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"you need to spend 5 talent points in this talent tree"

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Vitrex

Moderator
Hello, emudevs, i making the custom talents and all i need is unlock the each talent tier when i spending 1 talent point, i edited TalenFrameBase.lua i get unlocked the second tier for that i see not grey that talent BUT i can't when i hover to that talent i see the "you must spend 5 talen points in duelist tree"
Here is a file where i made a "edits" and i believe that 5 points thing can be changed here to :
http://pastebin.com/93U8fDS3

WoWScrnShot_100114_184048.jpg
 
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Tommy

Founder
I don't know much but as far as I can tell it must be handled somewhere else in the client Lua files. Not sure where though, but I don't think they are in TalentFrameBase.lua as I looked through it. Have you looked through other talent related files?
 

Vitrex

Moderator
hmmm, there is few files in FrameXML folder :
but i think they are .xml files they can't control that thing, there is no other files related to talents. in all .mpq files.

TalenFrameTemplate.xml
Code:
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
    <Texture name="TalentBranchTemplate" file="Interface\TalentFrame\UI-TalentBranches" virtual="true">
        <Size>
            <AbsDimension x="32" y="32"/>
        </Size>
        <Anchors>
            <Anchor point="TOPLEFT"/>
        </Anchors>
    </Texture>
    <Texture name="TalentArrowTemplate" file="Interface\TalentFrame\UI-TalentArrows" virtual="true">
        <Size>
            <AbsDimension x="32" y="32"/>
        </Size>
        <Anchors>
            <Anchor point="TOPLEFT"/>
        </Anchors>
    </Texture>
    <Button name="TalentButtonTemplate" inherits="ItemButtonTemplate" virtual="true">
        <Anchors>
            <Anchor point="TOPLEFT"/>
        </Anchors>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentSlot" file="Interface\Buttons\UI-EmptySlot-White">
                    <Size>
                        <AbsDimension x="64" y="64"/>
                    </Size>
                    <Anchors>
                        <Anchor point="CENTER">
                            <Offset>
                                <AbsDimension x="0" y="0"/>
                            </Offset>
                        </Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="OVERLAY">
                <Texture name="$parentRankBorder" file="Interface\TalentFrame\TalentFrame-RankBorder">
                    <Size>
                        <AbsDimension x="32" y="32"/>
                    </Size>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="BOTTOMRIGHT">
                            <Offset>
                                <AbsDimension x="0" y="0"/>
                            </Offset>
                        </Anchor>
                    </Anchors>
                </Texture>
                <FontString name="$parentRank" inherits="GameFontNormalSmall">
                    <Anchors>
                        <Anchor point="CENTER" relativeTo="$parentRankBorder">
                            <Offset>
                                <AbsDimension x="0" y="0"/>
                            </Offset>
                        </Anchor>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Scripts>
            <OnLeave>
                GameTooltip:Hide();
            </OnLeave>
        </Scripts>
    </Button>
</Ui>


Figured out where and what to change, can mark solved , profit :

5e3060d19b.jpg
 
Last edited:
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