ImperialDev
Enthusiast
H! Emu Devies,
This is my first C++ Script, Umm Idk Its Exist or NOT in But I Made it!
This is my first C++ Script, Umm Idk Its Exist or NOT in But I Made it!
Code:
class Profession_Teleporter : CreatureScript
{
public:
Profession_Teleporter() : CreatureScript("Profession_Teleporter") { }
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->IsInCombat()) // Check If Player Is In Combat!
{
player->GetSession()->SendNotification("Ummm Sorry! You Are In Combat!");
player->CLOSE_GOSSIP_MENU();
return false;
}
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\Trade_Alchemy:30|t Alchemy Trainer", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\Trade_BlackSmithing:30|t Blacksmithing Trainer", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\INV_Misc_Food_17:30|t Cooking Trainer", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\Trade_Engraving:30|t Enchanting Trainer", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\Trade_Engineering:30|t Engineering Trainer", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\Achievement_BG_winSOA_underXminutes:30|t First Aid Trainer", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\Trade_Fishing:30|t Fishing Trainer", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\Trade_Herbalism:30|t Herbalism Trainer", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\INV_Inscription_Tradeskill01:30|t Inscription Trainer", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\INV_Misc_Gem_01:30|t Jewelcrafting Trainer", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\Trade_LeatherWorking:30|t Leatherworking Trainer", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\Trade_Mining:30|t Mining Trainer", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\INV_Chest_Leather_17B:30|t Skinning Trainer", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\Trade_Tailoring:30|t Tailoring Trainer", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 actions)
{
player->PlayerTalkClass->ClearMenus();
switch (actions)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->TeleportTo(571, 5897.17f, 710.857f, 642.047f, 4.05559f);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
player->TeleportTo(571, 5897.31f, 687.73f, 642.226f, 5.48005f);
break;
case GOSSIP_ACTION_INFO_DEF + 3:
if (player->GetTeam() == HORDE)
player->TeleportTo(571, 5856.23f, 469.502f, 639.796f, 2.56461f);
else
player->TeleportTo(571, 5704.55f, 715.124f, 642.475f, 2.55934f);
break;
case GOSSIP_ACTION_INFO_DEF + 4:
player->TeleportTo(571, 5831.55f, 715.347f, 640.949f, 0.884089f);
break;
case GOSSIP_ACTION_INFO_DEF + 5:
player->TeleportTo(571, 5912.26f, 728.859f, 641.194f, 6.22951f);
break;
case GOSSIP_ACTION_INFO_DEF + 6:
player->TeleportTo(571, 5866.21f, 735.482f, 639.531f, 2.00328f);
break;
case GOSSIP_ACTION_INFO_DEF + 7:
player->TeleportTo(571, 5702.65f, 616.026f, 646.733f, 5.79517f);
break;
case GOSSIP_ACTION_INFO_DEF + 8:
player->TeleportTo(571, 5870.35f, 684.824f, 643.31f, 0.84559f);
break;
case GOSSIP_ACTION_INFO_DEF + 9:
player->TeleportTo(571, 5854.94f, 695.134f, 641.949f, 0.963398f);
break;
case GOSSIP_ACTION_INFO_DEF + 10:
player->TeleportTo(571, 5872.45f, 727.237f, 643.212f, 4.9862f);
break;
case GOSSIP_ACTION_INFO_DEF + 11:
player->TeleportTo(571, 5905.92f, 754.916f, 641.073f, 1.27871f);
break;
case GOSSIP_ACTION_INFO_DEF + 12:
player->TeleportTo(571, 5922.1f, 711.743f ,642.515f, 6.18113f);
break;
case GOSSIP_ACTION_INFO_DEF + 13:
player->TeleportTo(571, 5908.69f, 757.053f, 641.081f, 1.45068f);
break;
case GOSSIP_ACTION_INFO_DEF + 14:
player->TeleportTo(571, 5880.02f, 748.165f, 640.372f, 1.83633f);
break;
}
player->CLOSE_GOSSIP_MENU();
return true;
}
};
void AddSC_Profession_Teleporter()
{
new Profession_Teleporter();
}
Last edited: