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EZ Teleporter & Player Tools

Hyperion

Founder

It has some neat colors to it and an area where you can
add your own custom locations or anything else.

It's easy to modify and make your own
Here are some screens of it in action:

aUvqt.png

zqsnq.png

mHFRg.png


You can get the C++ script here:
TrinityCore C++ Teleporter
Gossip ID: 1 ScriptName: tc_teleporter

It's great for people just starting to learn c++ scripting for TC.
 

MilboW

Respected Member
Having trouple

I'm getting this.

Code:
2>..\..\..\..\TrinityCore\src\server\scripts\Custom\tc_teleporter.cpp(120) : error C2039: 'isInCombat' : is not a member of 'Player'
2>        C:\TrinityCore\src\server\game\Entities\Player\Player.h(1060) : see declaration of 'Player'
2>Build log was saved at "file://c:\Build\src\server\scripts\scripts.dir\Release\BuildLog.htm"
2>scripts - 1 error(s), 0 warning(s)
3>Build log was saved at "file://c:\Build\src\server\game\game.dir\Release\BuildLog.htm"
3>game - 0 error(s), 0 warning(s)
4>------ Build started: Project: worldserver, Configuration: Release Win32 ------
4>Performing Pre-Link Event...
4>Linking...
4>   Creating library C:\Build\src\server\worldserver\Release\worldserver.lib and object C:\Build\src\server\worldserver\Release\worldserver.exp
4>game.lib(ScriptLoader.obj) : error LNK2019: unresolved external symbol "void __cdecl AddSC_tc_teleporter(void)" (?AddSC_tc_teleporter@@YAXXZ) referenced in function "void __cdecl AddCustomScripts(void)" (?AddCustomScripts@@YAXXZ)
4>C:\Build\bin\Release\worldserver.exe : fatal error LNK1120: 1 unresolved externals
4>Build log was saved at "file://c:\Build\src\server\worldserver\worldserver.dir\Release\BuildLog.htm"
4>worldserver - 2 error(s), 0 warning(s)
========== Build: 2 succeeded, 2 failed, 12 up-to-date, 0 skipped ==========
 

Parranoia

Insane Member
I'm getting this.

Code:
2>..\..\..\..\TrinityCore\src\server\scripts\Custom\tc_teleporter.cpp(120) : error C2039: 'isInCombat' : is not a member of 'Player'
2>        C:\TrinityCore\src\server\game\Entities\Player\Player.h(1060) : see declaration of 'Player'
2>Build log was saved at "file://c:\Build\src\server\scripts\scripts.dir\Release\BuildLog.htm"
2>scripts - 1 error(s), 0 warning(s)
3>Build log was saved at "file://c:\Build\src\server\game\game.dir\Release\BuildLog.htm"
3>game - 0 error(s), 0 warning(s)
4>------ Build started: Project: worldserver, Configuration: Release Win32 ------
4>Performing Pre-Link Event...
4>Linking...
4>   Creating library C:\Build\src\server\worldserver\Release\worldserver.lib and object C:\Build\src\server\worldserver\Release\worldserver.exp
4>game.lib(ScriptLoader.obj) : error LNK2019: unresolved external symbol "void __cdecl AddSC_tc_teleporter(void)" (?AddSC_tc_teleporter@@YAXXZ) referenced in function "void __cdecl AddCustomScripts(void)" (?AddCustomScripts@@YAXXZ)
4>C:\Build\bin\Release\worldserver.exe : fatal error LNK1120: 1 unresolved externals
4>Build log was saved at "file://c:\Build\src\server\worldserver\worldserver.dir\Release\BuildLog.htm"
4>worldserver - 2 error(s), 0 warning(s)
========== Build: 2 succeeded, 2 failed, 12 up-to-date, 0 skipped ==========

Change "isInCombat" to "IsInCombat"
 

Hyperion

Founder
My bad.. is that a typo? or did they recently capitalize "Is" lol.

Worked before, I fixed it in the pastebin as well
 
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