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Kerbal Space Program Updated! v0.22

Tommy

Founder
Can't wait to try it out, been waiting 3 damn months for a freaking update...


Changelog:

Career Mode


  • Career Mode is now open! Although still very much under development, you can now start new Career saves.
  • Sandbox mode, of course, is also available from the start.

Research and Development:


  • Added the Research & Development Facility to the Space Center.
  • R&D allows players to unlock parts (and later other stuff) by researching nodes on the Tech Tree (In Career Mode).

Science


  • Researching requires Science, which must be earned by performing experiments during your missions.
  • You can now collect surface samples while on EVA, and process them to do Science.
  • Science experiments return results, which are different for each situation in which the experiment is performed.
  • Experiments can (as all proper experiments must) be repeated over many different situations across the whole Solar System.
  • Added a new dialog to show the results of experiments when reviewing the collected data.
  • Added a new dialog to show a breakdown of all scientific progress made after recovering a mission.

Parts


  • Added new scientific parts, like the Materials Bay and the Mystery Goo™ Canister. Also added experiments to many existing parts.
  • The old science sensors now have a purpose. They all have their own experiments which enable them to log scientific data.
  • The antennas are now functional, and can be used to transmit science data back to Kerbin, if recovering the physical experiments is not an option.
  • Antennas consume massive amounts of power when transmitting. Make sure you have fresh batteries in.
  • Added a new deployable antenna, which is an intermediate model compared to the two original ones.
  • Completely remodelled the Communotron 88-88 Comms Dish. The new mesh uses the same placement rules so it won't break ships that have it.
  • Nose Cones now actually help with improving stability during atmospheric flight.
  • Revised a lot of part values and descriptions, in preparation for them actually meaning something in the near future.
  • Overhauled the landing legs and gears, they now have proper shock-absorbing suspensions.

Editor


  • Added a system to allow saving and loading of Sub-Assemblies.
  • Subassemblies are subsets of spacecraft, which can later be attached to other designs and re-used.

Space Center


  • The KSC Facilities have all been revised, and feature new ground meshes and many other graphical improvements.
  • Greatly improved the Island Airfield.
  • Added lighting FX to several facilities. The Runway (among many other things) is now properly lit at night.
  • Added a new backdrop and soundtrack for the Astronaut Complex Facility.
  • Added a new music track for the R&D Facility.

Flight


  • It is now possible to recover a flight after landing/splashdown on Kerbin without going through the Tracking Station. Look above the Altimeter.
  • The SAS system was again largely overhauled, based on all the feedback we've gotten from everyone. It's now stabler than ever.

Solar System


  • Celestial Bodies now support Biome Maps, which are used to create different conditions for experiments.
  • Biomes are currently implemented on Kerbin and on the Mun, more will be added on later updates.

Launcher


  • We've got a new launcher application for KSP, featuring a news bulletin, patcher management, and also allows you to tweak settings from outside the game.
 

Tommy

Founder
I have some screenshots of the new Career features:

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Mathias

Exalted Member
Tommy do you play much KSP? i was wondering how i can recive the kerbal dude when he is in a rocket landed on earth

I played much sandbox but i never had to do it there so
 

Tommy

Founder
Tommy do you play much KSP? i was wondering how i can recive the kerbal dude when he is in a rocket landed on earth

I played much sandbox but i never had to do it there so

Those screenshots are mine and I have over 100hrs in sandbox, so yes, I do play KSP. Seems that you figured it out, but all you have to do is click on EVA when you're hovering on the Kerman's portrait.
 

Mathias

Exalted Member
dammit i crash landed on the mun my ship got destroyed but i manage to transmit some of thr research....
 

Tommy

Founder
dammit i crash landed on the mun my ship got destroyed but i manage to transmit some of thr research....


Awww, crashing sucks. I haven't crashed considering I've done this too many times on different planets. I've orbited the Mun and landed on it twice before that screenshot just for more science. I then realized you couldn't even transfer surface samples from Command pod to Command pod, which was disappointing. However, other people have complained about it and perhaps it will be another feature. I mean, how hard is it to take a sample and move it? XD

Anyway, I had to build a nice enough craft to orbit Kerbin and get me to the Mun, orbit it without using any fuel on my lander. That was a successful mission I must say.

Also, just for you to note something, transmitting data will give you less percentage of science. When you take the data back to Kerbin, that's when you will get 100% of science. Just letting you know, heh. I believe transmitting would be better if you had a space probe or something and had no way to get back to Kerbin.
 
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Mathias

Exalted Member
Awww, crashing sucks. I haven't crashed considering I've done this too many times on different planets. I've orbited the Mun and landed on it twice before that screenshot just for more science. I then realized you couldn't even transfer surface samples from Command pod to Command pod, which was disappointing. However, other people have complained about it and perhaps it will be another feature. I mean, how hard is it to take a sample and move it? XD

Anyway, I had to build a nice enough craft to orbit Kerbin and get me to the Mun, orbit it without using any fuel on my lander. That was a successful mission I must say.

Also, just for you to note something, transmitting data will give you less percentage of science. When you take the data back to Kerbin, that's when you will get 100% of science. Just letting you know, heh. I believe transmitting would be better if you had a space probe or something and had no way to get back to Kerbin.


I did know that i dont get 100% but yeah it was last way out and else it would all be destroyed xD
 
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