me->SummonCreature(500117, me->GetPositionX()2.0f, me->GetPositionY()7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 1000);
me->SummonCreature(500117, me->GetPositionX()6.0f, me->GetPositionY()12.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 1000);
me->SummonCreature(500117, me->GetPositionX()-2.0f, me->GetPositionY()2.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 1000);
me->SummonCreature(500107, me->GetPositionX()2.0f, me->GetPositionY(), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 1000);
me->SummonCreature(500107, me->GetPositionX()6.0f, me->GetPositionY(), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 1000);