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Recent content by madman1851

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    TrinityCore 3.3.5 Quest completion problem

    Hi guys, i have a really big problem with my core. From some time (we were in development and didin't noticed id) no one can complete quests. When you finish all your tasks, you can't return it to NPC/object or if it is autocomplete quest, you click on complete and nothing happens. Anyone...
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    TrinityCore [DBC] SPELL_AURA_MOD_STAT values

    Hi, i'm having kind of a problem with creating custom spells. I want to create aura that modifies stats, but dont know where to look(and set)for MiscValueA value, that sets witch stat should be modified. Could someone point me in right direction? Thank you for your answers
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    TrinityCore Language skill problem

    Hi guys, i'm having bit of a problem with race/class skills combinations, specialy with languages. I've rewriten SkillRaceClassInfo.dbc and playercreateinfo_spell_custom, but i still don't see learned skills in skills menu on client. It would not be a problem with weapons etc. but when i want...
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    TrinityCore Gossip+Quest NPC problem

    Hello there, i'm having some difficulties with npcs. When NPC (Warchief Thrall has this problem for example) has gossip, you cant finish quest, as you see only gossip. However, when you dont have quest finished, you can see that quest there. Any ideas where the problem can be? Thank you for all...
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    [SOLVED] Custom loginscreen music not working

    Hi guys, I'm having some dificulties with custom music. This is not the first time i've changed it, so there is (high) possibility of problem with mp3 itself. In basics: I've made some custom music for my login screen, however, when i start game, nothing is playing. Music is loaded in patch...
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    TrinityCore 3.3.5 Class item usage

    Hi guys, could anyone point me to place in core where you can set what item can class use? Thank you for answers :-)
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    TrinityCore 3.3.5 [C++]Script for revive

    [Solved][C++]Script for revive Hi guys, i've got a litlle problem with one of my scripts. I'm using Core rev. 905685516092+. Script itself: #include "ScriptPCH.h" #include "ScriptMgr.h" class questRevive : public CreatureScript { public: questRevive() : CreatureScript("questRevive"){...
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