You could look in your database for & change the required level of the item.
You could also allow the training of apprentice riding to level 10. & its speed should change to 100% when Journeyman riding is learn @ level 40.
Sorry for the poor response, really busy at the moment, but this should point you in the right direction.
Ye i knw its in spell.dbc and i get the colum of ground speed i think its 81,just now the last problem changing the spell level.It's in spell.dbc. The amount of speed it's written there in percentage.
So what you want to do is change when a player can learn a spell? Isn't this handled in the spell trainer table? By default, as soon as you can learn the spell you should be able to use any mount for that riding level. If you as a level 1 teach yourself journeyman riding, you should be able to use any journeyman level mounts as long as the item level is within your players level
You could look in your database for & change the required level of the item.
You could also allow the training of apprentice riding to level 10. & its speed should change to 100% when Journeyman riding is learn @ level 40.
Sorry for the poor response, really busy at the moment, but this should point you in the right direction.
^^
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Also, try to post something on a diffrent forum if you haven't.
I see there isn't much activity going on here.
Why not write a small LUA script which on level 10 teaches the riding to the player automatically and also gives the mount/spell.
Personally I would take this approach as its much easier imo.
Well after i try and search for spell in DB finaly i found my solution,it doesn't want any Script to edit the spell level i just remove the -from the ID then i run this query:Don't ever suggest that again. Read the rules, specifically Section: 1C, Rule #15.
If you haven't realized, EmuDevs is a place of support and we do not flood our threads with guesses, and we do not reply to most threads that we most likely do not have the answer for. We like to keep our threads clean and our solutions short (if possible). Members can come in and give support if they have knowledge of what the said member (OP) needs help with at ANYTIME. We do frown upon false answers. However, we encourage most answers that can potentially lead to a solution.
OP did receive some answers but they weren't what he was looking for, I honestly don't think there's any inactivity in that. In the world of emulation most issues can take more than a week to solve, given the subject is sensitive and OP is happy with their results. A solution sure as hell isn't dependent on <some other emulation site> that won't answer, people HERE will give the same answers on, members will troll or flood your thread with nonsense (beware of Treetree), etc..
Or C++ if he isn't using Eluna and accepts doing so.
,and finaly i go tested now it take effects to change spell level.REPLACE INTO `npc_trainer` (`ID`, `SpellID`, `MoneyCost`, `ReqSkillLine`, `ReqSkillRank`, `ReqLevel`) VALUES (202010, 33388, 40000, 762, 0, 10);