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[SOLVED] Converting 3d map rips to wmo format..

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_Ikester_

Exalted Member
I am looking for a way to convert 3d map rips to wmo format. As i have been studying this for quite some time now. Is it possable to convert map rips to wmo format or is it imposable?. All the serching and reading has led me to nothing but a migrane. So any ideas would be greatly appriciated or just point me in the right direction. I have tons of map rips from atop radio towers in farcry3 . I am wanting to figure out how to replace maps in wow or creat a mew map. Im sorry if i am not clear enough in my post.
 

Anthonys-Toolbox

Epic Member
You can but there are issues with having wmo's being that huge. Though right now I'm laughing like a hysterical maniac because I just did something related to your thoughts. Anyway before I get into that, if you make WMOs too big, like ADT Big, complications can and will occur, such as texture mappings will get rendered wrongly as shown in video below. Other things are, if you face a particular direction and are way out from the wmo's origin spawn point, the wmo will disappear from view.

Anyway about the texture mapping, you'll notice on the top of my HUGE object that the textures get screwed to hell.

Also some notes from my description on that video:
it's got around 800,000 polygons. WMO's can only have like 80k-90k polygons at most on WoTLK. So to get this sucker to spawn, I had to separate it into 10 separate wmo's. They are all spawned in the same place naturally.

Some parts of it seems like the texture is broken, it's most likely due to the scale of it since I had it at a smaller scale prior and the mapping was fine. Also each WMO Group can only have up to about 19,500 triangular polygons on them, so if you go over this, that particular group won't render out, and the total again is around 80-90k, too lazy to test for the exact number, too timeconsuming. There are your limitations.

Tools I used were blender 2.69 and this thing:
http://modcraft.superparanoid.de/viewtopic.php?f=59&t=3898

Though the texture screw up is mostly due to the fact that the Tool wasn't made for this sort of stuff. If I make the saucer a smaller scale, it doesn't screw up the texture rendering.
 
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_Ikester_

Exalted Member
Thank you my friend you have answered my question perfectly i was wondering if the wmo being to big might mess with things to. As some of them are very large. Also nice vid i see what you mean. Thanks again. :)
 
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Anthonys-Toolbox

Epic Member
Thank you my friend you have answered my question perfectly i was wondering if the wmo being to big might mess with things to. As some of them are very large. Also nice vid i see what you mean. Thanks again. :)

If the ripped maps you got are in a format that could be opened up in Cinema4D, if you could provide me with a copy of one, I'd like to attempt what you're trying to do and possibly make a video on it, if the idea is tangible at all that is. It really comes down to how the 3D input data is like.
 

_Ikester_

Exalted Member
I am not home right now ill be back home tomarow afternoon. i used 3dripper to rip the maps thay all exported in 3do format. i havent tested them in Cinema4D yet but i was able to open them in cryengine with out textures.{ grayscale}.
Also i believe i can open them in Unity to but i can't remember for sure.

When i get home tomarow ill see if i can upload a couple of them i believe there 3+ gig though.
 
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_Ikester_

Exalted Member
Yea. :) It's crossed my mind a few times the idea of putting a hole modern city on a empty land mass ingame like liberty city or arcaine .. My goal is to have something sick done by the end of the year..
 
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