Toxicwaste
Enthusiast
1. Step:
Open "Trinity\src\server\game\CMakeLists.txt" file,
and lets modify:
http://kepfeltoltes.hu/120829/cmakel...toltes.hu_.png
2. Step:
"Trinity\src\server\scripts\Custom" copy into the folder these .cpp and .h files:
TransmogMgr.cpp: http://pastebin.com/04nAuDsJ
TransmogMgr.h: http://pastebin.com/3hX8DTgP
TransmogEngine.cpp: http://pastebin.com/KhBir4cW
TransmogEngine.h: http://pastebin.com/JntadrV9
TransmogHandler.cpp: http://pastebin.com/qindn27D
3. Step:
ScriptLoader:
void AddSC_transmog();
AddSC_transmog();
void AddSC_StartUpTransmog();
AddSC_StartUpTransmog();
4. Step:
Lets do some core mod as you see in the pictures.
LootHandler.cpp:
http://kepfeltoltes.hu/120829/lootha...toltes.hu_.png
http://kepfeltoltes.hu/120829/lootha...toltes.hu_.png
Player.h:
http://kepfeltoltes.hu/120829/player...toltes.hu_.png
Player.cpp:
http://kepfeltoltes.hu/120829/player...toltes.hu_.png
http://kepfeltoltes.hu/120829/player...toltes.hu_.png
http://kepfeltoltes.hu/120907/player...toltes.hu_.png
5. Step:
Import this (to the Char DB):
http://pastebin.com/S8hsv8Wf
Create an NPC with these datas:
NPC Flag: 1
ScriptName: npc_transmog
Entry: 100002 (defined in TransmogEngine.h)
^ You can change this in the script and in the DB.
In Action:
Pic1: http://kepfeltoltes.hu/120829/as1_ww...toltes.hu_.jpg
Pic2: http://kepfeltoltes.hu/120829/as2_ww...toltes.hu_.jpg
Pic3: http://kepfeltoltes.hu/120829/as3_ww...toltes.hu_.jpg
Pic4: http://kepfeltoltes.hu/120829/as4_ww...toltes.hu_.jpg
Pic5: http://kepfeltoltes.hu/120829/as5_ww...toltes.hu_.jpg
Pic6: http://kepfeltoltes.hu/120829/as6_ww...toltes.hu_.jpg
Tested:
TrinityCore rev. 2013 and 2012 (32bit/64bit)
NOTICE: This is a update to EroniX release. So Reps to him and Me. Please notice the script has his name.. So Please +rep to him.. All I did is updated it to all the other versions.. Also Imgaes are outdated.. So If you tried it out Please reupdate this post with some working pics.
Open "Trinity\src\server\game\CMakeLists.txt" file,
and lets modify:
http://kepfeltoltes.hu/120829/cmakel...toltes.hu_.png
2. Step:
"Trinity\src\server\scripts\Custom" copy into the folder these .cpp and .h files:
TransmogMgr.cpp: http://pastebin.com/04nAuDsJ
TransmogMgr.h: http://pastebin.com/3hX8DTgP
TransmogEngine.cpp: http://pastebin.com/KhBir4cW
TransmogEngine.h: http://pastebin.com/JntadrV9
TransmogHandler.cpp: http://pastebin.com/qindn27D
3. Step:
ScriptLoader:
void AddSC_transmog();
AddSC_transmog();
void AddSC_StartUpTransmog();
AddSC_StartUpTransmog();
4. Step:
Lets do some core mod as you see in the pictures.
LootHandler.cpp:
http://kepfeltoltes.hu/120829/lootha...toltes.hu_.png
http://kepfeltoltes.hu/120829/lootha...toltes.hu_.png
Player.h:
http://kepfeltoltes.hu/120829/player...toltes.hu_.png
Player.cpp:
http://kepfeltoltes.hu/120829/player...toltes.hu_.png
http://kepfeltoltes.hu/120829/player...toltes.hu_.png
http://kepfeltoltes.hu/120907/player...toltes.hu_.png
5. Step:
Import this (to the Char DB):
http://pastebin.com/S8hsv8Wf
Create an NPC with these datas:
NPC Flag: 1
ScriptName: npc_transmog
Entry: 100002 (defined in TransmogEngine.h)
^ You can change this in the script and in the DB.
In Action:
Pic1: http://kepfeltoltes.hu/120829/as1_ww...toltes.hu_.jpg
Pic2: http://kepfeltoltes.hu/120829/as2_ww...toltes.hu_.jpg
Pic3: http://kepfeltoltes.hu/120829/as3_ww...toltes.hu_.jpg
Pic4: http://kepfeltoltes.hu/120829/as4_ww...toltes.hu_.jpg
Pic5: http://kepfeltoltes.hu/120829/as5_ww...toltes.hu_.jpg
Pic6: http://kepfeltoltes.hu/120829/as6_ww...toltes.hu_.jpg
Tested:
TrinityCore rev. 2013 and 2012 (32bit/64bit)
NOTICE: This is a update to EroniX release. So Reps to him and Me. Please notice the script has his name.. So Please +rep to him.. All I did is updated it to all the other versions.. Also Imgaes are outdated.. So If you tried it out Please reupdate this post with some working pics.
Last edited: