Anthonys-Toolbox
Epic Member
At the moment it's using a simple dwarf male skeleton/animation set, simple because it only has animations for walk/run/die, mount, swim, and that's it I think, it doesn't have sit. I used it because it was the easiest one to go through and figure out, it had 70 bones, all other more complicated models had almost 200 bone rigs. Hands aren't rigged yet and the glove itself isn't welded to the wrists yet., that's 11 bones per hand that I really don't want to tinker around with anytime soon.
The Model is at 2.00 scale on purpose, because he looks like a hyperactive midget otherwise, his animations move too quickly basically. I'll probably make some custom sized weapons for the morph later so it would fit.
Model is from Mario Party 8, downloaded from: http://www.models-resource.com/wii/marioparty8/model/6682/
Total Work time so far: 27 hours on and off.
Tools used were Cinema 4D R12, Blender 2.49b, M2Mod4, 010 Editor.
Thanks to Soldan for his help on the car projects previously to this which helped out tremendously when I took on this task.
Thanks to ToxicDev for his suggestion to use the Dwarf model's skeleton rather than a Gnome's.
The Model is at 2.00 scale on purpose, because he looks like a hyperactive midget otherwise, his animations move too quickly basically. I'll probably make some custom sized weapons for the morph later so it would fit.
Model is from Mario Party 8, downloaded from: http://www.models-resource.com/wii/marioparty8/model/6682/
Total Work time so far: 27 hours on and off.
Tools used were Cinema 4D R12, Blender 2.49b, M2Mod4, 010 Editor.
Thanks to Soldan for his help on the car projects previously to this which helped out tremendously when I took on this task.
Thanks to ToxicDev for his suggestion to use the Dwarf model's skeleton rather than a Gnome's.