And again, re-downloaded the script and deleted guild warz db, remade it from sql, ran all other sql's too.. Cmake and then recompiled..
Again crash:
aaaaand i fixed it.. how? well i created item entry 0 Guild Coin.. but i think this will make a lot of troubles now in game. It should not work like this.. Your script should not need item entry 0, but 62006
dont worry i dont think your being stupid in any sense of the statement.
as you can see in your screenshot it is loading data from the DB (710 locations).
but when it gets to reading from column (15) `currency` of entry 'SERVER' it consistently reads '0'...
it will work fine using entry '0' as an alternate itemID for use as currency but it should still read by default '62006' since i did design it to support flexibility to change
dont worry, my first attempt at adding a CPP script took a nightmarish amount of time before i got it to work , at all lol.
I will continue to try and figure out why that one entry i fighting us so much ...
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when you get ingame try and change some of the Admin settings `InGame`. i.e. '/g set anarchy 1'
then examine `guild_warz_335.commands` and check "SERVER" entry 'anarchy' and see if it changes from 0 to 1 and back to 0.
'/g set anarchy 1'
'/g set anarchy 0'
will activate/deactivate the Anarchy System but also change a variable in the "SERVER" entry of the `commands` table.