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[SOLVED] About Oregon

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wowkillaz

Respected Member
Hello there . someone know where can i find a teleporter for OregonCore 2.4.3 , i've been trying to find one , but.. rlly its hard , didnt find a teleporter for oregon yet, searched on all forums , bad lucky ;| , i will be great if u guys help me to get one ;P. thanks
 

Neth

BETA Tester
here you go, I didin't tested it and the author is achboDCA

Code:
/*******************************************************/
#include "ScriptPCH.h"

/*******************************************************/
//MAIN MENU
bool GossipHello_teleporter(Player *player, Creature *_Creature)
{
        if ( player->GetTeam() == ALLIANCE ) {
                       player->ADD_GOSSIP_ITEM( 0, "Stormwind Shop"    , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 4);
                        }else{
                        player->ADD_GOSSIP_ITEM( 0, "Orgrimmar Shop"    , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 5);
                        };
                        player->ADD_GOSSIP_ITEM( 0, "Hyjal Pvp Arena"   , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 64);
                        player->ADD_GOSSIP_ITEM( 0, "Main Cities"       , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
                        player->ADD_GOSSIP_ITEM( 0, "Easy Dungeons"     , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
                        player->ADD_GOSSIP_ITEM( 0, "Normal Dungeons"   , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
                        player->ADD_GOSSIP_ITEM( 0, "Hard Dungeons"     , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
                        player->ADD_GOSSIP_ITEM( 0, "Gurubashi Arena"   , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 56);
                        player->ADD_GOSSIP_ITEM( 0, "Player Tools"      , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
                        player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
                 return true;
      }
                        //PLAYER IS IN COMBAT-RAID STYLE WANNOUNCE (UNABLE TO TELEPORT)
    player->GetSession()->SendNotification("I am unable to teleport you if you are in combat.");
    return false;
}
                        //START MAIN CITIES SUB MENU
void SendSubMenu_teleporter(Player *player, Creature *_Creature, uint32 action)
{
    switch (action)
    {
        case GOSSIP_ACTION_INFO_DEF + 1:                            
//MAIN CITITES SUB MENU
             if ( player->GetTeam() == ALLIANCE )
                {
                                                                        player->ADD_GOSSIP_ITEM(0, "Darnassus"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 1);
                                                                        player->ADD_GOSSIP_ITEM(0, "Ironforge"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 2);
                                                                        player->ADD_GOSSIP_ITEM(0, "Exodar"             , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 3);             
                                                                        player->ADD_GOSSIP_ITEM(0, "Stormwind"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 4);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Back"           , GOSSIP_SENDER_START,  GOSSIP_ACTION_INFO_DEF + 1);
                                                                                                                                                player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
                }else{
                                                                        player->ADD_GOSSIP_ITEM(0, "Orgrimmar"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 5);
                                                                        player->ADD_GOSSIP_ITEM(0, "Silvermoon"         , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 6);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Thunderbluff"           , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 7);     
                                                                        player->ADD_GOSSIP_ITEM(0, "Undercity"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 8);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Back"           , GOSSIP_SENDER_START,  GOSSIP_ACTION_INFO_DEF + 1);
                                                                                                                                                player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
                };
                                break;
//NEUTRAL CITIES SUB MENU
                case GOSSIP_ACTION_INFO_DEF + 2:                          

                {
                                                                        player->ADD_GOSSIP_ITEM(0, "Void (TK AW1)"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 62); 
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Zul Aman (T9)"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 44);
                                                                        player->ADD_GOSSIP_ITEM(0, "Solar (TK)"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 63);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "The Botanica"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 66);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Back"             , GOSSIP_SENDER_START,  GOSSIP_ACTION_INFO_DEF + 1);
                                                                                                                                                player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
                };
                                break;
//DUNGEONS                      
        case GOSSIP_ACTION_INFO_DEF + 3:                            
                                                                        player->ADD_GOSSIP_ITEM(0, "Kael (TK dopln)"   , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 59);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Hyjal Summit"               , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 45);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Blackwing lair"             , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 37);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Serpentshrine (rekonstrukce)" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 48);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Zul'Farrak (rekonstrukce)"     , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 26);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Kill Jaeden"     , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 65);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Gruul's Lair"     , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 46);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Back"               , GOSSIP_SENDER_START,   GOSSIP_ACTION_INFO_DEF + 1);
                                                                                                                                                player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
                                break;
//RAIDS
                case GOSSIP_ACTION_INFO_DEF + 4:                           
                                                                        player->ADD_GOSSIP_ITEM(0, "Naxxramus"   , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 38);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Black Temple"           , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 50);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Al'ar"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 58);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Blood Furnace"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 57);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Brutallus"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 60);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Ahn'Quiraj"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 43);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Onyxia"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 61);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Back"               , GOSSIP_SENDER_START,   GOSSIP_ACTION_INFO_DEF + 1);
                                                player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
                break;
//PLAYER TOOLS                
                case GOSSIP_ACTION_INFO_DEF + 5:                   
                                                                        
                                                                        player->ADD_GOSSIP_ITEM(0, "Heal Me"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 52);
                                                                        player->ADD_GOSSIP_ITEM(0, "Reset Cooldowns"    , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 53);
                                                                player->ADD_GOSSIP_ITEM(0, "Back"               , GOSSIP_SENDER_START,  GOSSIP_ACTION_INFO_DEF + 1);
                                                player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
                break;
    
    }
}
                        //START TELEPORTATION LIST
void SendActionMenu_teleporter(Player *player, Creature *_Creature, uint32 action)
{
    switch (action)
    {
                        //Darnassus
                case GOSSIP_ACTION_INFO_DEF + 1:
                                player->CLOSE_GOSSIP_MENU();             
                                player->TeleportTo(1, 9952.1f, 2272.3f, 1341.7f, 1.5f);
            break;
                        //Ironforge
                case GOSSIP_ACTION_INFO_DEF + 2:
                                player->CLOSE_GOSSIP_MENU();
                                player->TeleportTo(0, -4982.8f, -880.5f, 502.0f, 5.3f);
            break;
                        //Exodar
                case GOSSIP_ACTION_INFO_DEF + 3:
                                player->CLOSE_GOSSIP_MENU();
                                player->TeleportTo(530, -3863.5f, -11742.6f, -106.5f, 2.1f);
            break;
             //Stormwind
                case GOSSIP_ACTION_INFO_DEF + 4:
                                player->CLOSE_GOSSIP_MENU();
                                player->TeleportTo(0, -8917.61f, 501.331f,  93.8904f, 3.71607f); 
            break;
            //Orgrimmar
                case GOSSIP_ACTION_INFO_DEF + 5:
                                player->CLOSE_GOSSIP_MENU();
                                player->TeleportTo(1, 1477.5f, -4417.5f, 25.9f, 0.1f);
            break;
            //Silvermoon
                case GOSSIP_ACTION_INFO_DEF + 6:
                                player->CLOSE_GOSSIP_MENU();
                                player->TeleportTo(530, 9465.5f, -7278.2f, 14.7f, 6.2f);
            break;
                        //Thunderbluff
                case GOSSIP_ACTION_INFO_DEF + 7:
                                player->CLOSE_GOSSIP_MENU();
                                player->TeleportTo(1, -1290.1f, 146.9f, 130.1f, 4.8f);
            break;
                        //Undercity
                case GOSSIP_ACTION_INFO_DEF + 8:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, 1629.9f, 239.7f, -42.6f, 3.1f);
            break;
            //Booty Bay
        case GOSSIP_ACTION_INFO_DEF + 54:
                                                                player->CLOSE_GOSSIP_MENU();
                                player->TeleportTo(0, -14296.9f, 531.4f, 8.8f, 4.2f);
            break;
                        //Ratchet
        case GOSSIP_ACTION_INFO_DEF + 55:
                                                                player->CLOSE_GOSSIP_MENU();
                                                                player->TeleportTo(1, -956.6f, -3754.7f, 5.4f, 1.2f);
            break;
                        //Shattrath
        case GOSSIP_ACTION_INFO_DEF + 9:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, -1869.2f, 5441.3f, -9.9f, 5.1f);
            break;
                        //Deadmines
        case GOSSIP_ACTION_INFO_DEF + 10:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -11208.3f, 1672.4f, 25.0f, 1.4f);
            break;
                        //Shadowfang Keep
        case GOSSIP_ACTION_INFO_DEF + 11:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -234.1f, 1563.3f, 77.3f, 1.1f);
            break;
                        //Stormwind Stockades
        case GOSSIP_ACTION_INFO_DEF + 12:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -8769.2f, 842.5f, 90.1f, 0.6f);
            break;
                        //Gnomeregan
        case GOSSIP_ACTION_INFO_DEF + 13:
                                player->CLOSE_GOSSIP_MENU();           
                                player->TeleportTo(0, -5162.9f, 926.06f, 257.6f, 1.4f);
            break;
                        //The Scarlet Monastery
        case GOSSIP_ACTION_INFO_DEF + 14:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, 2870.7f, -759.2f, 160.6f, 5.05f);
            break;
                        //Uldaman
        case GOSSIP_ACTION_INFO_DEF + 15:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -6068.2f, -2955.4f, 210.1f, 0.1f);
            break;
                        //Temple
        case GOSSIP_ACTION_INFO_DEF + 16:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -10470.8f, -3818.7f, 29.3f, 6.004f);
            break;
                        //Blackrock
        case GOSSIP_ACTION_INFO_DEF + 17:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -7708.9f, -1088.03f, 218.1f, 5.9f);
            break;
                        //Stratholme
        case GOSSIP_ACTION_INFO_DEF + 18:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, 3352.9f, -3379.03f, 145.1f, 6.2f);
            break;
                        //Scholomance
        case GOSSIP_ACTION_INFO_DEF + 19:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, 1268.3f, -2556.2f, 94.3f, 0.4f);
            break;
                        //Magisters' Terrace
        case GOSSIP_ACTION_INFO_DEF + 20:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 12886.2f, -7331.8f, 66.2f, 4.3f);
            break;
                        //Ragefire
        case GOSSIP_ACTION_INFO_DEF + 21:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, 1811.1f, -4410.01f, -18.07f, 5.03f);
            break;
                        //Wailing Caverns
        case GOSSIP_ACTION_INFO_DEF + 22:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -739.7f, -2216.8f, 16.9f, 2.5f);
            break;
                        //Blackfathom Deeps
        case GOSSIP_ACTION_INFO_DEF + 23:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, 4248.2f, 743.9f, -24.1f, 1.2f);
            break;
                        //Razorfen Kraul
        case GOSSIP_ACTION_INFO_DEF + 24:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -4463.5, -1664.5f, 82.4f, 0.89f);
            break;
                        //Razorfen Downs
        case GOSSIP_ACTION_INFO_DEF + 25:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -4653.9f, -2487.7f, 82.2f, 5.5f);
            break;
                        //Zul'Farrak
        case GOSSIP_ACTION_INFO_DEF + 26:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -6799.8f, -2891.1f, 9.5f, 6.2f);
            break;
                        //Maraudon
        case GOSSIP_ACTION_INFO_DEF + 27:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -1423.4f, 2992.5f, 137.08f, 1.5f);
            break;
                        //DireMaul
        case GOSSIP_ACTION_INFO_DEF + 28:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -3520.2f, 1080.2f, 161.9f, 4.7f);
            break;
                        //Caverns Of Time
        case GOSSIP_ACTION_INFO_DEF + 29:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -8174.2f, -4736.95f, 34.3f, 4.96f);
            break;
                        //Hellfire Citadel
        case GOSSIP_ACTION_INFO_DEF + 30:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, -390.86f, 3130.6f, 4.5f, 0.2f);
            break;
                        //Coilfang Reservoir
        case GOSSIP_ACTION_INFO_DEF + 31:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 731.3f, 6865.7f, -69.4f, 6.2f);
            break;
                        //Auchindoun
        case GOSSIP_ACTION_INFO_DEF + 32:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, -3322.5f, 4941.3f, -100.5f, 3.7f);
            break;
                        //Tempest Keep
        case GOSSIP_ACTION_INFO_DEF + 33:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 3100.7f, 1538.8f, 190.8f, 1.4f);
            break;
                        //Upper Blackrock Spire
        case GOSSIP_ACTION_INFO_DEF + 34:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -7534.7, -1212.6f, 285.4f, 5.2f);
            break;
                        //Zul'Gurub
        case GOSSIP_ACTION_INFO_DEF + 35:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -11916.7f, -1215.7f, 92.6f, 4.7f);
            break;
                        //Molten Core
        case GOSSIP_ACTION_INFO_DEF + 36:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(230, 1117.3f, -461.2f, -102.6f, 3.5f);
            break;
                        //Blackwing Lair
        case GOSSIP_ACTION_INFO_DEF + 37:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(229, 174.7f, -474.6f, 117.5f, 6.2f);
            break;
                        //Naxxramas
        case GOSSIP_ACTION_INFO_DEF + 38:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, 3095.829102f, -3741.554199f, 133.292892f, 0.237340f);
            break;
                        //Karazhan
        case GOSSIP_ACTION_INFO_DEF + 39:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -11119.2f, -2011.3f, 47.6f, 0.6f);
            break;
                        //Sunwell
        case GOSSIP_ACTION_INFO_DEF + 40:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 12565.1f, -6774.9f, 15.9f, 3.1f);
            break;      
                        //Onyxia's Lair                 
        case GOSSIP_ACTION_INFO_DEF + 41:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -4708.2, -3727.6f, 55.4f, 3.7f);
            break;
                        //Ruins of Ahn'Qiraj
        case GOSSIP_ACTION_INFO_DEF + 42:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -8412.6f, 1501.3f, 30.1f, 2.6f);
            break;
                        //Temple of Ahn'Qiraj 6, 1, 0, '0', -8242.92, 1991.58, 130.164, 0.616986
        case GOSSIP_ACTION_INFO_DEF + 43:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -8242.92f, 1991.58f, 130.164f, 0.616986f);
            break;
                        //Zul'Aman
        case GOSSIP_ACTION_INFO_DEF + 44:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 6851.7f, -7972.5f, 179.9f, 4.6f);
            break;
                        //Hyjal
        case GOSSIP_ACTION_INFO_DEF + 45:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -8177.8f, -4181.2f, -166.7f, 0.9f);
            break;      
                        //Gruul's Lair
        case GOSSIP_ACTION_INFO_DEF + 46:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 3530.06f, 5104.08f, 4.3f, 5.5f);
            break;
                        //Magtheridon's Lair
        case GOSSIP_ACTION_INFO_DEF + 47:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, -312.7f, 3087.2f, -115.8f, 5.1f);
            break;
                        //Serpentshrine Cavern
        case GOSSIP_ACTION_INFO_DEF + 48:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 731.3f, 6865.7f, -69.4f, 6.2f);
            break;      
                        //The Eye
        case GOSSIP_ACTION_INFO_DEF + 49:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 3090.3f, 1406.1f, 189.9f, 4.5f);
            break;      
                        //Black Temple
        case GOSSIP_ACTION_INFO_DEF + 50:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, -3648.1f, 316.7f, 35.7f, 2.99f);
            break;              
                                                                                //BEGIN PLAYER TOOLS
                        //Buff
              
                        //Regenerate                    
        case GOSSIP_ACTION_INFO_DEF + 52:
                                                                player->SetHealth(player->GetMaxHealth());
                                                                player->SetPower(POWER_MANA, player->GetMaxPower(POWER_MANA));
                                                                player->CLOSE_GOSSIP_MENU();               
            break;
                        //Cooldown
        case GOSSIP_ACTION_INFO_DEF + 53:
                                                                player->RemoveAllSpellCooldown();
                                                                player->CLOSE_GOSSIP_MENU();               
            break;
                        //BEGIN PVP ARENAS
                //PVP Gurubashi Arena
        case GOSSIP_ACTION_INFO_DEF + 56:        
                                                                player->CLOSE_GOSSIP_MENU();           
                                                                player->TeleportTo(0, -13240.772461f, 201.324463f, 30.901804f, 1.099158f);;                                                                                          
            break;
                        
                        
                case GOSSIP_ACTION_INFO_DEF + 57: // blood furnace 530, 0, '0', -287.319, 3140.95, 31.5141, 2.33582
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, -287.319f, 3140.95f, 31.5141f, 2.33582f);
                                                                
                                                        
                case GOSSIP_ACTION_INFO_DEF + 58: // alar 550, 0, '0', 337.246, -0.857181, -2.38838, 3.1
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(550, 337.246f, -0.857181f, -2.38838f, 3.1f);
                                                                
            case GOSSIP_ACTION_INFO_DEF + 59: // kael 550, 0, '0', 659.429, -0.7413, 47, 6.2
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(550, 659.429f, -0.7413f, 47f, 6.2f);
                                                                
            case GOSSIP_ACTION_INFO_DEF + 60: // brutaluss 580, 0, '0', 1542.73, 538.831, 32.4364, 2.38315
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(580, 1542.73f, 538.831f, 32.4364f, 2.38315f);
                                                                
                case GOSSIP_ACTION_INFO_DEF + 61: //onyxia 1, 0, '0', -4737.59, -3749.75, 52.828, 3.255
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -4737.59f, -3749.75f, 52.828f, 3.255f);
                                                                

                case GOSSIP_ACTION_INFO_DEF + 62: //Void 550, 0, '0', 434, 358, 15, 1.26
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(550, 434.0f, 358.0f, 15.0f, 1.26f);

                case GOSSIP_ACTION_INFO_DEF + 63: //Solar 550, 0, '0', 478, -293, 20.5, 4
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(550, 478f, -293f, 20.5f, 4f);

                case GOSSIP_ACTION_INFO_DEF + 64: //hyjal 4640.1, -3796.5, 942.06, 5.27
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -4640.1f, -3796.5f, 942.06f, 5.27f);
                                                                
case GOSSIP_ACTION_INFO_DEF + 65: //TKJ  580, 0, '0', 1741.68, 706.165, 71.19, 2.79
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(580, 1741.68f, 706.165f, 71.19f, 2.79f);
                                                                
case GOSSIP_ACTION_INFO_DEF + 66: //The Botanica 530, 0, '0', 3407.11, 1488.48, 183.6, 5.59559
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 3407.11f, 1488.48f, 183.6f, 5.59559f);
                                                                
    }
}
bool GossipSelect_teleporter(Player *player, Creature *_Creature, uint32 sender, uint32 action )
{
    switch (sender)
    {
        case GOSSIP_SENDER_MAIN:            SendSubMenu_teleporter(player, _Creature, action); break;
        case GOSSIP_SENDER_ACTION:          SendActionMenu_teleporter(player, _Creature, action); break;
        case GOSSIP_SENDER_ACTION:         SendSubDungeonMenu_teleporter(player, _Creature, action); break;
        case GOSSIP_SENDER_START:           GossipHello_teleporter(player,_Creature); break;
    }
    return true;
}

void AddSC_teleport_npcs()
{
    Script *newscript;

newscript = new Script;
newscript->Name="teleport_npcs";
newscript->pGossipHello = &GossipHello_teleporter;
newscript->pGossipSelect = &GossipSelect_teleporter;
newscript->RegisterSelf();
}
 

Tommy

Founder
here you go, I didin't tested it and the author is achboDCA

Code:
/*******************************************************/
#include "ScriptPCH.h"

/*******************************************************/
//MAIN MENU
bool GossipHello_teleporter(Player *player, Creature *_Creature)
{
        if ( player->GetTeam() == ALLIANCE ) {
                       player->ADD_GOSSIP_ITEM( 0, "Stormwind Shop"    , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 4);
                        }else{
                        player->ADD_GOSSIP_ITEM( 0, "Orgrimmar Shop"    , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 5);
                        };
                        player->ADD_GOSSIP_ITEM( 0, "Hyjal Pvp Arena"   , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 64);
                        player->ADD_GOSSIP_ITEM( 0, "Main Cities"       , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
                        player->ADD_GOSSIP_ITEM( 0, "Easy Dungeons"     , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
                        player->ADD_GOSSIP_ITEM( 0, "Normal Dungeons"   , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
                        player->ADD_GOSSIP_ITEM( 0, "Hard Dungeons"     , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
                        player->ADD_GOSSIP_ITEM( 0, "Gurubashi Arena"   , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 56);
                        player->ADD_GOSSIP_ITEM( 0, "Player Tools"      , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
                        player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
                 return true;
      }
                        //PLAYER IS IN COMBAT-RAID STYLE WANNOUNCE (UNABLE TO TELEPORT)
    player->GetSession()->SendNotification("I am unable to teleport you if you are in combat.");
    return false;
}
                        //START MAIN CITIES SUB MENU
void SendSubMenu_teleporter(Player *player, Creature *_Creature, uint32 action)
{
    switch (action)
    {
        case GOSSIP_ACTION_INFO_DEF + 1:                            
//MAIN CITITES SUB MENU
             if ( player->GetTeam() == ALLIANCE )
                {
                                                                        player->ADD_GOSSIP_ITEM(0, "Darnassus"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 1);
                                                                        player->ADD_GOSSIP_ITEM(0, "Ironforge"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 2);
                                                                        player->ADD_GOSSIP_ITEM(0, "Exodar"             , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 3);             
                                                                        player->ADD_GOSSIP_ITEM(0, "Stormwind"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 4);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Back"           , GOSSIP_SENDER_START,  GOSSIP_ACTION_INFO_DEF + 1);
                                                                                                                                                player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
                }else{
                                                                        player->ADD_GOSSIP_ITEM(0, "Orgrimmar"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 5);
                                                                        player->ADD_GOSSIP_ITEM(0, "Silvermoon"         , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 6);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Thunderbluff"           , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 7);     
                                                                        player->ADD_GOSSIP_ITEM(0, "Undercity"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 8);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Back"           , GOSSIP_SENDER_START,  GOSSIP_ACTION_INFO_DEF + 1);
                                                                                                                                                player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
                };
                                break;
//NEUTRAL CITIES SUB MENU
                case GOSSIP_ACTION_INFO_DEF + 2:                          

                {
                                                                        player->ADD_GOSSIP_ITEM(0, "Void (TK AW1)"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 62); 
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Zul Aman (T9)"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 44);
                                                                        player->ADD_GOSSIP_ITEM(0, "Solar (TK)"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 63);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "The Botanica"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 66);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Back"             , GOSSIP_SENDER_START,  GOSSIP_ACTION_INFO_DEF + 1);
                                                                                                                                                player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
                };
                                break;
//DUNGEONS                      
        case GOSSIP_ACTION_INFO_DEF + 3:                            
                                                                        player->ADD_GOSSIP_ITEM(0, "Kael (TK dopln)"   , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 59);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Hyjal Summit"               , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 45);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Blackwing lair"             , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 37);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Serpentshrine (rekonstrukce)" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 48);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Zul'Farrak (rekonstrukce)"     , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 26);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Kill Jaeden"     , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 65);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Gruul's Lair"     , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 46);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Back"               , GOSSIP_SENDER_START,   GOSSIP_ACTION_INFO_DEF + 1);
                                                                                                                                                player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
                                break;
//RAIDS
                case GOSSIP_ACTION_INFO_DEF + 4:                           
                                                                        player->ADD_GOSSIP_ITEM(0, "Naxxramus"   , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 38);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Black Temple"           , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 50);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Al'ar"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 58);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Blood Furnace"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 57);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Brutallus"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 60);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Ahn'Quiraj"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 43);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Onyxia"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 61);
                                                                                                                                                player->ADD_GOSSIP_ITEM(0, "Back"               , GOSSIP_SENDER_START,   GOSSIP_ACTION_INFO_DEF + 1);
                                                player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
                break;
//PLAYER TOOLS                
                case GOSSIP_ACTION_INFO_DEF + 5:                   
                                                                        
                                                                        player->ADD_GOSSIP_ITEM(0, "Heal Me"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 52);
                                                                        player->ADD_GOSSIP_ITEM(0, "Reset Cooldowns"    , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 53);
                                                                player->ADD_GOSSIP_ITEM(0, "Back"               , GOSSIP_SENDER_START,  GOSSIP_ACTION_INFO_DEF + 1);
                                                player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
                break;
    
    }
}
                        //START TELEPORTATION LIST
void SendActionMenu_teleporter(Player *player, Creature *_Creature, uint32 action)
{
    switch (action)
    {
                        //Darnassus
                case GOSSIP_ACTION_INFO_DEF + 1:
                                player->CLOSE_GOSSIP_MENU();             
                                player->TeleportTo(1, 9952.1f, 2272.3f, 1341.7f, 1.5f);
            break;
                        //Ironforge
                case GOSSIP_ACTION_INFO_DEF + 2:
                                player->CLOSE_GOSSIP_MENU();
                                player->TeleportTo(0, -4982.8f, -880.5f, 502.0f, 5.3f);
            break;
                        //Exodar
                case GOSSIP_ACTION_INFO_DEF + 3:
                                player->CLOSE_GOSSIP_MENU();
                                player->TeleportTo(530, -3863.5f, -11742.6f, -106.5f, 2.1f);
            break;
             //Stormwind
                case GOSSIP_ACTION_INFO_DEF + 4:
                                player->CLOSE_GOSSIP_MENU();
                                player->TeleportTo(0, -8917.61f, 501.331f,  93.8904f, 3.71607f); 
            break;
            //Orgrimmar
                case GOSSIP_ACTION_INFO_DEF + 5:
                                player->CLOSE_GOSSIP_MENU();
                                player->TeleportTo(1, 1477.5f, -4417.5f, 25.9f, 0.1f);
            break;
            //Silvermoon
                case GOSSIP_ACTION_INFO_DEF + 6:
                                player->CLOSE_GOSSIP_MENU();
                                player->TeleportTo(530, 9465.5f, -7278.2f, 14.7f, 6.2f);
            break;
                        //Thunderbluff
                case GOSSIP_ACTION_INFO_DEF + 7:
                                player->CLOSE_GOSSIP_MENU();
                                player->TeleportTo(1, -1290.1f, 146.9f, 130.1f, 4.8f);
            break;
                        //Undercity
                case GOSSIP_ACTION_INFO_DEF + 8:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, 1629.9f, 239.7f, -42.6f, 3.1f);
            break;
            //Booty Bay
        case GOSSIP_ACTION_INFO_DEF + 54:
                                                                player->CLOSE_GOSSIP_MENU();
                                player->TeleportTo(0, -14296.9f, 531.4f, 8.8f, 4.2f);
            break;
                        //Ratchet
        case GOSSIP_ACTION_INFO_DEF + 55:
                                                                player->CLOSE_GOSSIP_MENU();
                                                                player->TeleportTo(1, -956.6f, -3754.7f, 5.4f, 1.2f);
            break;
                        //Shattrath
        case GOSSIP_ACTION_INFO_DEF + 9:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, -1869.2f, 5441.3f, -9.9f, 5.1f);
            break;
                        //Deadmines
        case GOSSIP_ACTION_INFO_DEF + 10:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -11208.3f, 1672.4f, 25.0f, 1.4f);
            break;
                        //Shadowfang Keep
        case GOSSIP_ACTION_INFO_DEF + 11:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -234.1f, 1563.3f, 77.3f, 1.1f);
            break;
                        //Stormwind Stockades
        case GOSSIP_ACTION_INFO_DEF + 12:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -8769.2f, 842.5f, 90.1f, 0.6f);
            break;
                        //Gnomeregan
        case GOSSIP_ACTION_INFO_DEF + 13:
                                player->CLOSE_GOSSIP_MENU();           
                                player->TeleportTo(0, -5162.9f, 926.06f, 257.6f, 1.4f);
            break;
                        //The Scarlet Monastery
        case GOSSIP_ACTION_INFO_DEF + 14:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, 2870.7f, -759.2f, 160.6f, 5.05f);
            break;
                        //Uldaman
        case GOSSIP_ACTION_INFO_DEF + 15:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -6068.2f, -2955.4f, 210.1f, 0.1f);
            break;
                        //Temple
        case GOSSIP_ACTION_INFO_DEF + 16:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -10470.8f, -3818.7f, 29.3f, 6.004f);
            break;
                        //Blackrock
        case GOSSIP_ACTION_INFO_DEF + 17:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -7708.9f, -1088.03f, 218.1f, 5.9f);
            break;
                        //Stratholme
        case GOSSIP_ACTION_INFO_DEF + 18:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, 3352.9f, -3379.03f, 145.1f, 6.2f);
            break;
                        //Scholomance
        case GOSSIP_ACTION_INFO_DEF + 19:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, 1268.3f, -2556.2f, 94.3f, 0.4f);
            break;
                        //Magisters' Terrace
        case GOSSIP_ACTION_INFO_DEF + 20:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 12886.2f, -7331.8f, 66.2f, 4.3f);
            break;
                        //Ragefire
        case GOSSIP_ACTION_INFO_DEF + 21:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, 1811.1f, -4410.01f, -18.07f, 5.03f);
            break;
                        //Wailing Caverns
        case GOSSIP_ACTION_INFO_DEF + 22:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -739.7f, -2216.8f, 16.9f, 2.5f);
            break;
                        //Blackfathom Deeps
        case GOSSIP_ACTION_INFO_DEF + 23:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, 4248.2f, 743.9f, -24.1f, 1.2f);
            break;
                        //Razorfen Kraul
        case GOSSIP_ACTION_INFO_DEF + 24:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -4463.5, -1664.5f, 82.4f, 0.89f);
            break;
                        //Razorfen Downs
        case GOSSIP_ACTION_INFO_DEF + 25:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -4653.9f, -2487.7f, 82.2f, 5.5f);
            break;
                        //Zul'Farrak
        case GOSSIP_ACTION_INFO_DEF + 26:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -6799.8f, -2891.1f, 9.5f, 6.2f);
            break;
                        //Maraudon
        case GOSSIP_ACTION_INFO_DEF + 27:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -1423.4f, 2992.5f, 137.08f, 1.5f);
            break;
                        //DireMaul
        case GOSSIP_ACTION_INFO_DEF + 28:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -3520.2f, 1080.2f, 161.9f, 4.7f);
            break;
                        //Caverns Of Time
        case GOSSIP_ACTION_INFO_DEF + 29:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -8174.2f, -4736.95f, 34.3f, 4.96f);
            break;
                        //Hellfire Citadel
        case GOSSIP_ACTION_INFO_DEF + 30:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, -390.86f, 3130.6f, 4.5f, 0.2f);
            break;
                        //Coilfang Reservoir
        case GOSSIP_ACTION_INFO_DEF + 31:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 731.3f, 6865.7f, -69.4f, 6.2f);
            break;
                        //Auchindoun
        case GOSSIP_ACTION_INFO_DEF + 32:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, -3322.5f, 4941.3f, -100.5f, 3.7f);
            break;
                        //Tempest Keep
        case GOSSIP_ACTION_INFO_DEF + 33:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 3100.7f, 1538.8f, 190.8f, 1.4f);
            break;
                        //Upper Blackrock Spire
        case GOSSIP_ACTION_INFO_DEF + 34:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -7534.7, -1212.6f, 285.4f, 5.2f);
            break;
                        //Zul'Gurub
        case GOSSIP_ACTION_INFO_DEF + 35:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -11916.7f, -1215.7f, 92.6f, 4.7f);
            break;
                        //Molten Core
        case GOSSIP_ACTION_INFO_DEF + 36:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(230, 1117.3f, -461.2f, -102.6f, 3.5f);
            break;
                        //Blackwing Lair
        case GOSSIP_ACTION_INFO_DEF + 37:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(229, 174.7f, -474.6f, 117.5f, 6.2f);
            break;
                        //Naxxramas
        case GOSSIP_ACTION_INFO_DEF + 38:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, 3095.829102f, -3741.554199f, 133.292892f, 0.237340f);
            break;
                        //Karazhan
        case GOSSIP_ACTION_INFO_DEF + 39:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(0, -11119.2f, -2011.3f, 47.6f, 0.6f);
            break;
                        //Sunwell
        case GOSSIP_ACTION_INFO_DEF + 40:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 12565.1f, -6774.9f, 15.9f, 3.1f);
            break;      
                        //Onyxia's Lair                 
        case GOSSIP_ACTION_INFO_DEF + 41:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -4708.2, -3727.6f, 55.4f, 3.7f);
            break;
                        //Ruins of Ahn'Qiraj
        case GOSSIP_ACTION_INFO_DEF + 42:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -8412.6f, 1501.3f, 30.1f, 2.6f);
            break;
                        //Temple of Ahn'Qiraj 6, 1, 0, '0', -8242.92, 1991.58, 130.164, 0.616986
        case GOSSIP_ACTION_INFO_DEF + 43:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -8242.92f, 1991.58f, 130.164f, 0.616986f);
            break;
                        //Zul'Aman
        case GOSSIP_ACTION_INFO_DEF + 44:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 6851.7f, -7972.5f, 179.9f, 4.6f);
            break;
                        //Hyjal
        case GOSSIP_ACTION_INFO_DEF + 45:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -8177.8f, -4181.2f, -166.7f, 0.9f);
            break;      
                        //Gruul's Lair
        case GOSSIP_ACTION_INFO_DEF + 46:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 3530.06f, 5104.08f, 4.3f, 5.5f);
            break;
                        //Magtheridon's Lair
        case GOSSIP_ACTION_INFO_DEF + 47:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, -312.7f, 3087.2f, -115.8f, 5.1f);
            break;
                        //Serpentshrine Cavern
        case GOSSIP_ACTION_INFO_DEF + 48:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 731.3f, 6865.7f, -69.4f, 6.2f);
            break;      
                        //The Eye
        case GOSSIP_ACTION_INFO_DEF + 49:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 3090.3f, 1406.1f, 189.9f, 4.5f);
            break;      
                        //Black Temple
        case GOSSIP_ACTION_INFO_DEF + 50:
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, -3648.1f, 316.7f, 35.7f, 2.99f);
            break;              
                                                                                //BEGIN PLAYER TOOLS
                        //Buff
              
                        //Regenerate                    
        case GOSSIP_ACTION_INFO_DEF + 52:
                                                                player->SetHealth(player->GetMaxHealth());
                                                                player->SetPower(POWER_MANA, player->GetMaxPower(POWER_MANA));
                                                                player->CLOSE_GOSSIP_MENU();               
            break;
                        //Cooldown
        case GOSSIP_ACTION_INFO_DEF + 53:
                                                                player->RemoveAllSpellCooldown();
                                                                player->CLOSE_GOSSIP_MENU();               
            break;
                        //BEGIN PVP ARENAS
                //PVP Gurubashi Arena
        case GOSSIP_ACTION_INFO_DEF + 56:        
                                                                player->CLOSE_GOSSIP_MENU();           
                                                                player->TeleportTo(0, -13240.772461f, 201.324463f, 30.901804f, 1.099158f);;                                                                                          
            break;
                        
                        
                case GOSSIP_ACTION_INFO_DEF + 57: // blood furnace 530, 0, '0', -287.319, 3140.95, 31.5141, 2.33582
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, -287.319f, 3140.95f, 31.5141f, 2.33582f);
                                                                
                                                        
                case GOSSIP_ACTION_INFO_DEF + 58: // alar 550, 0, '0', 337.246, -0.857181, -2.38838, 3.1
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(550, 337.246f, -0.857181f, -2.38838f, 3.1f);
                                                                
            case GOSSIP_ACTION_INFO_DEF + 59: // kael 550, 0, '0', 659.429, -0.7413, 47, 6.2
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(550, 659.429f, -0.7413f, 47f, 6.2f);
                                                                
            case GOSSIP_ACTION_INFO_DEF + 60: // brutaluss 580, 0, '0', 1542.73, 538.831, 32.4364, 2.38315
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(580, 1542.73f, 538.831f, 32.4364f, 2.38315f);
                                                                
                case GOSSIP_ACTION_INFO_DEF + 61: //onyxia 1, 0, '0', -4737.59, -3749.75, 52.828, 3.255
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -4737.59f, -3749.75f, 52.828f, 3.255f);
                                                                

                case GOSSIP_ACTION_INFO_DEF + 62: //Void 550, 0, '0', 434, 358, 15, 1.26
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(550, 434.0f, 358.0f, 15.0f, 1.26f);

                case GOSSIP_ACTION_INFO_DEF + 63: //Solar 550, 0, '0', 478, -293, 20.5, 4
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(550, 478f, -293f, 20.5f, 4f);

                case GOSSIP_ACTION_INFO_DEF + 64: //hyjal 4640.1, -3796.5, 942.06, 5.27
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(1, -4640.1f, -3796.5f, 942.06f, 5.27f);
                                                                
case GOSSIP_ACTION_INFO_DEF + 65: //TKJ  580, 0, '0', 1741.68, 706.165, 71.19, 2.79
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(580, 1741.68f, 706.165f, 71.19f, 2.79f);
                                                                
case GOSSIP_ACTION_INFO_DEF + 66: //The Botanica 530, 0, '0', 3407.11, 1488.48, 183.6, 5.59559
                                player->CLOSE_GOSSIP_MENU();            
                                player->TeleportTo(530, 3407.11f, 1488.48f, 183.6f, 5.59559f);
                                                                
    }
}
bool GossipSelect_teleporter(Player *player, Creature *_Creature, uint32 sender, uint32 action )
{
    switch (sender)
    {
        case GOSSIP_SENDER_MAIN:            SendSubMenu_teleporter(player, _Creature, action); break;
        case GOSSIP_SENDER_ACTION:          SendActionMenu_teleporter(player, _Creature, action); break;
        case GOSSIP_SENDER_ACTION:         SendSubDungeonMenu_teleporter(player, _Creature, action); break;
        case GOSSIP_SENDER_START:           GossipHello_teleporter(player,_Creature); break;
    }
    return true;
}

void AddSC_teleport_npcs()
{
    Script *newscript;

newscript = new Script;
newscript->Name="teleport_npcs";
newscript->pGossipHello = &GossipHello_teleporter;
newscript->pGossipSelect = &GossipSelect_teleporter;
newscript->RegisterSelf();
}

That indentation is just horrible. :/


Trying to add? Like Neth said it is the same as TC. Go into ScriptLoader.cpp and look at the other script setups are doing, then do the same.
 

Lucent

Epic Member
Why don't you just improve the stats on items ? Unless that's what you meant. If you try to edit base stats for players it may have a much larger effect than you're anticipating, so personally I would stick to editing items which is easy and reliable.
 

wowkillaz

Respected Member
nope i dont put more stats on items :/ , I change here :

Code:
min_damage = ((base_value + weapon_mindamage) * base_pct + total_value) * (total_pct * 2.0);
max_damage = ((base_value + weapon_maxdamage) * base_pct + total_value) * (total_pct * 2.0);

but i dont want to multtyple dmg , want to increase the damage with out multypling their damage :eek:
 

Lucent

Epic Member
So if you DON'T want to multiply damage, why are you messing with damage formulas? Those formulas at one point took someone A LOT of effort and testing to balance. Unless you know what you're doing you can easily multiply damage by modifying those. I would highly recommend you do not mess with those or any base stats.

If you want people to do more damage just give their items better stats. That's what those formulas work off of and it's the easiest way to increase damage without screwing up values completely.
 

Lucent

Epic Member
Umm.. Why? What is so important about that 5130-7131 damage that you'd like it to be changed? Trust me, if you're asking these questions you DO NOT want to edit that formula. It will offset a lot more values than you're imagining, unbalance your server in a way you're not intending, and you'll end up having to roll back your files.

Until you know what you're doing it'd be absolutely reckless and stupid to edit that, trust me when I say EDIT YOUR ITEMS. Add more damage to them, more strength or intellect, attack power or spell power, agility or crit or haste. All those will end up making damage higher even if some aren't as noticeable, and you won't risk screwing up your server as badly.
 
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