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[SOLVED] Stormwind Vaults

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Render1982

Emulation Addict
Hello,

I recently have added some additions to the instance Stormwind Vaults but, one problem is the gates.
This there a way to actually remove them or remove collision to them?

Thanks,
Render
 

Render1982

Emulation Addict
Would noggit also remove the collison effect as well?

EDIT: Okay noggit won't be an option because it was the most laggiest application I've ever ran and My computer can handle multiboxing of 5 accounts of MoP ultra graphics so I think it should be able to handle a petty little map editor shouldn't it?
 
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Jafferwaffer

Exalted Member
I think the main problem with what you wish to do is that, like Tommy said, it is probably just one WMO. Which means that the whole keep, or at least the top bit which looks like stockades, comes as one. It might be worth taking a look on modcraft as they may have a thread like this. Good luck
 

Render1982

Emulation Addict
I took a look on ModCraft and I was unsucessful. I was personally thinking of actually making a custom attunement quest where as you need a custom item to talk to a vendor and if you have the item he will teleport you there.

Any details on how this could be coded in LUA?
 

Jafferwaffer

Exalted Member
I took a look on ModCraft and I was unsucessful. I was personally thinking of actually making a custom attunement quest where as you need a custom item to talk to a vendor and if you have the item he will teleport you there.

Any details on how this could be coded in LUA?

If you still wished to go for this approach then you create a custom item using SQL, into the item_template table. Then you need to make a custom NPC, also using SQL in the creature_template table. If you wanted the npc to be a vendor or gossip they would need the appropriate flags (see creature_template link below). You would need to write an LUA script for the teleporter which would need an if statement, eg:
Code:
 if(player:HasItem(CUSTOM_ITEM_ID)) then 
Player:Teleport( mappId, xCoord, yCoord, zCoord, orientation );
You would also need to do some scripting for the gossip options, see the link for the search=gossip. If you need anymore guidance just post back, hope this helps.

Useful links:
http://collab.kpsn.org/display/tc/item_template
http://collab.kpsn.org/display/tc/creature_template
http://collab.kpsn.org/display/tc/npc_vendor
http://eluna.emudevs.com/Player/HasItem.html
http://eluna.emudevs.com/Player/?search=gossip
 

Render1982

Emulation Addict
I'ma make a transporter as I can make a little custom questline for it :)
Thanks for the suggestions
 
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