 not finished yet, but...:
TV2pf9n.jpg
 
Last edited:

Syphex

Exalted Member
What i thought was impossible is now proved that it is possible, but thats what you expect of kaev :3

Well done
 

Kaev

Super Moderator
No screenshot or video, but a good message: Changing height, flattering and MCCV stuff is already implemented. You also can save the MCCV sub-chunk and the modified height of your terrain! IMO that's a huge step forwards to our goals! :)
 
Last edited:

Kaev

Super Moderator
This are just some tests, but the final GUI will have a docking system like the one in the video.
 
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