AlexeWarr
Epic Member
Hello, I used a bad implementation for one of my scripts, inspired from kilstreak system for trinity
The thing is that I didn't understand it at all so Im gonna need a bit of support to understand it
They way I want to use this is, I want to register a value / number for a player by his GUID,
So how I m thinking about:
uint32 test;
uint32 start;
So I want to use to get or register the value by the player's GUID:
test[GUID].start = 1;
So when ever this is called will return the number specified for that guid, srry for the explanation am a bit drunk haha
Can somebody provide a proper code for this use ? :S
The thing is that I didn't understand it at all so Im gonna need a bit of support to understand it
They way I want to use this is, I want to register a value / number for a player by his GUID,
So how I m thinking about:
uint32 test;
uint32 start;
So I want to use to get or register the value by the player's GUID:
test[GUID].start = 1;
So when ever this is called will return the number specified for that guid, srry for the explanation am a bit drunk haha
Can somebody provide a proper code for this use ? :S
Last edited: