Tok124
Respected Member
Yeah, I did convert it. Is it possible to read the M2 files? didnt know that. I will have a lookDrop your M2 file into a text editor and do a search for .blp and figure out what the folder/file it's looking in for the texture. Chances are you just have your texture in the wrong place. also did you convert it to a BLP?
I just tried to open M2 file with Notepad++ and it's not readable.
Anyway, I'm currently working on a Head. So i did try again and the texture is still not applied. But i use Blender 2.70 and it seems like they replaced option "Include Normals" with "Write Normals" Not sure if that could be the reason. My settings looks like this
And after exporting the mtl file looks like this
# Blender MTL File: 'None'
# Material Count: 1
newmtl Material.001
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd head.png
So the newmtl shows Material.001 instead of the name of the texture. I tried to change that to the name of my texture (I did not include .png because i saw that you didnt have .png after newmtl), Anyway. That didnt really solve my problem either.
I tried to apply every type of texture option in Blender but nothing changed. So it must be when i Export the Model. Maybe i should try another Blender version?
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