1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
1> Checking Build System
1> CMake is re-running because generate.stamp.list is missing.
1> -- The C compiler identification is unknown
1> -- The CXX compiler identification is unknown
1> CMake Error at CMakeLists.txt:19 (project):
1> No CMAKE_C_COMPILER could be found.
1>
1>
1>
1> CMake Error at CMakeLists.txt:19 (project):
1> No CMAKE_CXX_COMPILER could be found.
1>
1>
1>
1> -- Configuring incomplete, errors occurred!
1> See also "C:/Users/Render/Desktop/OldSkoolSource/CMakeFiles/CMakeOutput.log".
1> See also "C:/Users/Render/Desktop/OldSkoolSource/CMakeFiles/CMakeError.log".
1> CMake Configure step failed. Build files cannot be regenerated correctly. Attempting to stop IDE build.
1>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(170,5): error MSB6006: "cmd.exe" exited with code -1073741819.
2>------ Build started: Project: genrev, Configuration: Release Win32 ------
3>------ Build started: Project: ACE_Project, Configuration: Release Win32 ------
2> Building Custom Rule C:/Users/Render/Desktop/Source/CMakeLists.txt
2> CMake is re-running because C:\Users\Render\Desktop\OldSkoolSource\CMakeFiles\generate.stamp dependency file is missing.
2> -- The C compiler identification is unknown
3> Building Custom Rule C:/Users/Render/Desktop/Source/dep/ACE_wrappers/CMakeLists.txt
3> CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\dep\ACE_wrappers\CMakeFiles\generate.stamp is up-to-date.
3> Creating directories for 'ACE_Project'
3> Performing ACE_Upgrade step for 'ACE_Project'
3> Microsoft (R) Build Engine version 12.0.40629.0
3> [Microsoft .NET Framework, version 4.0.30319.42000]
3> Copyright (C) Microsoft Corporation. All rights reserved.
3>
3>MSBUILD : error MSB1001: Unknown switch.
3> Switch: /upgrade
3>
3> For switch syntax, type "MSBuild /help"
2> -- The CXX compiler identification is unknown
2> CMake Error at CMakeLists.txt:19 (project):
2> No CMAKE_C_COMPILER could be found.
4>------ Build started: Project: TBB_Project, Configuration: Release Win32 ------
2>
2>
2>
2> CMake Error at CMakeLists.txt:19 (project):
2> No CMAKE_CXX_COMPILER could be found.
2>
2>
2>
2> -- Configuring incomplete, errors occurred!
2> See also "C:/Users/Render/Desktop/OldSkoolSource/CMakeFiles/CMakeOutput.log".
2> See also "C:/Users/Render/Desktop/OldSkoolSource/CMakeFiles/CMakeError.log".
2>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(170,5): error MSB6006: "cmd.exe" exited with code 1.
4> Building Custom Rule C:/Users/Render/Desktop/Source/dep/tbb/CMakeLists.txt
4> CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\dep\tbb\CMakeFiles\generate.stamp is up-to-date.
4> Creating directories for 'TBB_Project'
4> Performing TBB_Upgrade step for 'TBB_Project'
4> Microsoft (R) Build Engine version 12.0.40629.0
4> [Microsoft .NET Framework, version 4.0.30319.42000]
4> Copyright (C) Microsoft Corporation. All rights reserved.
4>
4>MSBUILD : error MSB1001: Unknown switch.
4> Switch: /upgrade
4>
4> For switch syntax, type "MSBuild /help"
5>------ Build started: Project: revision.h, Configuration: Release Win32 ------
6>------ Build started: Project: detour, Configuration: Release Win32 ------
5> Building Custom Rule C:/Users/Render/Desktop/Source/CMakeLists.txt
5> CMake is re-running because C:\Users\Render\Desktop\OldSkoolSource\CMakeFiles\generate.stamp dependency file is missing.
5> -- The C compiler identification is unknown
5> -- The CXX compiler identification is unknown
5> CMake Error at CMakeLists.txt:19 (project):
5> No CMAKE_C_COMPILER could be found.
5>
5>
5>
5> CMake Error at CMakeLists.txt:19 (project):
5> No CMAKE_CXX_COMPILER could be found.
5>
5>
5>
5> -- Configuring incomplete, errors occurred!
5> See also "C:/Users/Render/Desktop/OldSkoolSource/CMakeFiles/CMakeOutput.log".
5> See also "C:/Users/Render/Desktop/OldSkoolSource/CMakeFiles/CMakeError.log".
5>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(170,5): error MSB6006: "cmd.exe" exited with code 1.
7>------ Build started: Project: lualib, Configuration: Release Win32 ------
7> Building Custom Rule C:/Users/Render/Desktop/Source/dep/lualib/CMakeLists.txt
7> CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\dep\lualib\CMakeFiles\generate.stamp is up-to-date.
7> lapi.c
7> lauxlib.c
7> lbaselib.c
7> lbitlib.c
7> lcode.c
7> lcorolib.c
7> lctype.c
7> ldblib.c
7> ldebug.c
7> ldo.c
7> ldump.c
7> lfunc.c
7> lgc.c
8>------ Build started: Project: shared, Configuration: Release Win32 ------
7> linit.c
7> liolib.c
7> llex.c
7> lmathlib.c
7> lmem.c
7> loadlib.c
8> Building Custom Rule C:/Users/Render/Desktop/Source/src/shared/CMakeLists.txt
8> CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\src\shared\CMakeFiles\generate.stamp is up-to-date.
8> AuthCrypt.cpp
8> BigNumber.cpp
7> lobject.c
7> Generating Code...
8> HMACSHA1.cpp
8> Sha1.cpp
7> Compiling...
7> lopcodes.c
7> loslib.c
8> Config.cpp
7> lparser.c
8> Database.cpp
7> lstate.c
7> lstring.c
7> lstrlib.c
7> ltable.c
7> ltablib.c
7> ltm.c
8> DatabaseMysql.cpp
7> lundump.c
7> lvm.c
7> lzio.c
7> Generating Code...
8> DatabasePostgre.cpp
8> Field.cpp
8> QueryResultMysql.cpp
8> QueryResultPostgre.cpp
8> SqlDelayThread.cpp
7> lualib.vcxproj -> C:\Users\Render\Desktop\OldSkoolSource\dep\lualib\Release\lualib.lib
8> SqlOperations.cpp
9>------ Build started: Project: zlib, Configuration: Release Win32 ------
9> Building Custom Rule C:/Users/Render/Desktop/Source/dep/src/zlib/CMakeLists.txt
9> CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\dep\src\zlib\CMakeFiles\generate.stamp is up-to-date.
8> SqlPreparedStatement.cpp
9> adler32.c
9> compress.c
9> crc32.c
9> deflate.c
9> example.c
8> SQLStorage.cpp
9> infback.c
9> inffast.c
9> inflate.c
9> inftrees.c
9> trees.c
8> DBCFileLoader.cpp
9> uncompr.c
9> zutil.c
8> Log.cpp
9> Generating Code...
8> ByteBuffer.cpp
8> ProgressBar.cpp
9> zlib.vcxproj -> C:\Users\Render\Desktop\OldSkoolSource\dep\src\zlib\Release\zlib.lib
8> Util.cpp
10>------ Build started: Project: framework, Configuration: Release Win32 ------
8> Common.cpp
8> Threading.cpp
8> WheatyExceptionReport.cpp
8>C:\Users\Render\Desktop\Source\src\shared\WheatyExceptionReport.cpp(17): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
8> ServiceWin32.cpp
10> Building Custom Rule C:/Users/Render/Desktop/Source/src/framework/CMakeLists.txt
10> CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\src\framework\CMakeFiles\generate.stamp is up-to-date.
10> MemoryManagement.cpp
10> ObjectLifeTime.cpp
10> EventProcessor.cpp
11>------ Build started: Project: g3dlite, Configuration: Release Win32 ------
11> Building Custom Rule C:/Users/Render/Desktop/Source/dep/src/g3dlite/CMakeLists.txt
10> framework.vcxproj -> C:\Users\Render\Desktop\OldSkoolSource\src\framework\Release\framework.lib
11> CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\dep\src\g3dlite\CMakeFiles\generate.stamp is up-to-date.
11> AABox.cpp
11> Any.cpp
12>------ Build started: Project: game, Configuration: Release Win32 ------
11> BinaryFormat.cpp
11> BinaryInput.cpp
12> Building Custom Rule C:/Users/Render/Desktop/Source/src/game/CMakeLists.txt
12> CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\src\game\CMakeFiles\generate.stamp is up-to-date.
12> AuctionHouseBot.cpp
11> BinaryOutput.cpp
12> BattleGround.cpp
11> Box.cpp
11> Capsule.cpp
11> CollisionDetection.cpp
11> CoordinateFrame.cpp
11> Crypto.cpp
11> Cylinder.cpp
11> FileSystem.cpp
11> Line.cpp
11> LineSegment.cpp
11> Log.cpp
11> Matrix3.cpp
11> Matrix4.cpp
11> MemoryManager.cpp
11> PhysicsFrame.cpp
11> Plane.cpp
11> Quat.cpp
11> Random.cpp
11> Ray.cpp
11> ReferenceCount.cpp
11> RegistryUtil.cpp
11> Sphere.cpp
11> System.cpp
11> Port System::memcpy SIMD to all platforms
11> Port System::memfill SIMD to all platforms
11> TextInput.cpp
12> BattleGroundAA.cpp
12> BattleGroundAB.cpp
11> TextOutput.cpp
11> Triangle.cpp
11> UprightFrame.cpp
11> Vector2.cpp
11> Vector3.cpp
11> Vector4.cpp
11> debugAssert.cpp
11> fileutils.cpp
11> format.cpp
11> g3dfnmatch.cpp
11> g3dmath.cpp
12> BattleGroundAV.cpp
11> prompt.cpp
12> BattleGroundBE.cpp
11> stringutils.cpp
11> uint128.cpp
11> g3dlite.vcxproj -> C:\Users\Render\Desktop\OldSkoolSource\dep\src\g3dlite\Release\g3dlite.lib
13>------ Build started: Project: gsoap, Configuration: Release Win32 ------
13> Building Custom Rule C:/Users/Render/Desktop/Source/dep/src/gsoap/CMakeLists.txt
12> BattleGroundEY.cpp
13> CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\dep\src\gsoap\CMakeFiles\generate.stamp is up-to-date.
13> stdsoap2.cpp
13> gsoap.vcxproj -> C:\Users\Render\Desktop\OldSkoolSource\dep\src\gsoap\Release\gsoap.lib
14>------ Build started: Project: realmd, Configuration: Release Win32 ------
12> BattleGroundHandler.cpp
14> Building Custom Rule C:/Users/Render/Desktop/Source/src/realmd/CMakeLists.txt
14> CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\src\realmd\CMakeFiles\generate.stamp is up-to-date.
14> AuthSocket.cpp
14> BufferedSocket.cpp
14> Main.cpp
14> PatchHandler.cpp
14> RealmList.cpp
14>C:\Users\Render\Desktop\Source\src\realmd\Main.cpp(31): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
12> BattleGroundMgr.cpp
12> BattleGroundNA.cpp
12> BattleGroundRL.cpp
12> BattleGroundWS.cpp
12> BattleGroundHooks.cpp
12> CreatureHooks.cpp
12> ElunaEventMgr.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\CreatureHooks.cpp)
12> ElunaInstanceAI.cpp
12> ElunaUtility.cpp
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(137): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(137): error C2146: syntax error : missing ';' before identifier 'octet_a'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(137): error C2065: 'octet_a' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(138): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(138): error C2146: syntax error : missing ';' before identifier 'octet_b'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(138): error C2065: 'octet_b' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(139): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(139): error C2146: syntax error : missing ';' before identifier 'octet_c'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(139): error C2065: 'octet_c' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(141): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(141): error C2146: syntax error : missing ';' before identifier 'triple'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(141): error C2065: 'triple' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(141): error C2065: 'octet_a' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(141): error C2065: 'octet_b' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(141): error C2065: 'octet_c' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(143): error C2065: 'triple' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(144): error C2065: 'triple' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(145): error C2065: 'triple' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(146): error C2065: 'triple' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(189): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(189): error C2146: syntax error : missing ';' before identifier 'sextet_a'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(189): error C2065: 'sextet_a' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(190): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(190): error C2146: syntax error : missing ';' before identifier 'sextet_b'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(190): error C2065: 'sextet_b' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(191): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(191): error C2146: syntax error : missing ';' before identifier 'sextet_c'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(191): error C2065: 'sextet_c' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(192): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(192): error C2146: syntax error : missing ';' before identifier 'sextet_d'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(192): error C2065: 'sextet_d' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(194): error C2065: 'uint32_t' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(194): error C2146: syntax error : missing ';' before identifier 'triple'
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(194): error C2065: 'triple' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(194): error C2065: 'sextet_a' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(195): error C2065: 'sextet_b' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(196): error C2065: 'sextet_c' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(197): error C2065: 'sextet_d' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(199): error C2065: 'triple' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(200): error C2065: 'triple' : undeclared identifier
12>C:\Users\Render\Desktop\Source\src\game\LuaEngine\ElunaUtility.cpp(201): error C2065: 'triple' : undeclared identifier
12> GameObjectHooks.cpp
12> GossipHooks.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\GameObjectHooks.cpp)
12> GroupHooks.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\GossipHooks.cpp)
12> GuildHooks.cpp
12> InstanceHooks.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\InstanceHooks.cpp)
12> ItemHooks.cpp
12> LuaEngine.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\ItemHooks.cpp)
12> LuaFunctions.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\LuaEngine.cpp)
12> PacketHooks.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\LuaFunctions.cpp)
12> PlayerHooks.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\PacketHooks.cpp)
12> ServerHooks.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\PlayerHooks.cpp)
12> VehicleHooks.cpp
12>c:\users\render\desktop\source\src\game\luaengine\ElunaIncludes.h(55): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory (C:\Users\Render\Desktop\Source\src\game\LuaEngine\ServerHooks.cpp)
12> lmarshal.cpp
12> debugcmds.cpp
12> Level0.cpp
12>C:\Users\Render\Desktop\Source\src\game\Level0.cpp(30): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
12> Level1.cpp
12> Level2.cpp
12> Level3.cpp
12> ConfusedMovementGenerator.cpp
12> FleeingMovementGenerator.cpp
12> HomeMovementGenerator.cpp
12> IdleMovementGenerator.cpp
12> MotionMaster.cpp
12> MovementGenerator.cpp
12> PathFinder.cpp
12> PointMovementGenerator.cpp
12> RandomMovementGenerator.cpp
12> TargetedMovementGenerator.cpp
12> WaypointMovementGenerator.cpp
12> MoveSpline.cpp
12> MoveSplineInit.cpp
12> packet_builder.cpp
12> spline.cpp
12> util.cpp
12> AggressorAI.cpp
12> ArenaTeam.cpp
12> AuctionHouseMgr.cpp
12> Bag.cpp
12> Camera.cpp
12> Corpse.cpp
12> Creature.cpp
12> CreatureAI.cpp
12> CreatureAIRegistry.cpp
12> CreatureAISelector.cpp
12> CreatureEventAI.cpp
12> CreatureEventAIMgr.cpp
12> DynamicObject.cpp
12> GameObject.cpp
12> GMTicketMgr.cpp
12> GuardAI.cpp
12> Guild.cpp
12> Item.cpp
12> ItemEnchantmentMgr.cpp
12> LootMgr.cpp
12> NullCreatureAI.cpp
12> Object.cpp
12> ObjectAccessor.cpp
12> ObjectGuid.cpp
12> ObjectMgr.cpp
12> ObjectPosSelector.cpp
12> Pet.cpp
12> PetAI.cpp
12> Player.cpp
12> ReactorAI.cpp
12> ReputationMgr.cpp
12> SocialMgr.cpp
12> SpellMgr.cpp
12> StatSystem.cpp
12> TemporarySummon.cpp
12> Totem.cpp
12> TotemAI.cpp
12> TransportSystem.cpp
12> Unit.cpp
12> OutdoorPvP.cpp
12> OutdoorPvPEP.cpp
12> OutdoorPvPHP.cpp
12> OutdoorPvPMgr.cpp
12> OutdoorPvPNA.cpp
12> OutdoorPvPSI.cpp
12> OutdoorPvPTF.cpp
12> OutdoorPvPZM.cpp
12> FollowerReference.cpp
12> GroupReference.cpp
12> HostileRefManager.cpp
12> ThreatManager.cpp
12> DBCStores.cpp
12> Opcodes.cpp
12> SQLStorages.cpp
12> WorldSession.cpp
12> WorldSocket.cpp
12> WorldSocketMgr.cpp
12> CharacterDatabaseCleaner.cpp
12> PlayerDump.cpp
12> BIH.cpp
12> DynamicTree.cpp
12> GameObjectModel.cpp
12> MapTree.cpp
12> ModelInstance.cpp
12> TileAssembler.cpp
12> VMapFactory.cpp
12> VMapManager2.cpp
12> WorldModel.cpp
12> AccountMgr.cpp
12> AddonHandler.cpp
12> ArenaTeamHandler.cpp
12> AuctionHouseHandler.cpp
12> Channel.cpp
12> ChannelHandler.cpp
12> ChannelMgr.cpp
12> CharacterHandler.cpp
12> Chat.cpp
12> ChatHandler.cpp
12> CombatHandler.cpp
12> CreatureLinkingMgr.cpp
12> DuelHandler.cpp
12> GameEventMgr.cpp
12> GMTicketHandler.cpp
12> GossipDef.cpp
12> GridMap.cpp
12> GridNotifiers.cpp
12> GridStates.cpp
12> Group.cpp
12> GroupHandler.cpp
12> GuildHandler.cpp
12> GuildMgr.cpp
12> InstanceData.cpp
12> ItemHandler.cpp
12> LFGHandler.cpp
12> LootHandler.cpp
12> Mail.cpp
12> MailHandler.cpp
12> Map.cpp
12> MapManager.cpp
12> MapPersistentStateMgr.cpp
12> MassMailMgr.cpp
12> MiscHandler.cpp
12> MoveMap.cpp
12> MovementHandler.cpp
12> NPCHandler.cpp
12> ObjectGridLoader.cpp
12> PetHandler.cpp
12> PetitionsHandler.cpp
12> PoolManager.cpp
12> QueryHandler.cpp
12> QuestDef.cpp
12> QuestHandler.cpp
12> ScriptMgr.cpp
12> SkillDiscovery.cpp
12> SkillExtraItems.cpp
12> SkillHandler.cpp
12> Spell.cpp
12> SpellAuras.cpp
12> SpellEffects.cpp
12> SpellHandler.cpp
12> TaxiHandler.cpp
12> TradeHandler.cpp
12> Transports.cpp
12> UnitAuraProcHandler.cpp
12> UpdateData.cpp
12> VoiceChatHandler.cpp
12> WaypointManager.cpp
12> Weather.cpp
12> World.cpp
12> pchdef.cpp
15>------ Build started: Project: mangosd, Configuration: Release Win32 ------
15> Building Custom Rule C:/Users/Render/Desktop/Source/src/mangosd/CMakeLists.txt
15> CMake does not need to re-run because C:\Users\Render\Desktop\OldSkoolSource\src\mangosd\CMakeFiles\generate.stamp is up-to-date.
15> CliRunnable.cpp
15> MaNGOSsoap.cpp
15> Main.cpp
15>C:\Users\Render\Desktop\Source\src\mangosd\Main.cpp(31): fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
15> Master.cpp
15> RASocket.cpp
15> WorldRunnable.cpp
15> soapC.cpp
15> soapServer.cpp
16>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
16> Building Custom Rule C:/Users/Render/Desktop/Source/CMakeLists.txt
16> CMake is re-running because C:\Users\Render\Desktop\OldSkoolSource\CMakeFiles\generate.stamp dependency file is missing.
16> -- The C compiler identification is unknown
16> -- The CXX compiler identification is unknown
16> CMake Error at CMakeLists.txt:19 (project):
16> No CMAKE_C_COMPILER could be found.
16>
16>
16>
16> CMake Error at CMakeLists.txt:19 (project):
16> No CMAKE_CXX_COMPILER could be found.
16>
16>
16>
16> -- Configuring incomplete, errors occurred!
16> See also "C:/Users/Render/Desktop/OldSkoolSource/CMakeFiles/CMakeOutput.log".
16> See also "C:/Users/Render/Desktop/OldSkoolSource/CMakeFiles/CMakeError.log".
16>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(170,5): error MSB6006: "cmd.exe" exited with code 1.
17>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
17>Project not selected to build for this solution configuration
========== Build: 6 succeeded, 10 failed, 0 up-to-date, 1 skipped ==========