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[SOLVED] Battleground menu popping up after each level

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callmephil

Respected Member
Hey, it's probably a problem of opcodes so i checked a bit in handler and i found this

in battlegroundhandler.cpp Check with removing thoses lines what it does and feed me back ! it's interresting :)
Code:
    WorldPacket data;
    sBattlegroundMgr->BuildBattlegroundListPacket(&data, 0, _player, BattlegroundTypeId(bgTypeId));
    SendPacket(&data);
 

callmephil

Respected Member
I think the server don't know when he need to call the opcode so the menu pop everytime. we need to create a relation between the client and the server.
 

callmephil

Respected Member
:) I'm looking atm how it can be fixed. so i'm looking the difference with 3.3.5. cause the system for battleground got implemented at 3.3.5 so a solution should be there..
 

frost

Banned
lol i have the same issue with my new pull! omg you guys rock :D i was about to post the same topic till i seen this lol tytytytytyty
 

Tommy

Founder
That's TrinityCore for you. They never test anything they commit. Also, don't forget to give thanks to people who helped!
 

frost

Banned
anyway it works or no ? didin't test
have not tested it but commenting it out worked for me but who knows what hidden problems it will arise. i only tested by myself in debug mode so i dont really know if it will cause isses when multiple people are in it :(


debug mode? im on crack today sorry 36hours no sleep<-----------

i mean i tested it and no pop ups but it may cause other issues but have not found any by myself
 
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