/*
Script_Discription: Donor Npc he set your level to 85! Other menu´s cooming soon!
Scripted by : YouarexD (http://emudevs.com)
*/
class donor_npc : public CreatureScript
{
public:
donor_npc() : CreatureScript("donor_npc") { }
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->IsInCombat())
{
player->GetSession()->SendNotification("Bitte verlassen sie den Kampf!");
return false;
}
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cffFF0000Level :|r 85", GOSSIP_SENDER_MAIN, 1);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Rasse wechseln", GOSSIP_SENDER_MAIN, 2);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Fraktion wechseln", GOSSIP_SENDER_MAIN, 3);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Character bearbeiten", GOSSIP_SENDER_MAIN, 4);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Nevermind", GOSSIP_SENDER_MAIN, 99);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /* sender */, uint32 actions)
{
player->PlayerTalkClass->ClearMenus();
if (actions == 1)
DoAction(player, 49623, 1, AT_LOGIN_NONE, "Herzlichen Glueckwunsch! Sie wurden erfolgreich auf Level 85 gelevelt!");
else if (actions == 2)
DoAction(player, 49623, 1, AT_LOGIN_CHANGE_RACE, "Du musst dich neu einloggen, um deine Rasse zu wechseln!");
else if (actions == 3)
DoAction(player, 49623, 1, AT_LOGIN_CHANGE_FACTION, "Du musst dich neu einloggen, um deine Fraktion zu wechseln!");
else if (actions == 4)
DoAction(player, 49623, 1, AT_LOGIN_CUSTOMIZE, "Du musst dich neu einloggen, um deinen Character zu bearbeiten!");
player->CLOSE_GOSSIP_MENU();
return true;
}
void DoAction(Player* player, uint32 itemId, int count, AtLoginFlags loginFlags, const char* text)
{
if (player->HasItemCount(itemId, count, false))
{
player->DestroyItemCount(itemId, 1, true);
if (loginFlags != AT_LOGIN_NONE)
player->SetAtLoginFlag(loginFlags);
else
player->SetLevel(85);
player->GetSession()->SendNotification(text);
}
}
};
void AddSC_donor_npc()
{
new donor_npc();
}