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[ Show-off] Motivational Past Works

Banzboyz77

Respected Member
To Inspire and Motivate
Being a new community and a new brewing asylum for World Building, I want to help anyone who shows interest in this area of emulation. These pictures are meant to speak for themselves, letting you take what you will out of them.

Background of World Building
Many people have wondered what is the importance of World Building. The primary answer I give people is that it is the least desired profession in the emulating society, and is also one of the more highly demanded. There are a hand full of projects that are composed daily in which the owner requires a builder to shape a world for him in which the rest of the emulating will take place. The other answer is artistic touch. The line between correct and incorrect is for you to place. You determine when an area is finished. If it meets your needs, it is done.


Personal Works

1.) Brill was my first invention. After seeing the cata alpha pics of Brill, I wanted to make a more intimidating fortress and came up with this baby.

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2.) Known as the build that made my reputation on Ac-web, the Echo Isles was my version of the cata isles, but more wild and jungle based than its successor.

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3.) First started as a project to test out methods of destruction instead of building, the Stranglethorn Ship Wreck was born and with it a jungle construction site.

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4.) The overwhelmingly famous build that caused havoc when it was used without the authors consent on another project, the Orgrimmar Gate build gained a large reputation for showing people that combining Minecraft and Noggit isn't so bad at times if you know what your doing. Experimentation is key.

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5.) To test out my newly ported buildings from cata, I attempted to recreate the cata Echo Isles, within 3.3.5a. Adt porting was undiscovered at this time and I was told there was no way to port so I cooked this up.

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6.) The build that had people raving for more. Admin Island was the build that attracted the attention of all members on ac-webs.

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7.) Trying to recreate the past proved to be a challenge but making a run by zone into a eye catching portrait was a breath taking experience for me. When this place was done I was telling myself I'm almost satisfied with my work.

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8.) A build to counter act the eye catching but yet pointless Solidian Farms, the Blightwaker's Bulwark was created to be as strategic as it was art based so that no object in the fort was useless. Everything had a purpose for being there.

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9.) This build taught me many things about building and my personality. Starting out as a request for aid, I soon found out I can't do hands on help as every builder is different and later taking over the build to help out the requesters project, only to drop it due to deadlines ( the things I hate in life) I found out that knowing yourself is just as important as knowing how well you build. For me art can't be rushed, and some builds of mine have taken up to half a year to finish.

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10.) Testing out concepts is important, an example of one of my most accomplished concept arts.

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11.) A project that is still in construction now, The Runescape Edition project has become a huge popularity success and hopefully the public will enjoy the beta coming out within the next few weeks.

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Anthonys-Toolbox

Epic Member
I would love to learn how to world build but after trying to follow various noggit tutorials, I'm still at point A and nothing but errors. I probably just have to reformat my OS honestly. It took me several hours spawn just these and I'm sure with World Building tools and skills it could have been so much faster and more prettier:

mop-hellfire.jpg


It's a bit cramped but we all gotta start somewhere and I was also testing to see if I converted the stuff correctly or not. If Possible, could you point me in a direction of a tutorial you think is on point with learning the correct way?
 

Mathex

Respected Member
I'd love to learn how to world build and all I've ever done is shaping like pulling earth up and down and texturing :p I'd love to know how to make get objects into noggit, because WoW Model Viewer can't open while Noggit is so I was wondering if there's any fast way?
 

Banzboyz77

Respected Member
I'd love to learn how to world build and all I've ever done is shaping like pulling earth up and down and texturing :p I'd love to know how to make get objects into noggit, because WoW Model Viewer can't open while Noggit is so I was wondering if there's any fast way?

Not really. I know in the newer noggits you can make a list of objects in the import file and place them into noggit that way. But I never got my model viewer import method working either so i stuck to the old fashion way.
 

Banzboyz77

Respected Member
I would love to learn how to world build but after trying to follow various noggit tutorials, I'm still at point A and nothing but errors. I probably just have to reformat my OS honestly. It took me several hours spawn just these and I'm sure with World Building tools and skills it could have been so much faster and more prettier:

mop-hellfire.jpg


It's a bit cramped but we all gotta start somewhere and I was also testing to see if I converted the stuff correctly or not. If Possible, could you point me in a direction of a tutorial you think is on point with learning the correct way?

That looks good. I don't want to direct you to my old guide because it is outdated but if you want to take a look at it, its here: Guide. However that guide is very much broken, as it has a lot of broken links, videos, ect. I plan on writing another one but I need a month. Getting a new computer and I will be back to working in noggit. My old computer crashed and I am forced to work on this laptop till I buy a new one, since this laptop is incapable of running Noggit. Only time will tell how fast I can write the guide though, since I wish it to be the last time I need to write one. 3rd time is usually the charm
 

Mathex

Respected Member
Not really. I know in the newer noggits you can make a list of objects in the import file and place them into noggit that way. But I never got my model viewer import method working either so i stuck to the old fashion way.

Thanks for the response, very helpful :)
 

Anthonys-Toolbox

Epic Member
That looks good. I don't want to direct you to my old guide because it is outdated but if you want to take a look at it, its here: Guide. However that guide is very much broken, as it has a lot of broken links, videos, ect. I plan on writing another one but I need a month. Getting a new computer and I will be back to working in noggit. My old computer crashed and I am forced to work on this laptop till I buy a new one, since this laptop is incapable of running Noggit. Only time will tell how fast I can write the guide though, since I wish it to be the last time I need to write one. 3rd time is usually the charm

Thankyou tons for the link. I'll give it a whirl the moment I get a free second. And I can understand your computer issue. I was idled for quite some time from doing tutorials due to my main drive going kaput and all I had was a slow green drive, 5400 rpm drive but since it was a green drive it was much much slower in both reading/compressing/rendering compared to the SSD I had before.
 

Banzboyz77

Respected Member
Amazing just amazing ..

And you can bet your hammer there will be more when I get my computer. I hope to say that what you see here is only the beginning. I'm thinking about settling here for good. A fresh community, its population full of fresh, open minded people. Hopefully people will start to see when effort is put into a project, downloading a small patch for 30 mins or an hour or however long it takes, can sometimes be worth it if time is taken to create illegitimate, patch-worthy work
 
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steff

Respected Member
Not really. I know in the newer noggits you can make a list of objects in the import file and place them into noggit that way. But I never got my model viewer import method working either so i stuck to the old fashion way.

The Thing is that this only works with a Special Version of the modelviewer. I just read the logfile and try to find all models in it. Because the Change the logfile often t works only with a Version writing exactly what I search.

http://www.file-upload.net/download-6969612/WoWModding.zip.html

In this pack the right version is included.

Also very nice work as always :)

And if you Need help to get it to run jsut Chat me on.
 

Banzboyz77

Respected Member
Computer is on its way! 6 days max wait till it gets here. Your favorite noggit in depth tutorials will be back and smoother than ever. Full videos on every aspect, including a guide on how to fully customize your game from dbcs to the world to the actual database development ( exclusive to Trinity core users). Hopefully my mic doesn't sound like shit till my new one comes in.
 

crumpets

Enthusiast
I love me a bit of world editing, and some people seem to be incredibly practiced and good at it. Personally, I find the interface for noggit clunky and clumsy to the point where it's almost unusable. Hence my respect for people like you who are patient enough to become used to it.
Nice texturing.
 

steff

Respected Member
Thanks :) Pfffff
Now Itried to make noggit useable for 3 years and it seams to be failed ;)

But nowconstructive. What do you not like on the UI. Where have you problems. What can I perhapsmake better.

Greetings a desperate developer....
 

Tommy

Founder
Thanks :) Pfffff
Now Itried to make noggit useable for 3 years and it seams to be failed ;)

But nowconstructive. What do you not like on the UI. Where have you problems. What can I perhapsmake better.

Greetings a desperate developer....

What did you just type? Your questions are statements. :/
 

crumpets

Enthusiast
Thanks :) Pfffff
Now Itried to make noggit useable for 3 years and it seams to be failed ;)

But nowconstructive. What do you not like on the UI. Where have you problems. What can I perhapsmake better.

Greetings a desperate developer....

The movement system is really odd with w,s,a,d for me. Right click to orbit around, scroll to zoom, and shift middle click perhaps to pan, being able to place objects and select objects more precisely would be great (little ui arrows around objects e.g. blender, maya, etc.) and some kind of in-program thing to scroll through and select objects would be fantastic. The more responsive the better :)
 
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