Hi there! I don't know where is the 'help' board, so I'm sorry if this is a wrong section.
Let's say that we have a Gameobject which is a questgiver.
I have added 3 quests to it through the quest_template (and go_queststarter/enter tables).
Now, I need to add additional gossip_menu_option to this GO through the code somehow.
Of course, I have created a GameObjectScript with onGossipHello() and OnGossipSelect() and in a normal way it looks like this:
The goal I try to achieve is that this GObject has 3 quests and ADDITIONAL gossip clickable option which I handle in code.
Is this even possible?
Thanks!
Let's say that we have a Gameobject which is a questgiver.
I have added 3 quests to it through the quest_template (and go_queststarter/enter tables).
Now, I need to add additional gossip_menu_option to this GO through the code somehow.
Of course, I have created a GameObjectScript with onGossipHello() and OnGossipSelect() and in a normal way it looks like this:
Code:
player->AddGossipItem(blahblah1)
player->AddGossipItem(blahblah2)
player->SendGossipMenu << which sends a NEW MENU.
The goal I try to achieve is that this GObject has 3 quests and ADDITIONAL gossip clickable option which I handle in code.
Is this even possible?
Thanks!