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cMaNGOS Eluna 2.4.3 Repack x32

Render1982

Emulation Addict
Hey guys, school just finished and I have decided to create a 60 twinking 2.4.3 server, and I would like to use a repack with Eluna, for easy core edits. I would compile it myself but, CMake errors and VC++ errors demoralized me after multiple attempts at installing redistributables of VC++ and reinstalling VS 2013 ( which was very painful ). Does anyone have or know a repack of this kind that has working download links?

Thanks ;)
 

Tommy

Founder
If you use a repack you will not be able to do any type of core edits whatsoever. You will need to compile the source yourself to do any edits of any kind within the source. You mention that you have CMake errors, it would be helpful if you pasted them so we can help solve your issue. Have you followed my How to CMake tutorial?
 

Render1982

Emulation Addict
Thanks for your post, Ye I'm aware of the inability of doing core edits, but I guess I can do a lot of the stuff in LUA. And the CMake errors were about my system not having the efficient processing power to create the actual files. I should've mentioned that I have a weaker computer than I had before I went on holiday, and I'm not able the things that my old computer could do, such as even running Visual Studio and CMake. There weren't any log issues it kept crashing saying like "CMake had stopped working" and various stuff like that.
 
Last edited:

Render1982

Emulation Addict
I should go now and chug some bleach, feeling so retarded.

I ran CMake as Administrator and it worked perfectly. Thanks Tommy for the help

Update: Too good to be true:

Code:
The CXX compiler identification is MSVC 18.0.40629.0
Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio 12.0/VC/bin/cl.exe
Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio 12.0/VC/bin/cl.exe -- works
Detecting CXX compiler ABI info
Detecting CXX compiler ABI info - done
Detecting CXX compile features
Detecting CXX compile features - done

This script builds the MaNGOS server.
  Options that can be used in order to configure the process:
    CMAKE_INSTALL_PREFIX    Path where the server should be installed to
    PCH                     Use precompiled headers
    DEBUG                   Include additional debug-code in core
    WARNINGS                Show all warnings during compile
    INCLUDE_BINDINGS_DIR    Include a script library in src/bindings/ with the
                            defined name. the name must corespond to the name of
                            the folder and the folder must contain a valid
                            CMakeLists.txt
    TBB_USE_EXTERNAL        Use external TBB
    USE_STD_MALLOC          Use standard malloc instead of TBB
    ACE_USE_EXTERNAL        Use external ACE
  To set an option simply type -D<OPTION>=<VALUE> after 'cmake <srcs>'.
  Also, you can specify the generator with -G. see 'cmake --help' for more details
  For example: cmake .. -DDEBUG=1 -DCMAKE_INSTALL_PREFIX=/opt/mangos

Detected 32-bit platform
MSVC: Overloaded standard names
MSVC: Disabled NON-SECURE warnings
MSVC: Disabled generic compiletime warnings
Found Git: C:/Program Files/Git/cmd/git.exe (found version "2.9.0.windows.1") 
Boost version: 1.61.0
CMaNGOS-Core revision : Git repository not found
Install server to     : C:/Program Files/CMaNGOS
Build script library  : No
Use PCH               : No
Build in debug-mode   : No  (default)
Use std malloc        : No  (default)

[COLOR="#FF0000"]CMake Error at src/scriptdev2/CMakeLists.txt:63 (target_link_libraries):
  Target "mangosd" of type EXECUTABLE may not be linked into another target.
  One may link only to STATIC or SHARED libraries, or to executables with the
  ENABLE_EXPORTS property set.


CMake Error at src/scriptdev2/CMakeLists.txt:63 (target_link_libraries):
  The "debug" argument must be followed by a library.[/COLOR]


Configuring incomplete, errors occurred!
See also "C:/Users/Render/Desktop/MaNGOS/CMakeFiles/CMakeOutput.log".

Using the Eluna 2.4.3 Core
 
Last edited:

Render1982

Emulation Addict
Bump Anyone?

Using CoronaCore's Source gives me a VS 2013 Error
Code:
1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
1>  Checking Build System
1>  CMake is re-running because generate.stamp.list is missing.
1>  -- The C compiler identification is unknown
1>  -- The CXX compiler identification is unknown
1>  CMake Error at CMakeLists.txt:19 (project):
1>    No CMAKE_C_COMPILER could be found.
1>  
1>  
1>  
1>  CMake Error at CMakeLists.txt:19 (project):
1>    No CMAKE_CXX_COMPILER could be found.
1>  
1>  
1>  
1>  -- Configuring incomplete, errors occurred!
1>  See also "C:/Users/Render/Desktop/OldSkoolSource/CMakeFiles/CMakeOutput.log".
1>  See also "C:/Users/Render/Desktop/OldSkoolSource/CMakeFiles/CMakeError.log".
1>  CMake Configure step failed.  Build files cannot be regenerated correctly.  Attempting to stop IDE build.
1>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(170,5): error MSB6006: "cmd.exe" exited with code -1073741819.
2>------ Build started: Project: genrev, Configuration: Release Win32 ------
3>------ Build started: Project: ACE_Project, Configuration: Release Win32 ------
2>  Building Custom Rule C:/Users/Render/Desktop/Source/CMakeLists.txt
2>  CMake is re-running because C:\Users\Render\Desktop\OldSkoolSource\CMakeFiles\generate.stamp dependency file is missing.
2>  -- The C compiler identification is unknown
3>  Building Custom Rule C:/Users/Render/Desktop/Source/dep/ACE_wrappers/CMakeLists.txt
3>  CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\dep\ACE_wrappers\CMakeFiles\generate.stamp is up-to-date.
3>  Creating directories for 'ACE_Project'
3>  Performing ACE_Upgrade step for 'ACE_Project'
3>  Microsoft (R) Build Engine version 12.0.40629.0
3>  [Microsoft .NET Framework, version 4.0.30319.42000]
3>  Copyright (C) Microsoft Corporation. All rights reserved.
3>  
3>MSBUILD : error MSB1001: Unknown switch.
3>  Switch: /upgrade
3>  
3>  For switch syntax, type "MSBuild /help"
2>  -- The CXX compiler identification is unknown
2>  CMake Error at CMakeLists.txt:19 (project):
2>    No CMAKE_C_COMPILER could be found.
4>------ Build started: Project: TBB_Project, Configuration: Release Win32 ------
2>  
2>  
2>  
2>  CMake Error at CMakeLists.txt:19 (project):
2>    No CMAKE_CXX_COMPILER could be found.
2>  
2>  
2>  
2>  -- Configuring incomplete, errors occurred!
2>  See also "C:/Users/Render/Desktop/OldSkoolSource/CMakeFiles/CMakeOutput.log".
2>  See also "C:/Users/Render/Desktop/OldSkoolSource/CMakeFiles/CMakeError.log".
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(170,5): error MSB6006: "cmd.exe" exited with code 1.
4>  Building Custom Rule C:/Users/Render/Desktop/Source/dep/tbb/CMakeLists.txt
4>  CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\dep\tbb\CMakeFiles\generate.stamp is up-to-date.
4>  Creating directories for 'TBB_Project'
4>  Performing TBB_Upgrade step for 'TBB_Project'
4>  Microsoft (R) Build Engine version 12.0.40629.0
4>  [Microsoft .NET Framework, version 4.0.30319.42000]
4>  Copyright (C) Microsoft Corporation. All rights reserved.
4>  
4>MSBUILD : error MSB1001: Unknown switch.
4>  Switch: /upgrade
4>  
4>  For switch syntax, type "MSBuild /help"
5>------ Build started: Project: revision.h, Configuration: Release Win32 ------
6>------ Build started: Project: detour, Configuration: Release Win32 ------
5>  Building Custom Rule C:/Users/Render/Desktop/Source/CMakeLists.txt
5>  CMake is re-running because C:\Users\Render\Desktop\OldSkoolSource\CMakeFiles\generate.stamp dependency file is missing.
5>  -- The C compiler identification is unknown
5>  -- The CXX compiler identification is unknown
5>  CMake Error at CMakeLists.txt:19 (project):
5>    No CMAKE_C_COMPILER could be found.
5>  
5>  
5>  
5>  CMake Error at CMakeLists.txt:19 (project):
5>    No CMAKE_CXX_COMPILER could be found.
5>  
5>  
5>  
5>  -- Configuring incomplete, errors occurred!
5>  See also "C:/Users/Render/Desktop/OldSkoolSource/CMakeFiles/CMakeOutput.log".
5>  See also "C:/Users/Render/Desktop/OldSkoolSource/CMakeFiles/CMakeError.log".
5>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(170,5): error MSB6006: "cmd.exe" exited with code 1.
7>------ Build started: Project: lualib, Configuration: Release Win32 ------
7>  Building Custom Rule C:/Users/Render/Desktop/Source/dep/lualib/CMakeLists.txt
7>  CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\dep\lualib\CMakeFiles\generate.stamp is up-to-date.
7>  lapi.c
7>  lauxlib.c
7>  lbaselib.c
7>  lbitlib.c
7>  lcode.c
7>  lcorolib.c
7>  lctype.c
7>  ldblib.c
7>  ldebug.c
7>  ldo.c
7>  ldump.c
7>  lfunc.c
7>  lgc.c
8>------ Build started: Project: shared, Configuration: Release Win32 ------
7>  linit.c
7>  liolib.c
7>  llex.c
7>  lmathlib.c
7>  lmem.c
7>  loadlib.c
8>  Building Custom Rule C:/Users/Render/Desktop/Source/src/shared/CMakeLists.txt
8>  CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\src\shared\CMakeFiles\generate.stamp is up-to-date.
8>  AuthCrypt.cpp
8>  BigNumber.cpp
7>  lobject.c
7>  Generating Code...
8>  HMACSHA1.cpp
8>  Sha1.cpp
7>  Compiling...
7>  lopcodes.c
7>  loslib.c
8>  Config.cpp
7>  lparser.c
8>  Database.cpp
7>  lstate.c
7>  lstring.c
7>  lstrlib.c
7>  ltable.c
7>  ltablib.c
7>  ltm.c
8>  DatabaseMysql.cpp
7>  lundump.c
7>  lvm.c
7>  lzio.c
7>  Generating Code...
8>  DatabasePostgre.cpp
8>  Field.cpp
8>  QueryResultMysql.cpp
8>  QueryResultPostgre.cpp
8>  SqlDelayThread.cpp
7>  lualib.vcxproj -> C:\Users\Render\Desktop\OldSkoolSource\dep\lualib\Release\lualib.lib
8>  SqlOperations.cpp
9>------ Build started: Project: zlib, Configuration: Release Win32 ------
9>  Building Custom Rule C:/Users/Render/Desktop/Source/dep/src/zlib/CMakeLists.txt
9>  CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\dep\src\zlib\CMakeFiles\generate.stamp is up-to-date.
8>  SqlPreparedStatement.cpp
9>  adler32.c
9>  compress.c
9>  crc32.c
9>  deflate.c
9>  example.c
8>  SQLStorage.cpp
9>  infback.c
9>  inffast.c
9>  inflate.c
9>  inftrees.c
9>  trees.c
8>  DBCFileLoader.cpp
9>  uncompr.c
9>  zutil.c
8>  Log.cpp
9>  Generating Code...
8>  ByteBuffer.cpp
8>  ProgressBar.cpp
9>  zlib.vcxproj -> C:\Users\Render\Desktop\OldSkoolSource\dep\src\zlib\Release\zlib.lib
8>  Util.cpp
10>------ Build started: Project: framework, Configuration: Release Win32 ------
8>  Common.cpp
8>  Threading.cpp
8>  WheatyExceptionReport.cpp
8>C:\Users\Render\Desktop\Source\src\shared\WheatyExceptionReport.cpp(17): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
8>  ServiceWin32.cpp
10>  Building Custom Rule C:/Users/Render/Desktop/Source/src/framework/CMakeLists.txt
10>  CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\src\framework\CMakeFiles\generate.stamp is up-to-date.
10>  MemoryManagement.cpp
10>  ObjectLifeTime.cpp
10>  EventProcessor.cpp
11>------ Build started: Project: g3dlite, Configuration: Release Win32 ------
11>  Building Custom Rule C:/Users/Render/Desktop/Source/dep/src/g3dlite/CMakeLists.txt
10>  framework.vcxproj -> C:\Users\Render\Desktop\OldSkoolSource\src\framework\Release\framework.lib
11>  CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\dep\src\g3dlite\CMakeFiles\generate.stamp is up-to-date.
11>  AABox.cpp
11>  Any.cpp
12>------ Build started: Project: game, Configuration: Release Win32 ------
11>  BinaryFormat.cpp
11>  BinaryInput.cpp
12>  Building Custom Rule C:/Users/Render/Desktop/Source/src/game/CMakeLists.txt
12>  CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\src\game\CMakeFiles\generate.stamp is up-to-date.
12>  AuctionHouseBot.cpp
11>  BinaryOutput.cpp
12>  BattleGround.cpp
11>  Box.cpp
11>  Capsule.cpp
11>  CollisionDetection.cpp
11>  CoordinateFrame.cpp
11>  Crypto.cpp
11>  Cylinder.cpp
11>  FileSystem.cpp
11>  Line.cpp
11>  LineSegment.cpp
11>  Log.cpp
11>  Matrix3.cpp
11>  Matrix4.cpp
11>  MemoryManager.cpp
11>  PhysicsFrame.cpp
11>  Plane.cpp
11>  Quat.cpp
11>  Random.cpp
11>  Ray.cpp
11>  ReferenceCount.cpp
11>  RegistryUtil.cpp
11>  Sphere.cpp
11>  System.cpp
11>  Port System::memcpy SIMD to all platforms
11>  Port System::memfill SIMD to all platforms
11>  TextInput.cpp
12>  BattleGroundAA.cpp
12>  BattleGroundAB.cpp
11>  TextOutput.cpp
11>  Triangle.cpp
11>  UprightFrame.cpp
11>  Vector2.cpp
11>  Vector3.cpp
11>  Vector4.cpp
11>  debugAssert.cpp
11>  fileutils.cpp
11>  format.cpp
11>  g3dfnmatch.cpp
11>  g3dmath.cpp
12>  BattleGroundAV.cpp
11>  prompt.cpp
12>  BattleGroundBE.cpp
11>  stringutils.cpp
11>  uint128.cpp
11>  g3dlite.vcxproj -> C:\Users\Render\Desktop\OldSkoolSource\dep\src\g3dlite\Release\g3dlite.lib
13>------ Build started: Project: gsoap, Configuration: Release Win32 ------
13>  Building Custom Rule C:/Users/Render/Desktop/Source/dep/src/gsoap/CMakeLists.txt
12>  BattleGroundEY.cpp
13>  CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\dep\src\gsoap\CMakeFiles\generate.stamp is up-to-date.
13>  stdsoap2.cpp
13>  gsoap.vcxproj -> C:\Users\Render\Desktop\OldSkoolSource\dep\src\gsoap\Release\gsoap.lib
14>------ Build started: Project: realmd, Configuration: Release Win32 ------
12>  BattleGroundHandler.cpp
14>  Building Custom Rule C:/Users/Render/Desktop/Source/src/realmd/CMakeLists.txt
14>  CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\src\realmd\CMakeFiles\generate.stamp is up-to-date.
14>  AuthSocket.cpp
14>  BufferedSocket.cpp
14>  Main.cpp
14>  PatchHandler.cpp
14>  RealmList.cpp
14>C:\Users\Render\Desktop\Source\src\realmd\Main.cpp(31): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
12>  BattleGroundMgr.cpp
12>  BattleGroundNA.cpp
12>  BattleGroundRL.cpp
12>  BattleGroundWS.cpp
12>  BattleGroundHooks.cpp
12>  CreatureHooks.cpp
12>  ElunaEventMgr.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\CreatureHooks.cpp)
12>  ElunaInstanceAI.cpp
12>  ElunaUtility.cpp
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(137): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(137): error C2146: syntax error : missing ';' before identifier 'octet_a'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(137): error C2065: 'octet_a' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(138): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(138): error C2146: syntax error : missing ';' before identifier 'octet_b'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(138): error C2065: 'octet_b' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(139): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(139): error C2146: syntax error : missing ';' before identifier 'octet_c'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(139): error C2065: 'octet_c' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(141): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(141): error C2146: syntax error : missing ';' before identifier 'triple'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(141): error C2065: 'triple' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(141): error C2065: 'octet_a' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(141): error C2065: 'octet_b' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(141): error C2065: 'octet_c' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(143): error C2065: 'triple' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(144): error C2065: 'triple' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(145): error C2065: 'triple' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(146): error C2065: 'triple' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(189): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(189): error C2146: syntax error : missing ';' before identifier 'sextet_a'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(189): error C2065: 'sextet_a' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(190): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(190): error C2146: syntax error : missing ';' before identifier 'sextet_b'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(190): error C2065: 'sextet_b' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(191): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(191): error C2146: syntax error : missing ';' before identifier 'sextet_c'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(191): error C2065: 'sextet_c' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(192): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(192): error C2146: syntax error : missing ';' before identifier 'sextet_d'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(192): error C2065: 'sextet_d' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(194): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(194): error C2146: syntax error : missing ';' before identifier 'triple'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(194): error C2065: 'triple' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(194): error C2065: 'sextet_a' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(195): error C2065: 'sextet_b' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(196): error C2065: 'sextet_c' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(197): error C2065: 'sextet_d' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(199): error C2065: 'triple' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(200): error C2065: 'triple' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(201): error C2065: 'triple' : undeclared identifier
12>  GameObjectHooks.cpp
12>  GossipHooks.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\GameObjectHooks.cpp)
12>  GroupHooks.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\GossipHooks.cpp)
12>  GuildHooks.cpp
12>  InstanceHooks.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\InstanceHooks.cpp)
12>  ItemHooks.cpp
12>  LuaEngine.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\ItemHooks.cpp)
12>  LuaFunctions.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\LuaEngine.cpp)
12>  PacketHooks.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\LuaFunctions.cpp)
12>  PlayerHooks.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\PacketHooks.cpp)
12>  ServerHooks.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\PlayerHooks.cpp)
12>  VehicleHooks.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\ServerHooks.cpp)
12>  lmarshal.cpp
12>  debugcmds.cpp
12>  Level0.cpp
12>C:\Users\Render\Desktop\Source\src\game\Level0.cpp(30): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
12>  Level1.cpp
12>  Level2.cpp
12>  Level3.cpp
12>  ConfusedMovementGenerator.cpp
12>  FleeingMovementGenerator.cpp
12>  HomeMovementGenerator.cpp
12>  IdleMovementGenerator.cpp
12>  MotionMaster.cpp
12>  MovementGenerator.cpp
12>  PathFinder.cpp
12>  PointMovementGenerator.cpp
12>  RandomMovementGenerator.cpp
12>  TargetedMovementGenerator.cpp
12>  WaypointMovementGenerator.cpp
12>  MoveSpline.cpp
12>  MoveSplineInit.cpp
12>  packet_builder.cpp
12>  spline.cpp
12>  util.cpp
12>  AggressorAI.cpp
12>  ArenaTeam.cpp
12>  AuctionHouseMgr.cpp
12>  Bag.cpp
12>  Camera.cpp
12>  Corpse.cpp
12>  Creature.cpp
12>  CreatureAI.cpp
12>  CreatureAIRegistry.cpp
12>  CreatureAISelector.cpp
12>  CreatureEventAI.cpp
12>  CreatureEventAIMgr.cpp
12>  DynamicObject.cpp
12>  GameObject.cpp
12>  GMTicketMgr.cpp
12>  GuardAI.cpp
12>  Guild.cpp
12>  Item.cpp
12>  ItemEnchantmentMgr.cpp
12>  LootMgr.cpp
12>  NullCreatureAI.cpp
12>  Object.cpp
12>  ObjectAccessor.cpp
12>  ObjectGuid.cpp
12>  ObjectMgr.cpp
12>  ObjectPosSelector.cpp
12>  Pet.cpp
12>  PetAI.cpp
12>  Player.cpp
12>  ReactorAI.cpp
12>  ReputationMgr.cpp
12>  SocialMgr.cpp
12>  SpellMgr.cpp
12>  StatSystem.cpp
12>  TemporarySummon.cpp
12>  Totem.cpp
12>  TotemAI.cpp
12>  TransportSystem.cpp
12>  Unit.cpp
12>  OutdoorPvP.cpp
12>  OutdoorPvPEP.cpp
12>  OutdoorPvPHP.cpp
12>  OutdoorPvPMgr.cpp
12>  OutdoorPvPNA.cpp
12>  OutdoorPvPSI.cpp
12>  OutdoorPvPTF.cpp
12>  OutdoorPvPZM.cpp
12>  FollowerReference.cpp
12>  GroupReference.cpp
12>  HostileRefManager.cpp
12>  ThreatManager.cpp
12>  DBCStores.cpp
12>  Opcodes.cpp
12>  SQLStorages.cpp
12>  WorldSession.cpp
12>  WorldSocket.cpp
12>  WorldSocketMgr.cpp
12>  CharacterDatabaseCleaner.cpp
12>  PlayerDump.cpp
12>  BIH.cpp
12>  DynamicTree.cpp
12>  GameObjectModel.cpp
12>  MapTree.cpp
12>  ModelInstance.cpp
12>  TileAssembler.cpp
12>  VMapFactory.cpp
12>  VMapManager2.cpp
12>  WorldModel.cpp
12>  AccountMgr.cpp
12>  AddonHandler.cpp
12>  ArenaTeamHandler.cpp
12>  AuctionHouseHandler.cpp
12>  Channel.cpp
12>  ChannelHandler.cpp
12>  ChannelMgr.cpp
12>  CharacterHandler.cpp
12>  Chat.cpp
12>  ChatHandler.cpp
12>  CombatHandler.cpp
12>  CreatureLinkingMgr.cpp
12>  DuelHandler.cpp
12>  GameEventMgr.cpp
12>  GMTicketHandler.cpp
12>  GossipDef.cpp
12>  GridMap.cpp
12>  GridNotifiers.cpp
12>  GridStates.cpp
12>  Group.cpp
12>  GroupHandler.cpp
12>  GuildHandler.cpp
12>  GuildMgr.cpp
12>  InstanceData.cpp
12>  ItemHandler.cpp
12>  LFGHandler.cpp
12>  LootHandler.cpp
12>  Mail.cpp
12>  MailHandler.cpp
12>  Map.cpp
12>  MapManager.cpp
12>  MapPersistentStateMgr.cpp
12>  MassMailMgr.cpp
12>  MiscHandler.cpp
12>  MoveMap.cpp
12>  MovementHandler.cpp
12>  NPCHandler.cpp
12>  ObjectGridLoader.cpp
12>  PetHandler.cpp
12>  PetitionsHandler.cpp
12>  PoolManager.cpp
12>  QueryHandler.cpp
12>  QuestDef.cpp
12>  QuestHandler.cpp
12>  ScriptMgr.cpp
12>  SkillDiscovery.cpp
12>  SkillExtraItems.cpp
12>  SkillHandler.cpp
12>  Spell.cpp
12>  SpellAuras.cpp
12>  SpellEffects.cpp
12>  SpellHandler.cpp
12>  TaxiHandler.cpp
12>  TradeHandler.cpp
12>  Transports.cpp
12>  UnitAuraProcHandler.cpp
12>  UpdateData.cpp
12>  VoiceChatHandler.cpp
12>  WaypointManager.cpp
12>  Weather.cpp
12>  World.cpp
12>  pchdef.cpp
15>------ Build started: Project: mangosd, Configuration: Release Win32 ------
15>  Building Custom Rule C:/Users/Render/Desktop/Source/src/mangosd/CMakeLists.txt
15>  CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\src\mangosd\CMakeFiles\generate.stamp is up-to-date.
15>  CliRunnable.cpp
15>  MaNGOSsoap.cpp
15>  Main.cpp
15>C:\Users\Render\Desktop\Source\src\mangosd\Main.cpp(31): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
15>  Master.cpp
15>  RASocket.cpp
15>  WorldRunnable.cpp
15>  soapC.cpp
15>  soapServer.cpp
16>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
16>  Building Custom Rule C:/Users/Render/Desktop/Source/CMakeLists.txt
16>  CMake is re-running because C:\Users\Render\Desktop\OldSkoolSource\CMakeFiles\generate.stamp dependency file is missing.
16>  -- The C compiler identification is unknown
16>  -- The CXX compiler identification is unknown
16>  CMake Error at CMakeLists.txt:19 (project):
16>    No CMAKE_C_COMPILER could be found.
16>  
16>  
16>  
16>  CMake Error at CMakeLists.txt:19 (project):
16>    No CMAKE_CXX_COMPILER could be found.
16>  
16>  
16>  
16>  -- Configuring incomplete, errors occurred!
16>  See also "C:/Users/Render/Desktop/OldSkoolSource/CMakeFiles/CMakeOutput.log".
16>  See also "C:/Users/Render/Desktop/OldSkoolSource/CMakeFiles/CMakeError.log".
16>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(170,5): error MSB6006: "cmd.exe" exited with code 1.
17>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
17>Project not selected to build for this solution configuration 
========== Build: 6 succeeded, 10 failed, 0 up-to-date, 1 skipped ==========
 
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