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Old Idea

Barebones

BETA Tester
I think I had this idea about a year ago? I don't remember. Anyway, I'm not too sure if you'd call this MY idea considering I'm ripping from COD, but whatever.

*Taken from CoD*

You get a group of people (from a solo group to a group of four and lets just say we're in a group of four at the moment)

Your group leader goes to a NPC (Named whatever) and the NPC will take you to the custom zone / Zombie map. (Probably add more maps as time goes on)

You are teleported to the central room of the map. You start at level 1. Each wave you go up one level. Each kill you get and how much you heal the doors (talked about in the next paragraph), you get points. You can use these points to talk to doors. These doors are different. These are objects you talk to in order to pay points and gain access to new rooms. Also, you can use the points to buy guns off the wall, guns from the mystery box, the upgrades/buffs, and the pack-a-punch upgrade for your weapon.

Zombies start coming from outside the building (Lets say the map is Kino der Toten, the theater) to hit on the doors. The doors will be attack able by them only (Like wintergrasp destructible walls) but players can heal them. You get your points, open up doors, get weapons, go through the place looking for the object to "turn on the power" (probably set you in a new phase once you turn it on) and now you can use the teleporter to get to the pack-a-punch. You get ~30 seconds? to do whatever in there and then it takes you back. The teleporter has a 10 min cool down.

The mysterybox is an object that randomly spawns in different rooms. There can only be one at any given time. It will have 5-7 charges. After it reaches 0 charges it will disappear and re-appear in a new room. When you talk to it, it will give you a random weapon for whatever amount of points (a set amount).

You can go and talk to objects, Soda Machines(COD thing, need ne obj ofc), and specific ones give you specific buffs. Such as: % Increased health, % increased dmg, % increased armor, % increased ranged attacked speed, % ranged arp, and probably some others.

Now, the weapons. Will be guns only, with 2 or 3 melee. There will be different categories. Pistols, Assault Rifles, Shotguns, Snipers, RPGs, and melee. With each category you get different spells. Also, there is no auto attack with these weapons. (Side note, you can use these spells while moving, but LOS LOS LOS) DMG varies from weapon to weapon. You can also only have two weapons, not including the melee.

~Pistols: You can dual wield pistols. If you do, you get "Dual Shot" where you shoot with both weapons. You also get "Single shot" where you just shoot with one weapon. You also have double the ammo when you have two equipped. Depending on the weapon depends how fast you can use this and the range of the weapon. (The cooldown is faster or slower) Maybe as the starting weapon have a special type of pistol that has never ending ammo.

~Assault Rifles: You just get "shoot." If your gun is semi-auto, it shoots one bullet at a time. If it's a burt it shoots three at a time. If you have a fully automatic it will bring up a cast time bar (kind of like you're using arcane barrage) and it will last until your ammo in your "clip" is all gone. Depending on the weapon depends how fast you can use this and the range of the weapon. (The cooldown is faster or slower)

~Shotguns: While using a shotgun, you use a "Shoot" spell. It's like the mage spell "Dragon's Breath." It does damage in a cone in front of you. Depending on the weapon depends how fast you can use this and the range of the weapon. (The cooldown is faster or slower)

~Snipers: All single shot. "Shoot" spell. Depending on the weapon depends how fast you can use this and the range of the weapon. (The cooldown is faster or slower)

~RPGs: You click your spell and choose were to place it. Like "Heroic Leap" that warriors have or "Death and Decay" Death Knights have. It does damage in the area that you chose. The size of the area, how fast you use it, and how far away of an area you can select depends on the weapon.

~Melee: For example knife. You start with the knife. You slash with at the target enemy. You have to be in melee range. You can get Galvanized Knuckles. You punch with them. It hits with physical damage and shock damage. Probably some other melee weapons.

Any who, depending on the wave you get to, you get a rewards. That's up to whomever decides that. I was thinking every three to five waves the reward gets bigger.


Not much else I can think of at the moment. It's all a little clunky, I know, but I believe it gets the point across.
 
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Mahado

Epic Member
Yeah, why not. If you have ideas like these, go for it. It is fun doing them.

It sounds a little like those maps that are available in Wc3. ;P Though this would probably require quite a bit modeling to make it success? Unless you made it medieval version, ex. Weapons like: Crossbow, Longbow, Shortbow, Knife, Sword, Mace, Axe, Spear and so forth. Each would have their unique feature, like short bow being fastest (suitable for some use). Longbow being standard all-rounder, while Crossbow being insanely slow, but deadly.

You could also add procs that would make them offer even more invidual uniqueness. :p



I have had million ideas and more keeps coming all the time. Though, fortunately I am working on project that is one of those ideas. <-- I am allowed to put my inspirations in there. :p

Here is one idea from me:

Theme: Magecraft

Everyone are Mages. You start off with single target spell like Fireball, Frostbolt or just Wand. By adventuring through the World you would discover new spells through various things like quests, inspecting objects, analyzing creatures/materials, doing mixtures in alchemy and so forth. Basically, most objects/items/creatures/envinronment would be interactable and experimenting system would be huge. The amount of spells available for the Mage would be thousand or more, most spells that are not usually available would be available (including NPC spells).

* Most items would be "disenchantable" <-- (renamed): Chance on "disenchant" there would be chance to produce new spell according to theme of the item being disenchanted.
* Looting/Inspecting objects would have chance to give you new spell. Though they would be hidden in dangerous places, like dungeons.
* Casting certain type of Drain ability to creature until its death would hold possibility of learning any ability the creature possessed
* Quests offered by Archmages would offer you chance to gain more typical spells
* Trying different mixtures in Alchemy could result in new ability. Mats theme, mats count, mats synchronization would decide the result.

You would be limited by spell capacity.

Using contiously same abilities would give you new passives that increase their usefulness. Also "Glyphs" could new add additions to certain spells, like chance to cast lesser version of the same spell.

Stats in the game should be fairly simple like: Int/Stam/Spirit and Crit/Spell Dam.

Anyhow, it'd be interesting. Ex. You could build Charging Mage that could also use Spell Reflect or anything, within somewhat reasonable area. Many interesting builds would be seen.
 

Barebones

BETA Tester
That's something I'd love to see - your magecraft idea.

I was just showing this idea off. I'm not going to be doing it. :p
 

Mahado

Epic Member
That's something I'd love to see - your magecraft idea.

I was just showing this idea off. I'm not going to be doing it. :p

Hehe, okay. :) It is quite time consuming to start projects like these indeed. Sometimes even overwhelming.

Its a pity that there isn't more projects going on for custom WoW. Many just scratch the surface.

Best stuff I have seen were created by Stoneharry, check out if you haven't seen, even if just for inspirational purposes :D
 

Tommy

Founder
I think I had this idea about a year ago? I don't remember. Anyway, I'm not too sure if you'd call this MY idea considering I'm ripping from COD, but whatever.

I would enjoy coding that. XD

Yeah, why not. If you have ideas like these, go for it. It is fun doing them.

It sounds a little like those maps that are available in Wc3. ;P Though this would probably require quite a bit modeling to make it success? Unless you made it medieval version, ex. Weapons like: Crossbow, Longbow, Shortbow, Knife, Sword, Mace, Axe, Spear and so forth. Each would have their unique feature, like short bow being fastest (suitable for some use). Longbow being standard all-rounder, while Crossbow being insanely slow, but deadly.

You could also add procs that would make them offer even more invidual uniqueness. :p



I have had million ideas and more keeps coming all the time. Though, fortunately I am working on project that is one of those ideas. <-- I am allowed to put my inspirations in there. :p

Here is one idea from me:

Theme: Magecraft

Everyone are Mages. You start off with single target spell like Fireball, Frostbolt or just Wand. By adventuring through the World you would discover new spells through various things like quests, inspecting objects, analyzing creatures/materials, doing mixtures in alchemy and so forth. Basically, most objects/items/creatures/envinronment would be interactable and experimenting system would be huge. The amount of spells available for the Mage would be thousand or more, most spells that are not usually available would be available (including NPC spells).

* Most items would be "disenchantable" <-- (renamed): Chance on "disenchant" there would be chance to produce new spell according to theme of the item being disenchanted.
* Looting/Inspecting objects would have chance to give you new spell. Though they would be hidden in dangerous places, like dungeons.
* Casting certain type of Drain ability to creature until its death would hold possibility of learning any ability the creature possessed
* Quests offered by Archmages would offer you chance to gain more typical spells
* Trying different mixtures in Alchemy could result in new ability. Mats theme, mats count, mats synchronization would decide the result.

You would be limited by spell capacity.

Using contiously same abilities would give you new passives that increase their usefulness. Also "Glyphs" could new add additions to certain spells, like chance to cast lesser version of the same spell.

Stats in the game should be fairly simple like: Int/Stam/Spirit and Crit/Spell Dam.

Anyhow, it'd be interesting. Ex. You could build Charging Mage that could also use Spell Reflect or anything, within somewhat reasonable area. Many interesting builds would be seen.

Nice idea, but it kinda doesn't sound unique. It's basically -> Find new spells by doing dungeons, interacting with objects and professions. +_+
 

Mahado

Epic Member
I would enjoy coding that. XD



Nice idea, but it kinda doesn't sound unique. It's basically -> Find new spells by doing dungeons, interacting with objects and professions. +_+

Plainly put, yeah. I haven't thought about it any further as I am probably not going to do it. ;P

To me it was appealing because you could build a unique mage never seen before with awesome abilities. Hehe.
 
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