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[Tool] Maze Creator

RStijn

Emulation Addict
Thanks everyone for all your support. :D

I'm working on traps now, I'll be adding the following:
- Hole Trap
This is just a hole in the floor you can jump over or fall through

- Concealed Trap
This is just a regular floor block with no collision so you'll fall through. Perfect way to torture players.

- Secret Passage
Wall blocks you can right-click to remove.


I'm wondering about concealed trap though.
Should i make concealed traps slightly lower so people can see it's a trap if they're paying attention?
Or maybe a block that lights up when you move your mouse over it saying "It's a trap!"?
 
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slp13at420

Mad Scientist
Thanks everyone for all your support. :D

I'm working on traps now, I'll be adding the following:
- Hole Trap
This is just a hole in the floor you can jump over or fall through

- Concealed Trap
This is just a regular floor block with no collision so you'll fall through. Perfect way to torture players.

- Secret Passage
Wall blocks you can right-click to remove.


I'm wondering about concealed trap though.
Should i make concealed traps slightly lower so people can see it's a trap if they're paying attention?
Or maybe a block that lights up when you move your mouse over it saying "It's a trap!"?

erm ... ummmm ... hmmmm good QnA honestly everyone has there on opinion on how they would like it. me personally I would leave trap doors just that, a hell of a surprise lol first floor mile in the sky and you go around a corner to fall to your death lol
the walls I would do with no collision so you see a wall but can pass thru it, or if you could phase it out for the specific player who clicks it that way a player doesn't come around the corner to find an opening in the wall from another player who found the hidden passage. then you could use the same GOB for both applications.
lol hole in the floor :D luv IT!! I suck at jump quests lol this will be fun to watch :D hmm what was that parachute thingy ??...lol

I will clone the latest this weekend and brew up some crazy shit :D
 
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RStijn

Emulation Addict
Maze Creator v1.5 released
- Click to change blocks instead of using space!
- Floor Trap added (hole in the floor)
- Concealed Floor Trap added (Regular floor blocks you will fall
through)
- Secret Passage added (regular blocks you can walk through)
- Remove stairs button added
- Improvements to stairs
- Improved Config UI

Please feel free to report any bugs while I take a short break.
Suggestions for new features are also welcome. :)
 
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slp13at420

Mad Scientist
ok lookin awesome altho I came across this 15x15x10:
GnmDDua.png

ther is a floor and a ceiling but there is no floor between levels, and level 1 and 2 are gapless but no floor to separate them.
I think it might be inverting the layout of the crates when I do a multi-level . when I do a single level maze its fine. but when I do a multi-level maze , the crates are layed out differently.

single level 15x15x1:
7vSXr04.png


multi-level 15x15x2:
UlpPiBv.png


all pic's are of the entrance (pos 1x1)

and yea it'z frigin shweeeet tool :D
triple thumbs up for this.
 
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RStijn

Emulation Addict
Sorry :p And thanks for reporting.
I'll fix tomorrow :)

Edit:
I also noticed a bug where the floor count in the maze file stays 1 even when building a 3d maze.
If you saved your current maze you may need to set the last number of the first row of your maze file to the amount of floors you have before loading them correctly.
 
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Unknown96

Exalted Member

This application is awesome!

However thought there is three thing I feel is missing and that would be :

One
The option to actually remove 3D Levels in Edit or Tools.
Two
If you place a trap on the 2th level leave an visible icon like an X or the falling dude for example on the level 1 where the trap is placed so you'd know without looking or counting rows.
Three
And be able to use this tool to remove earlier created mazes because if you lack on sql knowledge it could be a real pain to just have to delete an maze and redo it, so it would just be to create a form where you enter the information about what object you used and default is the maze create, if you used stairs check box and then enter what map and zone/area you made the maze in with a warning that it will remove all mazes in that location.​


SQL Code example that you probably already know because of its simplicity
Code:
DELETE FROM gameobject WHERE id LIKE 745000 AND map LIKE x AND zone LIKE x
DELETE FROM gameobject WHERE id LIKE StairId AND map LIKE x AND zone LIKE x;

Great work, best regards Unknown96!
 
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RStijn

Emulation Addict
Maze Creator v1.6.1 released
- Automatic updater added
- Indicator below fall traps
- You can remove a 3D level now
- Exporting now also creates a file to delete the maze
- Save file structure modified with support for old save files to allow more types of blocks in the future
- Dranei can fit through stairs
- Cleaner code
 
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