EmuNoob
Exalted Member
Hey guys i was working on creature script and i got a little bit confused.
Lets skip the explaining part, so bassicaly i want my creature to speak on regular chat ex. /s
I've read several tutorials about making creature speak and the Trinitycore example for creature script, my question is which is the code to make creature speak is it :
me->MonsterSay(“Example”, LANG_UNIVERSAL, NULL);
Or
Talk(“Example”, LANG_UNIVERSAL, NULL);
Which one is correct? Or even it's way different? Will apperciate help
Lets skip the explaining part, so bassicaly i want my creature to speak on regular chat ex. /s
I've read several tutorials about making creature speak and the Trinitycore example for creature script, my question is which is the code to make creature speak is it :
me->MonsterSay(“Example”, LANG_UNIVERSAL, NULL);
Or
Talk(“Example”, LANG_UNIVERSAL, NULL);
Which one is correct? Or even it's way different? Will apperciate help
Last edited: