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TrinityCore 3.3.5 Transmog confs

Minodevs

Emulation Addict
[SUB]Yestryday finally i solved, a Transmog git pull, everythings okey i did build it but that worldserver.conf didn't got a settings for enable, to transmog legendary & Artifaction items,Just Check a My conf File,[/SUB]


Code:
################################################
# Trinity Core World Server configuration file #
################################################
[worldserver]

###################################################################################################
# SECTION INDEX
#
#    EXAMPLE CONFIG
#    CONNECTIONS AND DIRECTORIES
#    PERFORMANCE SETTINGS
#    SERVER LOGGING
#    SERVER SETTINGS
#    UPDATE SETTINGS
#    HOTSWAP SETTINGS
#    WARDEN SETTINGS
#    PLAYER INTERACTION
#    CREATURE SETTINGS
#    CHAT SETTINGS
#    GAME MASTER SETTINGS
#    VISIBILITY AND DISTANCES
#    SERVER RATES
#    STATS LIMITS
#    AUTO BROADCAST
#    BATTLEGROUND CONFIG
#    BATTLEFIELD CONFIG
#    ARENA CONFIG
#    NETWORK CONFIG
#    CONSOLE AND REMOTE ACCESS
#    CHARACTER DELETE OPTIONS
#    CUSTOM SERVER OPTIONS
#    AUCTION HOUSE BOT SETTINGS
#    AUCTION HOUSE BOT ITEM FINE TUNING
#    AUCTION HOUSE BOT BUYER CONFIG
#    LOGGING SYSTEM SETTINGS
#    PACKET SPOOF PROTECTION SETTINGS
#    METRIC SETTINGS
#
###################################################################################################

###################################################################################################
# EXAMPLE CONFIG
#
#    Variable
#        Description: Brief description what the variable is doing.
#        Important:   Annotation for important things about this variable.
#        Example:     "Example, i.e. if the value is a string"
#        Default:     10 - (Enabled|Comment|Variable name in case of grouped config options)
#                     0  - (Disabled|Comment|Variable name in case of grouped config options)
#
# Note to developers:
# - Copy this example to keep the formatting.
# - Line breaks should be at column 100.
###################################################################################################

###################################################################################################
# CONNECTIONS AND DIRECTORIES
#
#    RealmID
#        Description: ID of the Realm using this config.
#        Important:   RealmID must match the realmlist inside the auth database.
#        Default:     1

RealmID = 1

#
#    DataDir
#        Description: Data directory setting.
#        Important:   DataDir needs to be quoted, as the string might contain space characters.
#        Example:     "@prefix@/share/trinitycore"
#        Default:     "."

DataDir = "."

#
#    LogsDir
#        Description: Logs directory setting.
#        Important:   LogsDir needs to be quoted, as the string might contain space characters.
#                     Logs directory must exists, or log file creation will be disabled.
#        Default:     "" - (Log files will be stored in the current path)

LogsDir = ""

#
#    LoginDatabaseInfo
#    WorldDatabaseInfo
#    CharacterDatabaseInfo
#        Description: Database connection settings for the world server.
#        Example:     "hostname;port;username;password;database"
#                     ".;somenumber;username;password;database" - (Use named pipes on Windows
#                                                                 "enable-named-pipe" to [mysqld]
#                                                                 section my.ini)
#                     ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
#                                                                           Unix/Linux)
#        Default:     "127.0.0.1;3306;trinity;trinity;auth"       - (LoginDatabaseInfo)
#                     "127.0.0.1;3306;trinity;trinity;world"      - (WorldDatabaseInfo)
#                     "127.0.0.1;3306;trinity;trinity;characters" - (CharacterDatabaseInfo)
#
#    Don't change hostname unless you are hosting mysql on a different machine, if you need help
#    with configuration allowing to connect from diferent machine than the one running server
#    search for TCE00016 on forum.
#    Don't open port on firewall to external connections (it belongs to mysql, not to wow server).
#    The username you choose must have permisions to create/alter/rename tables.

LoginDatabaseInfo     = "127.0.0.1;3306;trinity;trinity;auth"
WorldDatabaseInfo     = "127.0.0.1;3306;trinity;trinity;world"
CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters"

#
#    LoginDatabase.WorkerThreads
#    WorldDatabase.WorkerThreads
#    CharacterDatabase.WorkerThreads
#        Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
#                     statements. Each worker thread is mirrored with its own connection to the
#                     MySQL server and their own thread on the MySQL server.
#        Default:     1 - (LoginDatabase.WorkerThreads)
#                     1 - (WorldDatabase.WorkerThreads)
#                     1 - (CharacterDatabase.WorkerThreads)

LoginDatabase.WorkerThreads     = 1
WorldDatabase.WorkerThreads     = 1
CharacterDatabase.WorkerThreads = 1

#
#    LoginDatabase.SynchThreads
#    WorldDatabase.SynchThreads
#    CharacterDatabase.SynchThreads
#        Description: The amount of MySQL connections spawned to handle.
#        Default:     1 - (LoginDatabase.SynchThreads)
#                     1 - (WorldDatabase.SynchThreads)
#                     2 - (CharacterDatabase.SynchThreads)

LoginDatabase.SynchThreads     = 1
WorldDatabase.SynchThreads     = 1
CharacterDatabase.SynchThreads = 2

#
#    MaxPingTime
#        Description: Time (in minutes) between database pings.
#        Default:     30

MaxPingTime = 30

#
#    WorldServerPort
#        Description: TCP port to reach the world server.
#        Default:     8085

WorldServerPort = 8085

#
#    BindIP
#        Description: Bind world server to IP/hostname.
#        Default:     "0.0.0.0" - (Bind to all IPs on the system)

BindIP = "0.0.0.0"

#
#    ThreadPool
#        Description: Number of threads to be used for the global thread pool
#                     The thread pool is currently used for:
#                      - Signal handling
#                      - Remote access
#                      - Database keep-alive ping
#                      - Core freeze check
#                      - World socket networking
#        Default:     2

ThreadPool = 2

#
#    CMakeCommand
#        Description: The path to your CMake binary.
#                     If the path is left empty, the built-in CMAKE_COMMAND is used.
#        Example:     "C:/Program Files (x86)/CMake/bin/cmake.exe"
#                     "/usr/bin/cmake"
#        Default:     ""

CMakeCommand  = ""

#
#    BuildDirectory
#        Description: The path to your build directory.
#                     If the path is left empty, the built-in CMAKE_BINARY_DIR is used.
#        Example:     "../TrinityCore"
#        Default:     ""

BuildDirectory  = ""

#
#    SourceDirectory
#        Description: The path to your TrinityCore source directory.
#                     If the path is left empty, the built-in CMAKE_SOURCE_DIR is used.
#        Example:     "../TrinityCore"
#        Default:     ""

SourceDirectory  = ""

#
#    MySQLExecutable
#        Description: The path to your mysql cli binary.
#                     If the path is left empty, built-in path from cmake is used.
#        Example:     "C:/Program Files/MySQL/MySQL Server 5.6/bin/mysql.exe"
#                     "mysql.exe"
#                     "/usr/bin/mysql"
#        Default:     ""

MySQLExecutable = ""

#
###################################################################################################

###################################################################################################
# PERFORMANCE SETTINGS
#
#    UseProcessors
#        Description: Processors mask for Windows and Linux based multi-processor systems.
#        Example:     A computer with 2 CPUs:
#                     1  - 1st CPU only, 2 - 2nd CPU only, 3 - 1st and 2nd CPU, because 1 | 2 is 3
#        Default:     0  - (Selected by OS)
#                     1+ - (Bit mask value of selected processors)

UseProcessors = 0

#
#    ProcessPriority
#        Description: Process priority setting for Windows and Linux based systems.
#        Details:     On Linux, a nice value of -15 is used. (requires superuser).
#                     On Windows, process is set to HIGH class.
#        Default:     0 - (Normal)
#                     1 - (High)

ProcessPriority = 0

#
#    Compression
#        Description: Compression level for client update packages.
#        Range:       1-9
#        Default:     1   - (Speed)
#                     9   - (Best compression)

Compression = 1

#
#    PlayerLimit
#        Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.
#          Important: If you want to block players and only allow Mods, GMs or Admins to join the
#                     server, use the DB field "auth.realmlist.allowedSecurityLevel".
#            Default: 0   - (Disabled, No limit)
#                     1+  - (Enabled)

PlayerLimit = 0

#
#    SaveRespawnTimeImmediately
#        Description: Save respawn time for creatures at death and gameobjects at use/open.
#        Default:     1 - (Enabled, Save respawn time immediately)
#                     0 - (Disabled, Save respawn time at grid unloading)

SaveRespawnTimeImmediately = 1

#
#    MaxOverspeedPings
#        Description: Maximum overspeed ping count before character is disconnected.
#        Default:     2  - (Enabled, Minimum value)
#                     3+ - (Enabled, More checks before kick)
#                     0  - (Disabled)

MaxOverspeedPings = 2

#
#    GridUnload
#        Description: Unload grids to save memory. Can be disabled if enough memory is available
#                     to speed up moving players to new grids.
#        Default:     1 - (enable, Unload grids)
#                     0 - (disable, Do not unload grids)

GridUnload = 1

#
#    BaseMapLoadAllGrids
#        Description: Load all grids for base maps upon load. Requires GridUnload to be 0.
#                     This will take around 5GB of ram upon server load, and will take some time
#                     to initially load the server.
#        Default:     0 - (Don't pre-load all base maps, dynamically load as used)
#                     1 - (Preload all grids in all base maps upon load)

BaseMapLoadAllGrids = 0

#
#    InstanceMapLoadAllGrids
#        Description: Load all grids for instance maps upon load. Requires GridUnload to be 0.
#                     Upon loading an instance map, all creatures/objects in the map will be pre-loaded
#        Default:     0 - (Don't pre-load all base maps, dynamically load as used)
#                     1 - (Preload all grids in the instance upon load)

InstanceMapLoadAllGrids = 0

#
#    SocketTimeOutTime
#        Description: Time (in milliseconds) after which a connection being idle on the character
#                     selection screen is disconnected.
#        Default:     900000 - (15 minutes)

SocketTimeOutTime = 900000

#
#    SessionAddDelay
#        Description: Time (in microseconds) that a network thread will sleep after authentication
#                     protocol handling before adding a connection to the world session map.
#        Default:     10000 - (10 milliseconds, 0.01 second)

SessionAddDelay = 10000

#
#    GridCleanUpDelay
#        Description: Time (in milliseconds) grid clean up delay.
#        Default:     300000 - (5 minutes)

GridCleanUpDelay = 300000

#
#    MapUpdateInterval
#        Description: Time (milliseconds) for map update interval.
#        Default:     100 - (0.1 second)

MapUpdateInterval = 100

#
#    ChangeWeatherInterval
#        Description: Time (in milliseconds) for weather update interval.
#        Default:     600000 - (10 min)

ChangeWeatherInterval = 600000

#
#    PlayerSaveInterval
#        Description: Time (in milliseconds) for player save interval.
#        Default:     90000 - (90 seconds)

PlayerSaveInterval = 90000

#
#    PlayerSave.Stats.MinLevel
#        Description: Minimum level for saving character stats in the database for external usage.
#        Default:     0  - (Disabled, Do not save character stats)
#                     1+ - (Enabled, Level beyond which character stats are saved)

PlayerSave.Stats.MinLevel = 0

#
#    PlayerSave.Stats.SaveOnlyOnLogout
#        Description: Save player stats only on logout.
#        Default:     1 - (Enabled, Only save on logout)
#                     0 - (Disabled, Save on every player save)

PlayerSave.Stats.SaveOnlyOnLogout = 1

#
#    DisconnectToleranceInterval
#        Description: Tolerance (in seconds) for disconnected players before reentering the queue.
#        Default: 0 (disabled)

DisconnectToleranceInterval = 0

#
#    mmap.enablePathFinding
#        Description: Enable/Disable pathfinding using mmaps - recommended.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

mmap.enablePathFinding = 0

#
#    vmap.enableLOS
#    vmap.enableHeight
#        Description: VMmap support for line of sight and height calculation.
#        Default:     1 - (Enabled, vmap.enableLOS)
#                     1 - (Enabled, vmap.enableHeight)
#                     0 - (Disabled)

vmap.enableLOS    = 1
vmap.enableHeight = 1

#
#    vmap.enableIndoorCheck
#        Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).
#        Default:     1 - (Enabled)
#                     0 - (Disabled, somewhat less CPU usage)

vmap.enableIndoorCheck = 1

#
#    DetectPosCollision
#        Description: Check final move position, summon position, etc for visible collision with
#                     other objects or walls (walls only if vmaps are enabled).
#        Default:     1 - (Enabled)
#                     0 - (Disabled, Less position precision but less CPU usage)

DetectPosCollision = 1

#
#    TargetPosRecalculateRange
#        Description: Max distance from movement target point (+moving unit size) and targeted
#                     object (+size) after that new target movement point calculated.
#        Range:       0.5-5.0
#        Default:     1.5
#                     0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)
#                     5.0 - (Maximum, Melee attack range, Less CPU usage)

TargetPosRecalculateRange = 1.5

#
#    UpdateUptimeInterval
#        Description: Update realm uptime period (in minutes).
#        Default:     10 - (10 minutes)
#                     1+

UpdateUptimeInterval = 10

#
#    LogDB.Opt.ClearInterval
#        Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table
#                     of old entries.
#        Default:     10 - (10 minutes)
#                     1+

LogDB.Opt.ClearInterval = 10

#
#    LogDB.Opt.ClearTime
#        Description: Time (in seconds) for keeping old `logs` table entries.
#        Default:     1209600 - (Enabled, 14 days)
#                     0       - (Disabled, Do not clear entries)

LogDB.Opt.ClearTime = 1209600

#
#    MaxCoreStuckTime
#        Description: Time (in seconds) before the server is forced to crash if it is frozen.
#        Default:     0   - (Disabled)
#                     10+ - (Enabled, Recommended 10+)

MaxCoreStuckTime = 0

#
#    AddonChannel
#        Description: Configure the use of the addon channel through the server (some client side
#                     addons will not work correctly with disabled addon channel)
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

AddonChannel = 1

#
#    MapUpdate.Threads
#        Description: Number of threads to update maps.
#        Default:     1

MapUpdate.Threads = 1

#
#    CleanCharacterDB
#        Description: Clean out deprecated achievements, skills, spells and talents from the db.
#        Default:     0 - (Disabled)
#                     1 - (Enable)

CleanCharacterDB = 0

#
#    PersistentCharacterCleanFlags
#        Description: Determines the character clean flags that remain set after cleanups.
#                     This is a bitmask value, check /doc/CharacterDBCleanup.txt for more
#                     information.
#        Example:     14 - (Cleaning up skills, talents and spells will remain enabled after the
#                           next cleanup)
#        Default:     0  - (All cleanup methods will be disabled after the next cleanup)

PersistentCharacterCleanFlags = 0

#
#    Auction.GetAllScanDelay
#        Description: Sets the minimum time in seconds, a single player character can perform a getall scan.
#                     The value is only held in memory so a server restart will clear it.
#                     Setting this to zero, will disable GetAll functions completely.
#        Default:     900 - (GetAll scan limited to once every 15mins per player character)

Auction.GetAllScanDelay = 900

#
#    Auction.SearchDelay
#        Description: Sets the minimum time in milliseconds (seconds x 1000), that the client must wait between
#                     auction search operations. This can be increased if somehow Auction House activity is causing
#                     too much load.
#        Default:     300 - (Time delay between auction searches set to 0.3secs)

Auction.SearchDelay = 300

#
###################################################################################################

###################################################################################################
# SERVER LOGGING
#
#    PidFile
#        Description: World daemon PID file.
#        Example:     "./world.pid" - (Enabled)
#        Default:     ""            - (Disabled)

PidFile = ""

#
#    PacketLogFile
#        Description: Binary packet logging file for the world server.
#                     Filename extension must be .pkt to be parsable with WowPacketParser.
#        Example:     "World.pkt" - (Enabled)
#        Default:     ""          - (Disabled)

PacketLogFile = ""

# Extended Logging system configuration moved to end of file (on purpose)
#
###################################################################################################

###################################################################################################
# SERVER SETTINGS
#
#    GameType
#        Description: Server realm type.
#        Default:     0  - (NORMAL)
#                     1  - (PVP)
#                     4  - (NORMAL)
#                     6  - (RP)
#                     8  - (RPPVP)
#                     16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest
#                          activated places and sanctuaries)

GameType = 0

#
#    RealmZone
#        Description: Server realm zone. Set allowed alphabet in character, etc. names.
#        Default      1  - (Development   - any language)
#                     2  - (United States - extended-Latin)
#                     3  - (Oceanic       - extended-Latin)
#                     4  - (Latin America - extended-Latin)
#                     5  - (Tournament    - basic-Latin at create, any at login)
#                     6  - (Korea         - East-Asian)
#                     7  - (Tournament    - basic-Latin at create, any at login)
#                     8  - (English       - extended-Latin)
#                     9  - (German        - extended-Latin)
#                     10 - (French        - extended-Latin)
#                     11 - (Spanish       - extended-Latin)
#                     12 - (Russian       - Cyrillic)
#                     13 - (Tournament    - basic-Latin at create, any at login)
#                     14 - (Taiwan        - East-Asian)
#                     15 - (Tournament    - basic-Latin at create, any at login)
#                     16 - (China         - East-Asian)
#                     17 - (CN1           - basic-Latin at create, any at login)
#                     18 - (CN2           - basic-Latin at create, any at login)
#                     19 - (CN3           - basic-Latin at create, any at login)
#                     20 - (CN4           - basic-Latin at create, any at login)
#                     21 - (CN5           - basic-Latin at create, any at login)
#                     22 - (CN6           - basic-Latin at create, any at login)
#                     23 - (CN7           - basic-Latin at create, any at login)
#                     24 - (CN8           - basic-Latin at create, any at login)
#                     25 - (Tournament    - basic-Latin at create, any at login)
#                     26 - (Test Server   - any language)
#                     27 - (Tournament    - basic-Latin at create, any at login)
#                     28 - (QA Server     - any language)
#                     29 - (CN9           - basic-Latin at create, any at login)

RealmZone = 1

#
#    StrictPlayerNames
#        Description: Limit player name to language specific symbol set. Prevents character
#                     creation and forces rename request if not allowed symbols are used
#        Default:     0 - (Disable, Limited server timezone dependent client check)
#                     1 - (Enabled, Strictly basic Latin characters)
#                     2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
#                         Note: Client needs to have the appropriate fonts installed which support
#                         the charset. For non-official localization, custom fonts need to be
#                         placed in clientdir/Fonts.
#                     3 - (Enabled, Basic Latin characters + server timezone specific)

StrictPlayerNames = 0

#
#    StrictCharterNames
#        Description: Limit guild/arena team charter names to language specific symbol set.
#                     Prevents charter creation if not allowed symbols are used.
#        Default:     0 - (Disable, Limited server timezone dependent client check)
#                     1 - (Enabled, Strictly basic Latin characters)
#                     2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
#                         Note: Client needs to have the appropriate fonts installed which support
#                         the charset. For non-official localization, custom fonts need to be
#                         placed in clientdir/Fonts.
#                     3 - (Enabled, Basic Latin characters + server timezone specific)

StrictCharterNames = 0

#
#    StrictPetNames
#        Description: Limit pet names to language specific symbol set.
#                     Prevents pet naming if not allowed symbols are used.
#        Default:     0 - (Disable, Limited server timezone dependent client check)
#                     1 - (Enabled, Strictly basic Latin characters)
#                     2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
#                         Note: Client needs to have the appropriate fonts installed which support
#                         the charset. For non-official localization, custom fonts need to be
#                         placed in clientdir/Fonts.
#                     3 - (Enabled, Basic Latin characters + server timezone specific)

StrictPetNames = 0

#
#    DBC.Locale
#        Description: DBC language settings.
#        Default:     255 - (Auto Detect)
#                     0   - (English)
#                     1   - (Korean)
#                     2   - (French)
#                     3   - (German)
#                     4   - (Chinese)
#                     5   - (Taiwanese)
#                     6   - (Spanish)
#                     7   - (Spanish Mexico)
#                     8   - (Russian)

DBC.Locale = 255

#
#    DeclinedNames
#        Description: Allow Russian clients to set and use declined names.
#        Default:     0 - (Disabled, Except when the Russian RealmZone is set)
#                     1 - (Enabled)

DeclinedNames = 0

#
#    Expansion
#        Description: Allow server to use content from expansions. Checks for expansion-related
#                     map files, client compatibility and class/race character creation.
#        Default:     2 - (Expansion 2)
#                     1 - (Expansion 1)
#                     0 - (Disabled, Ignore and disable expansion content (maps, races, classes)

Expansion = 2

#
#    MinPlayerName
#        Description: Minimal player name length.
#        Range:       1-12
#        Default:     2

MinPlayerName = 2

#
#    MinCharterName
#        Description: Minimal charter name length.
#        Range:       1-24
#        Default:     2

MinCharterName = 2

#
#    MinPetName
#        Description: Minimal pet name length.
#        Range:       1-12
#        Default:     2

MinPetName = 2

#
#    Guild.CharterCost
#    ArenaTeam.CharterCost.2v2
#    ArenaTeam.CharterCost.3v3
#    ArenaTeam.CharterCost.5v5
#        Description: Amount of money (in Copper) the petitions costs.
#        Default:     1000 - (10 Silver)
#                     800000 - (80 Gold)
#                     1200000 - (120 Gold)
#                     2000000 - (200 Gold)

Guild.CharterCost = 1000
ArenaTeam.CharterCost.2v2 = 800000
ArenaTeam.CharterCost.3v3 = 1200000
ArenaTeam.CharterCost.5v5 = 2000000

#
#    MaxWhoListReturns
#        Description: Set the max number of players returned in the /who list and interface.
#        Default:     49 - (stable)

MaxWhoListReturns = 49

#
#    CharacterCreating.Disabled
#        Description: Disable character creation for players based on faction.
#        Default:     0 - (Enabled, All factions are allowed)
#                     1 - (Disabled, Alliance)
#                     2 - (Disabled, Horde)
#                     3 - (Disabled, Both factions)

CharacterCreating.Disabled = 0

#
#    CharacterCreating.Disabled.RaceMask
#        Description: Mask of races which cannot be created by players.
#        Example:     1536 - (1024 + 512, Blood Elf and Draenei races are disabled)
#        Default:     0    - (Enabled, All races are allowed)
#                     1    - (Disabled, Human)
#                     2    - (Disabled, Orc)
#                     4    - (Disabled, Dwarf)
#                     8    - (Disabled, Night Elf)
#                     16   - (Disabled, Undead)
#                     32   - (Disabled, Tauren)
#                     64   - (Disabled, Gnome)
#                     128  - (Disabled, Troll)
#                     512  - (Disabled, Blood Elf)
#                     1024 - (Disabled, Draenei)

CharacterCreating.Disabled.RaceMask = 0

#
#    CharacterCreating.Disabled.ClassMask
#        Description: Mask of classes which cannot be created by players.
#        Example:     288 - (32 + 256, Death Knight and Warlock classes are disabled)
#        Default:     0    - (Enabled, All classes are allowed)
#                     1    - (Disabled, Warrior)
#                     2    - (Disabled, Paladin)
#                     4    - (Disabled, Hunter)
#                     8    - (Disabled, Rogue)
#                     16   - (Disabled, Priest)
#                     32   - (Disabled, Death Knight)
#                     64   - (Disabled, Shaman)
#                     128  - (Disabled, Mage)
#                     256  - (Disabled, Warlock)
#                     1024 - (Disabled, Druid)

CharacterCreating.Disabled.ClassMask = 0

#
#    CharactersPerAccount
#        Description: Limit number of characters per account on all realms on this realmlist.
#        Important:   Number must be >= CharactersPerRealm
#        Default:     50

CharactersPerAccount = 50

#
#    CharactersPerRealm
#        Description: Limit number of characters per account on this realm.
#        Range:       1-10
#        Default:     10 - (Client limitation)

CharactersPerRealm = 10

#
#    HeroicCharactersPerRealm
#        Description: Limit number of heroic class characters per account on this realm.
#        Range:       1-10
#        Default:     1

HeroicCharactersPerRealm = 1

#
#    CharacterCreating.MinLevelForHeroicCharacter
#        Description: Limit creating heroic characters only for account with another
#                     character of specific level (ignored for GM accounts).
#        Default:     55 - (Enabled, Requires at least another level 55 character)
#                     0  - (Disabled)
#                     1  - (Enabled, Requires at least another level 1 character)

CharacterCreating.MinLevelForHeroicCharacter = 55

#
#    SkipCinematics
#        Description: Disable cinematic intro at first login after character creation.
#                     Prevents buggy intros in case of custom start location coordinates.
#        Default:     0 - (Show intro for each new character)
#                     1 - (Show intro only for first character of selected race)
#                     2 - (Disable intro for all classes)

SkipCinematics = 0

#
#    MaxPlayerLevel
#        Description: Maximum level that can be reached by players.
#        Important:   Levels beyond 100 are not recommended at all.
#        Range:       1-255
#        Default:     80

MaxPlayerLevel = 80

#
#    MinDualSpecLevel
#        Description: Level requirement for Dual Talent Specialization.
#        Default:     40

MinDualSpecLevel = 40

#
#    StartPlayerLevel
#        Description: Starting level for characters after creation.
#        Range:       1-MaxPlayerLevel
#        Default:     1

StartPlayerLevel = 1

#
#    StartHeroicPlayerLevel
#        Description: Staring level for heroic class characters after creation.
#        Range:       1-MaxPlayerLevel
#        Default:     55

StartHeroicPlayerLevel = 55

#
#    StartPlayerMoney
#        Description: Amount of money (in Copper) that a character has after creation.
#        Default:     0
#                     100 - (1 Silver)

StartPlayerMoney = 0

#
#    MaxHonorPoints
#        Description: Maximum honor points a character can have.
#        Default:     75000

MaxHonorPoints = 75000

#
#    StartHonorPoints
#        Description: Amount of honor points that characters have after creation.
#        Default:     0

StartHonorPoints = 0

#
#    MaxArenaPoints
#        Description: Maximum arena points a character can have.
#        Default:     10000

MaxArenaPoints = 10000

#
#    StartArenaPoints
#        Description: Amount of arena points that characters has after creation.
#        Default:     0

StartArenaPoints = 0

#
#    RecruitAFriend.MaxLevel
#        Description: Highest level up to which a character can benefit from the Recruit-A-Friend
#                     experience multiplier.
#        Default:     60

RecruitAFriend.MaxLevel = 60

#
#    RecruitAFriend.MaxDifference
#        Description: Highest level difference between linked Recruiter and Friend benefit from
#                     the Recruit-A-Friend experience multiplier.
#        Default:     4

RecruitAFriend.MaxDifference = 4

#
#    DisableWaterBreath
#        Description: Required security level for water breathing.
#        Default:     4  - (Disabled)
#                     0  - (Enabled, Everyone)
#                     1  - (Enabled, Mods/GMs/Admins)
#                     2  - (Enabled, GMs/Admins)
#                     3  - (Enabled, Admins)

DisableWaterBreath = 4

#
#    AllFlightPaths
#        Description: Character knows all flight paths (of both factions) after creation.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

AllFlightPaths = 0

#
#    InstantFlightPaths
#        Description: Flight paths will take players to their destination instantly instead
#                     of making them wait while flying.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

InstantFlightPaths = 0

#
#    AlwaysMaxSkillForLevel
#        Description: Players will automatically gain max skill level when logging in or leveling
#                     up.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

AlwaysMaxSkillForLevel = 0

#
#    ActivateWeather
#        Description: Activate the weather system.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

ActivateWeather = 1

#
#    CastUnstuck
#        Description: Allow casting the Unstuck spell using .start or unstuck button in client
#                     help options.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

CastUnstuck = 1

#
#    Instance.IgnoreLevel
#        Description: Ignore level requirement when entering instances.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Instance.IgnoreLevel = 0

#
#    Instance.IgnoreRaid
#        Description: Ignore raid group requirement when entering instances.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Instance.IgnoreRaid = 0

#
#    Instance.ResetTimeHour
#        Description: Hour of the day when the global instance reset occurs.
#        Range:       0-23
#        Default:     4 - (04:00 AM)

Instance.ResetTimeHour = 4

#
#    Instance.UnloadDelay
#        Description: Time (in milliseconds) before instance maps are unloaded from memory if no
#                     characters are inside.
#        Default:     1800000 - (Enabled, 30 minutes)
#                     0       - (Disabled, Instance maps are kept in memory until the instance
#                               resets)

Instance.UnloadDelay = 1800000

#
#    InstancesResetAnnounce
#        Description: Announce the reset of one instance to whole party.
#        Default:     false - (Disabled, don't show, blizzlike)
#                     true  - (Enabled, show)

InstancesResetAnnounce = false

#
#    Quests.EnableQuestTracker
#        Description: Store datas in the database about quest completion and abandonment to help finding out bugged quests.
#        Default:     0  - (Disabled)
#                     1  - (Enabled)

Quests.EnableQuestTracker = 0

#
#    Quests.LowLevelHideDiff
#        Description: Level difference between player and quest level at which quests are
#                     considered low-level and are not shown via exclamation mark (!) at quest
#                     givers.
#        Default:     4  - (Enabled, Hide quests that have 4 levels less than the character)
#                     -1 - (Disabled, Show all available quest marks)

Quests.LowLevelHideDiff = 4

#
#    Quests.HighLevelHideDiff
#        Description: Level difference between player and quest level at which quests are
#                     considered high-level and are not shown via exclamation mark (!) at quest
#                     givers.
#        Default:     7  - (Enabled, Hide quests that have 7 levels more than the character)
#                     -1 - (Disabled, Show all available quest marks)

Quests.HighLevelHideDiff = 7

#
#    Quests.IgnoreRaid
#        Description: Allow non-raid quests to be completed while in a raid group.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Quests.IgnoreRaid = 0

#
#    Quests.IgnoreAutoAccept
#        Description: Ignore auto accept flag. Clients will have to manually accept all quests.
#        Default:     0 - (Disabled, DB values determine if quest is marked auto accept or not.)
#                     1 - (Enabled, clients will not be told to automatically accept any quest.)

Quests.IgnoreAutoAccept = 0

#
#    Quests.IgnoreAutoComplete
#        Description: Ignore auto complete flag. Clients will have to manually complete all quests.
#        Default:     0 - (Disabled, DB values determine if quest is marked auto complete or not.)
#                     1 - (Enabled, clients will not be told to automatically complete any quest.)

Quests.IgnoreAutoComplete = 0

#
#    Guild.EventLogRecordsCount
#        Description: Number of log entries for guild events that are stored per guild. Old entries
#                     will be overwritten if the number of log entries exceed the configured value.
#                     High numbers prevent this behavior but may have performance impacts.
#        Default:     100

Guild.EventLogRecordsCount = 100

#
#    Guild.ResetHour
#        Description: Hour of the day when the daily cap resets occur.
#        Range:       0-23
#        Default:     6 - (06:00 AM)

Guild.ResetHour = 6

#
#    Guild.BankEventLogRecordsCount
#        Description: Number of log entries for guild bank events that are stored per guild. Old
#                     entries will be overwritten if the number of log entries exceed the
#                     configured value. High numbers prevent this behavior but may have performance
#                     impacts.
#        Default:     25 - (Minimum)

Guild.BankEventLogRecordsCount = 25

#
#    MaxPrimaryTradeSkill
#        Description: Maximum number of primary professions a character can learn.
#        Range:       0-11
#        Default:     2

MaxPrimaryTradeSkill = 2

#
#    MinPetitionSigns
#        Description: Number of required signatures on charters to create a guild.
#        Range:       0-9
#        Default:     9

MinPetitionSigns = 9

#
#    MaxGroupXPDistance
#        Description: Max distance to creature for group member to get experience at creature
#                     death.
#        Default:     74

MaxGroupXPDistance = 74

#
#    MaxRecruitAFriendBonusDistance
#        Description: Max distance between character and and group to gain the Recruit-A-Friend
#                     XP multiplier.
#        Default:     100

MaxRecruitAFriendBonusDistance = 100

#
#    MailDeliveryDelay
#        Description: Time (in seconds) mail delivery is delayed when sending items.
#        Default:     3600 - (1 hour)

MailDeliveryDelay = 3600

#
#    SkillChance.Prospecting
#        Description: Allow skill increase from prospecting.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

SkillChance.Prospecting = 0

#
#    SkillChance.Milling
#        Description: Allow skill increase from milling.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

SkillChance.Milling = 0

#
#    OffhandCheckAtSpellUnlearn
#        Description: Unlearning certain spells can change offhand weapon restrictions
#                     for equip slots.
#        Default:     1 - (Recheck offhand slot weapon at unlearning a spell)
#                     0 - (Recheck offhand slot weapon only at zone update)

OffhandCheckAtSpellUnlearn = 1

#
#    ClientCacheVersion
#        Description: Client cache version for client cache data reset. Use any value different
#                     from DB and not recently been used to trigger client side cache reset.
#        Default:     0 - (Use DB value from world DB version.cache_id field)

ClientCacheVersion = 0

#
#    Event.Announce
#        Description: Announce events.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Event.Announce = 0

#
#    BeepAtStart
#        Description: Beep when the world server finished starting.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

BeepAtStart = 1

#
#    Motd
#        Description: Message of the Day, displayed at login. Use '@' for a newline.
#        Example:     "Welcome to John's Server!@This server is proud to be powered by Trinity Core."
#        Default:     "Welcome to a Trinity Core server."

Motd = "Welcome to a Trinity Core server."

#
#    Server.LoginInfo
#        Description: Display core version (.server info) on login.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Server.LoginInfo = 0

#
#    Command.LookupMaxResults
#        Description: Number of results being displayed using a .lookup command.
#        Default:     0 - (Unlimited)

Command.LookupMaxResults = 0

#
#    AllowTickets
#        Description: Allow/disallow sending new tickets.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

AllowTickets = 1

#
#    DeletedCharacterTicketTrace
#        Description: Keep trace of tickets opened by deleted characters
#                     gm_ticket.playerGuid will be 0, old GUID and character name
#                     will be included in gm_ticket.comment
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

DeletedCharacterTicketTrace = 0

#
#     DungeonFinder.OptionsMask
#        Description: Dungeon and raid finder system.
#        Value is a bitmask consisting of:
#           LFG_OPTION_ENABLE_DUNGEON_FINDER = 1,     Enable the dungeon finder browser
#           LFG_OPTION_ENABLE_RAID_BROWSER   = 2,     Enable the raid browser
#        Default:     1

DungeonFinder.OptionsMask = 1

#
#   DBC.EnforceItemAttributes
#        Description: Disallow overriding item attributes stored in DBC files with values from the
#                     database.
#        Default:     1 - (Enabled, Enforce DBC values)
#                     0 - (Disabled, Use database values)

DBC.EnforceItemAttributes = 1

#
#   AccountInstancesPerHour
#        Description: Controls the max amount of different instances player can enter within hour.
#        Default:     5

AccountInstancesPerHour = 5

#
#   Account.PasswordChangeSecurity
#        Description: Controls how secure the password changes are.
#        Default:     0 - None (Old and new password)
#                     1 - Email (Email confirmation necessary)
#                     2 - RBAC (RBAC enable or disables email confirmation per group)

Account.PasswordChangeSecurity = 0

#
#   BirthdayTime
#        Description: Set to date of project's birth in UNIX time. By default the date when
#                     TrinityCore was started (Thu Oct 2, 2008)
#        Default:     1222964635
#
#

BirthdayTime = 1222964635

#
###################################################################################################

###################################################################################################
# UPDATE SETTINGS
#
#    Updates.EnableDatabases
#        Description: A mask that describes which databases shall be updated.
#
#        Following flags are available
#           DATABASE_LOGIN     = 1, // Auth database
#           DATABASE_CHARACTER = 2, // Character database
#           DATABASE_WORLD     = 4, // World database
#
#        Default:     7  - (All enabled)
#                     4  - (Enable world only)
#                     0  - (All disabled)

Updates.EnableDatabases = 7

#
#    Updates.AutoSetup
#        Description: Auto populate empty databases.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

Updates.AutoSetup   = 1

#
#    Updates.Redundancy
#        Description: Perform data redundancy checks through hashing
#                     to detect changes on sql updates and reapply it.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

Updates.Redundancy  = 1

#
#    Updates.ArchivedRedundancy
#        Description: Check hashes of archived updates (slows down startup).
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Updates.ArchivedRedundancy = 0

#
#    Updates.AllowRehash
#        Description: Inserts the current file hash in the database if it is left empty.
#                     Useful if you want to mark a file as applied but you don't know its hash.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

Updates.AllowRehash = 1

#
#    Updates.CleanDeadRefMaxCount
#        Description: Cleans dead/ orphaned references that occur if an update was removed or renamed and edited in one step.
#                     It only starts the clean up if the count of the missing updates is below or equal the Updates.CleanDeadRefMaxCount value.
#                     This way prevents erasing of the update history due to wrong source directory state (maybe wrong branch or bad revision).
#                     Disable this if you want to know if the database is in a possible "dirty state".
#        Default:     3 - (Enabled)
#                     0 - (Disabled)
#                    -1 - (Enabled - unlimited)

Updates.CleanDeadRefMaxCount = 3

#
###################################################################################################

###################################################################################################
# HOTSWAP SETTINGS
#
#    HotSwap.Enabled (Requires compilation with DYNAMIC_LINKING=1)
#        Description: Enables dynamic script hotswapping.
#                     Reloads scripts on changes.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

HotSwap.Enabled = 1

#
#    HotSwap.ScriptDir
#        Description: Directory containing the script shared libraries (.dll/.so).
#        Example:     "/usr/local/scripts"
#        Default:     "scripts"

HotSwap.ScriptDir = "scripts"

#    HotSwap.EnableReCompiler
#        Description: Enables the dynamic script recompiler.
#                     Watches your script source directories and recompiles the
#                     script modules on changes.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

HotSwap.EnableReCompiler = 1

#    HotSwap.EnableEarlyTermination
#        Description: Terminate the build of a module when an associated
#                     source file was changed meanwhile.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

HotSwap.EnableEarlyTermination = 1

#    HotSwap.EnableBuildFileRecreation
#        Description: Recreate build files when sources to a module
#                     were added or removed.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

HotSwap.EnableBuildFileRecreation = 1

#
#    HotSwap.EnableInstall
#        Description: Enables cmake install after automatic builds have finished
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

HotSwap.EnableInstall = 1

#
#    HotSwap.EnablePrefixCorrection
#        Description: Allows the core to automatic set the CMAKE_INSTALL_PREFIX
#                     to it's current location in the filesystem.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

HotSwap.EnablePrefixCorrection = 1

#    HotSwap.ReCompilerBuildType
#        Description: Defines the build type of the builds invoked by the recompiler.
#        Default:     "" - Built-in build type of the module is used.
#                     "Release" - Release builds only
#                     "Debug" - Debug builds only

HotSwap.ReCompilerBuildType = ""

#
###################################################################################################

###################################################################################################
# WARDEN SETTINGS
#
#    Warden.Enabled
#        Description: Enable Warden anticheat system.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Warden.Enabled = 0

#
#    Warden.NumMemChecks
#        Description: Number of Warden memory checks that are sent to the client each cycle.
#        Default:     3 - (Enabled)
#                     0 - (Disabled)

Warden.NumMemChecks = 3

#
#    Warden.NumOtherChecks
#        Description: Number of Warden checks other than memory checks that are added to request
#                     each checking cycle.
#        Default:     7 - (Enabled)
#                     0 - (Disabled)

Warden.NumOtherChecks = 7

#
#    Warden.ClientResponseDelay
#        Description: Time (in seconds) before client is getting disconnecting for not responding.
#        Default:     600 - (10 Minutes)
#                     0 - (Disabled, client won't be kicked)

Warden.ClientResponseDelay = 600

#
#    Warden.ClientCheckHoldOff
#        Description: Time (in seconds) to wait before sending the next check request to the client.
#                     A low number increases traffic and load on client and server side.
#        Default:     30 - (30 Seconds)
#                     0  - (Send check as soon as possible)

Warden.ClientCheckHoldOff = 30

#
#    Warden.ClientCheckFailAction
#        Description: Default action being taken if a client check failed. Actions can be
#                     overwritten for each single check via warden_action table in characters
#                     database.
#        Default:     0 - (Disabled, Logging only)
#                     1 - (Kick)
#                     2 - (Ban)

Warden.ClientCheckFailAction = 0

#
#    Warden.BanDuration
#        Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set
#                     to ban.
#        Default:     86400 - (24 hours)
#                     0     - (Permanent ban)

Warden.BanDuration = 86400

#
###################################################################################################

###################################################################################################
# PLAYER INTERACTION
#
#    AllowTwoSide.Interaction.Calendar
#        Description: Allow calendar invites between factions.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

AllowTwoSide.Interaction.Calendar = 0

#
#    AllowTwoSide.Interaction.Channel
#        Description: Allow channel chat between factions.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

AllowTwoSide.Interaction.Channel = 0

#
#    AllowTwoSide.Interaction.Group
#        Description: Allow group joining between factions.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

AllowTwoSide.Interaction.Group = 0

#
#    AllowTwoSide.Interaction.Guild
#        Description: Allow guild joining between factions.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

AllowTwoSide.Interaction.Guild = 0

#
#    AllowTwoSide.Interaction.Auction
#        Description: Allow auctions between factions.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

AllowTwoSide.Interaction.Auction = 0

#
#    AllowTwoSide.Trade
#        Description: Allow trading between factions.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

AllowTwoSide.Trade = 0

#
#    TalentsInspecting
#        Description: Allow/disallow inspecting other characters' talents.
#                     Doesn't affect game master accounts.
#                     2 - (Enabled for all characters)
#        Default:     1 - (Enabled for characters of the same faction)
#                     0 - (Talent inspecting is disabled)

TalentsInspecting = 1

#
###################################################################################################

###################################################################################################
# CREATURE SETTINGS
#
#    ThreatRadius
#        Description: Distance for creatures to evade after being pulled away from the combat
#                     starting point. If ThreatRadius is less than creature aggro radius then aggro
#                     radius will be used.
#        Default:     60

ThreatRadius = 60

#
#    Rate.Creature.Aggro
#        Description: Aggro radius percentage.
#        Default:     1   - (Enabled, 100%)
#                     1.5 - (Enabled, 150%)
#                     0   - (Disabled, 0%)

Rate.Creature.Aggro = 1

#
#    CreatureFamilyFleeAssistanceRadius
#        Description: Distance for fleeing creatures seeking assistance from other creatures.
#        Default:     30 - (Enabled)
#                     0  - (Disabled)

CreatureFamilyFleeAssistanceRadius = 30

#
#    CreatureFamilyAssistanceRadius
#        Description: Distance for creatures calling for assistance from other creatures without
#                     moving.
#        Default:     10 - (Enabled)
#                     0  - (Disabled)

CreatureFamilyAssistanceRadius = 10

#
#    CreatureFamilyAssistanceDelay
#        Description: Time (in milliseconds) before creature assistance call.
#        Default:     1500 - (1.5 Seconds)

CreatureFamilyAssistanceDelay = 1500

#
#    CreatureFamilyFleeDelay
#        Description: Time (in milliseconds) during which creature can flee if no assistance was
#                     found.
#        Default:     7000 (7 Seconds)

CreatureFamilyFleeDelay = 7000

#
#    WorldBossLevelDiff
#        Description: World boss level difference.
#        Default:     3

WorldBossLevelDiff = 3

#
#    Corpse.Decay.NORMAL
#    Corpse.Decay.RARE
#    Corpse.Decay.ELITE
#    Corpse.Decay.RAREELITE
#    Corpse.Decay.WORLDBOSS
#        Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
#        Default:     60   - (1 Minute, Corpse.Decay.NORMAL)
#                     300  - (5 Minutes, Corpse.Decay.RARE)
#                     300  - (5 Minutes, Corpse.Decay.ELITE)
#                     300  - (5 Minutes, Corpse.Decay.RAREELITE)
#                     3600 - (1 Hour, Corpse.Decay.WORLDBOSS)

Corpse.Decay.NORMAL    = 60
Corpse.Decay.RARE      = 300
Corpse.Decay.ELITE     = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600

#
#    Rate.Corpse.Decay.Looted
#        Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
#                     after they have been looted.
#         Default:    0.5

Rate.Corpse.Decay.Looted = 0.5

#
#    Rate.Creature.Normal.Damage
#    Rate.Creature.Elite.Elite.Damage
#    Rate.Creature.Elite.RARE.Damage
#    Rate.Creature.Elite.RAREELITE.Damage
#    Rate.Creature.Elite.WORLDBOSS.Damage
#        Description: Mulitplier for creature melee damage.
#        Default:     1 - (Rate.Creature.Normal.Damage)
#                     1 - (Rate.Creature.Elite.Elite.Damage)
#                     1 - (Rate.Creature.Elite.RARE.Damage)
#                     1 - (Rate.Creature.Elite.RAREELITE.Damage)
#                     1 - (Rate.Creature.Elite.WORLDBOSS.Damage)
#

Rate.Creature.Normal.Damage          = 1
Rate.Creature.Elite.Elite.Damage     = 1
Rate.Creature.Elite.RARE.Damage      = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1

#
#    Rate.Creature.Normal.SpellDamage
#    Rate.Creature.Elite.Elite.SpellDamage
#    Rate.Creature.Elite.RARE.SpellDamage
#    Rate.Creature.Elite.RAREELITE.SpellDamage
#    Rate.Creature.Elite.WORLDBOSS.SpellDamage
#        Description: Mulitplier for creature spell damage.
#        Default:     1 - (Rate.Creature.Normal.SpellDamage)
#                     1 - (Rate.Creature.Elite.Elite.SpellDamage)
#                     1 - (Rate.Creature.Elite.RARE.SpellDamage)
#                     1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)
#                     1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)

Rate.Creature.Normal.SpellDamage          = 1
Rate.Creature.Elite.Elite.SpellDamage     = 1
Rate.Creature.Elite.RARE.SpellDamage      = 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1

#
#    Rate.Creature.Normal.HP
#    Rate.Creature.Elite.Elite.HP
#    Rate.Creature.Elite.RARE.HP
#    Rate.Creature.Elite.RAREELITE.HP
#    Rate.Creature.Elite.WORLDBOSS.HP
#        Description: Mulitplier for creature health.
#        Default:     1 - (Rate.Creature.Normal.HP)
#                     1 - (Rate.Creature.Elite.Elite.HP)
#                     1 - (Rate.Creature.Elite.RARE.HP)
#                     1 - (Rate.Creature.Elite.RAREELITE.HP)
#                     1 - (Rate.Creature.Elite.WORLDBOSS.HP)

Rate.Creature.Normal.HP          = 1
Rate.Creature.Elite.Elite.HP     = 1
Rate.Creature.Elite.RARE.HP      = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1

#
#    Creature.PickPocketRefillDelay
#        Description: Time in seconds that the server will wait before refilling the pickpocket loot
#                     for a creature
#        Default:     600

Creature.PickPocketRefillDelay = 600

#
#    ListenRange.Say
#        Description: Distance in which players can read say messages from creatures or
#                     gameobjects.
#        Default:     40

ListenRange.Say = 40

#
#    ListenRange.TextEmote
#        Description: Distance in which players can read emotes from creatures or gameobjects.
#        Default:     40

ListenRange.TextEmote = 40

#
#    ListenRange.Yell
#        Description: Distance in which players can read yell messages from creatures or
#                     gameobjects.
#        Default:     300

ListenRange.Yell = 300

#
#    Creature.MovingStopTimeForPlayer
#        Description: Time (in milliseconds) during which creature will not move after
#                     interaction with player.
#        Default: 180000

Creature.MovingStopTimeForPlayer = 180000

#
###################################################################################################

###################################################################################################
# CHAT SETTINGS
#
#    ChatFakeMessagePreventing
#        Description: Chat protection from creating fake messages using a lot spaces or other
#                     invisible symbols. Not applied to the addon language, but may break old
#                     addons that use normal languages for sending data to other clients.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

ChatFakeMessagePreventing = 0

#
#    ChatStrictLinkChecking.Severity
#        Description: Check chat messages for ingame links to spells, items, quests, etc.
#        Default:     0 - (Disabled)
#                     1 - (Enabled, Check if only valid pipe commands are used, Prevents posting
#                         pictures.)
#                     2 - (Enabled, Verify that pipe commands are used in a correct order)
#                     3 - (Check if color, entry and name don't contradict each other. For this to
#                         work correctly, please assure that you have extracted locale DBCs of
#                         every language specific client playing on this server)

ChatStrictLinkChecking.Severity = 0

#
#    ChatStrictLinkChecking.Kick
#        Description: Defines what should be done if a message is considered to contain invalid
#                     pipe commands.
#        Default:     0 - (Silently ignore message)
#                     1 - (Disconnect players who sent malformed messages)

ChatStrictLinkChecking.Kick = 0

#
#    ChatFlood.MessageCount
#        Description: Chat flood protection, number of messages before player gets muted.
#        Default:     10 - (Enabled)
#                     0  - (Disabled)

ChatFlood.MessageCount = 10

#
#    ChatFlood.MessageDelay
#        Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.
#        Default:     1

ChatFlood.MessageDelay = 1

#
#    ChatFlood.MuteTime
#        Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.
#        Default:     10

ChatFlood.MuteTime = 10

#
#    Channel.RestrictedLfg
#        Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
#        Default:     1 - (Enabled, Allow join to channel only if registered in LFG)
#                     0 - (Disabled, Allow join to channel in any time)

Channel.RestrictedLfg = 1

#
#    ChatLevelReq.Channel
#        Description: Level requirement for characters to be able to write in chat channels.
#        Default:     1

ChatLevelReq.Channel = 1

#
#    ChatLevelReq.Whisper
#        Description: Level requirement for characters to be able to whisper other characters.
#        Default:     1

ChatLevelReq.Whisper = 1

#
#    ChatLevelReq.Say
#        Description: Level requirement for characters to be able to use say/yell/emote.
#        Default:     1

ChatLevelReq.Say = 1

#
#    PreserveCustomChannels
#        Description: Store custom chat channel settings like password, automatic ownership handout
#                     or ban list in the database. Needs to be enabled to save custom
#                     world/trade/etc. channels that have automatic ownership handout disabled.
#                     (.channel set ownership $channel off)
#        Default:     0 - (Disabled, Blizzlike, Channel settings are lost if last person left)
#                     1 - (Enabled)

PreserveCustomChannels = 1

#
#    PreserveCustomChannelDuration
#        Description: Time (in days) that needs to pass before the customs chat channels get
#                     cleaned up from the database. Only channels with ownership handout enabled
#                     (default behavior) will be cleaned.
#        Default:     14 - (Enabled, Clean channels that haven't been used for 14 days)
#                     0  - (Disabled, Infinite channel storage)

PreserveCustomChannelDuration = 14

#
###################################################################################################

###################################################################################################
# GAME MASTER SETTINGS
#
#    GM.LoginState
#        Description: GM mode at login.
#        Default:     2 - (Last save state)
#                     0 - (Disable)
#                     1 - (Enable)

GM.LoginState = 2

#
#    GM.Visible
#        Description: GM visibility at login.
#        Default:     2 - (Last save state)
#                     0 - (Invisible)
#                     1 - (Visible)

GM.Visible = 2

#
#    GM.Chat
#        Description: GM chat mode at login.
#        Default:     2 - (Last save state)
#                     0 - (Disable)
#                     1 - (Enable)

GM.Chat = 2

#
#    GM.WhisperingTo
#        Description: Is GM accepting whispers from player by default or not.
#        Default:     2 - (Last save state)
#                     0 - (Disable)
#                     1 - (Enable)

GM.WhisperingTo = 2

#
# GM.FreezeAuraDuration
#       Description: Allows to set a default duration to the Freeze Aura
#                    applied on players when using the .freeze command
#       Default:     0 - (Original aura duration. Lasts until the .unfreeze command is used)
#                    N - (Aura duration if unspecified in .freeze command, in seconds)

GM.FreezeAuraDuration = 0

#
#    GM.InGMList.Level
#        Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).
#        Default:     3 - (Anyone)
#                     0 - (Only players)
#                     1 - (Only moderators)
#                     2 - (Only gamemasters)

GM.InGMList.Level = 3

#
#    GM.InWhoList.Level
#        Description: Max GM level showed in who list (if visible).
#        Default:     3 - (Anyone)
#                     0 - (Only players)
#                     1 - (Only moderators)
#                     2 - (Only gamemasters)

GM.InWhoList.Level = 3

#
#    GM.StartLevel
#        Description: GM character starting level.
#        Default:     1

GM.StartLevel = 1

#
#    GM.AllowInvite
#        Description: Allow players to invite GM characters.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

GM.AllowInvite = 0

#
#    GM.LowerSecurity
#        Description: Allow lower security levels to use commands on higher security level
#                     characters.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

GM.LowerSecurity = 0

#
#    GM.TicketSystem.ChanceOfGMSurvey
#        Description: Chance of sending a GM survey after ticket completion.
#        Default:     50 - (Enabled)
#                     0  - (Disabled)

GM.TicketSystem.ChanceOfGMSurvey = 50

#
#    GM.ForceShutdownThreshold
#        Description: Minimum shutdown time in seconds before 'force' is required if other players are connected.
#        Default:     30

GM.ForceShutdownThreshold = 30

#
###################################################################################################

###################################################################################################
# VISIBILITY AND DISTANCES
#
#    Visibility.GroupMode
#        Description: Group visibility modes. Defines which groups can aways detect invisible
#                     characters of the same raid, group or faction.
#        Default:     1 - (Raid)
#                     0 - (Party)
#                     2 - (Faction)

Visibility.GroupMode = 1

#
#    Visibility.Distance.Continents
#    Visibility.Distance.Instances
#    Visibility.Distance.BGArenas
#        Description: Visibility distance to see other players or gameobjects.
#                     Visibility on continents on retail ~90 yards. In BG/Arenas ~533.
#                     For instances default ~170.
#                     Max limited by grid size: 533.33333
#                     Min limit is max aggro radius (45) * Rate.Creature.Aggro
#        Default:     90  - (Visibility.Distance.Continents)
#                     170 - (Visibility.Distance.Instances)
#                     533 - (Visibility.Distance.BGArenas)

Visibility.Distance.Continents = 90
Visibility.Distance.Instances = 170
Visibility.Distance.BGArenas = 533

#
#    Visibility.Notify.Period.OnContinents
#    Visibility.Notify.Period.InInstances
#    Visibility.Notify.Period.InBGArenas
#        Description: Time (in milliseconds) for visibility update period. Lower values may have
#                     performance impact.
#        Default:     1000 - (Visibility.Notify.Period.OnContinents)
#                     1000 - (Visibility.Notify.Period.InInstances)
#                     1000 - (Visibility.Notify.Period.InBGArenas)

Visibility.Notify.Period.OnContinents = 1000
Visibility.Notify.Period.InInstances  = 1000
Visibility.Notify.Period.InBGArenas   = 1000

#
###################################################################################################

###################################################################################################
# SERVER RATES
#
#    Rate.Health
#    Rate.Mana
#    Rate.Rage.Income
#    Rate.Rage.Loss
#    Rate.RunicPower.Income
#    Rate.RunicPower.Loss
#    Rate.Focus
#    Rate.Energy
#    Rate.Loyalty
#        Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus
#                     energy and loyalty increase or decrease.
#        Default:     1 - (Rate.Health)
#                     1 - (Rate.Mana)
#                     1 - (Rate.Rage.Income)
#                     1 - (Rate.Rage.Loss)
#                     1 - (Rate.RunicPower.Income)
#                     1 - (Rate.RunicPower.Loss)
#                     1 - (Rate.Focus)
#                     1 - (Rate.Energy)
#                     1 - (Rate.Loyalty)

Rate.Health            = 1
Rate.Mana              = 1
Rate.Rage.Income       = 1
Rate.Rage.Loss         = 1
Rate.RunicPower.Income = 1
Rate.RunicPower.Loss   = 1
Rate.Focus             = 1
Rate.Energy            = 1
Rate.Loyalty           = 1

#
#    Rate.Skill.Discovery
#        Description: Multiplier for skill discovery.
#        Default:     1

Rate.Skill.Discovery = 1

#
#    Rate.Drop.Item.Poor
#    Rate.Drop.Item.Normal
#    Rate.Drop.Item.Uncommon
#    Rate.Drop.Item.Rare
#    Rate.Drop.Item.Epic
#    Rate.Drop.Item.Legendary
#    Rate.Drop.Item.Artifact
#    Rate.Drop.Item.Referenced
#    Rate.Drop.Money
#        Description: Drop rates for money and items based on quality.
#        Default:     1 - (Rate.Drop.Item.Poor)
#                     1 - (Rate.Drop.Item.Normal)
#                     1 - (Rate.Drop.Item.Uncommon)
#                     1 - (Rate.Drop.Item.Rare)
#                     1 - (Rate.Drop.Item.Epic)
#                     1 - (Rate.Drop.Item.Legendary)
#                     1 - (Rate.Drop.Item.Artifact)
#                     1 - (Rate.Drop.Item.Referenced)
#                     1 - (Rate.Drop.Money)

Rate.Drop.Item.Poor             = 1
Rate.Drop.Item.Normal           = 1
Rate.Drop.Item.Uncommon         = 1
Rate.Drop.Item.Rare             = 1
Rate.Drop.Item.Epic             = 1
Rate.Drop.Item.Legendary        = 1
Rate.Drop.Item.Artifact         = 1
Rate.Drop.Item.Referenced       = 1
Rate.Drop.Money                 = 1

#
#    Rate.Drop.Item.ReferencedAmount
#        Description: Multiplier for referenced loot amount.
#        Default:     1

Rate.Drop.Item.ReferencedAmount = 1

#
#    Rate.XP.Kill
#    Rate.XP.Quest
#    Rate.XP.Explore
#        Description: Experience rates.
#        Default:     1 - (Rate.XP.Kill, affects only kills outside of Battlegrounds)
#                     1 - (Rate.XP.Quest)
#                     1 - (Rate.XP.Explore)

Rate.XP.Kill    = 1
Rate.XP.Quest   = 1
Rate.XP.Explore = 1

#
#    Rate.XP.BattlegroundKill
#        Description: Experience rate for honorable kills in battlegrounds,
#                     it works when Battleground.GiveXPForKills = 1
#        Default:     1

Rate.XP.BattlegroundKill = 1

#
#    Rate.Quest.Money.Reward
#    Rate.Quest.Money.Max.Level.Reward
#        Description: Multiplier for money quest rewards. Can not be below 0.
#        Default:     1

Rate.Quest.Money.Reward = 1
Rate.Quest.Money.Max.Level.Reward = 1

#
#    Rate.RepairCost
#        Description: Repair cost rate.
#        Default:     1

Rate.RepairCost = 1

#
#    Rate.Rest.InGame
#    Rate.Rest.Offline.InTavernOrCity
#    Rate.Rest.Offline.InWilderness
#        Description: Resting points grow rates.
#        Default:     1 - (Rate.Rest.InGame)
#                     1 - (Rate.Rest.Offline.InTavernOrCity)
#                     1 - (Rate.Rest.Offline.InWilderness)

Rate.Rest.InGame                 = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness   = 1

#
#    Rate.Damage.Fall
#        Description: Damage after fall rate.
#        Default:     1

Rate.Damage.Fall = 1

#
#    Rate.Auction.Time
#    Rate.Auction.Deposit
#    Rate.Auction.Cut
#        Description: Auction rates (auction time, deposit get at auction start,
#                     auction cut from price at auction end).
#        Default:     1 - (Rate.Auction.Time)
#                     1 - (Rate.Auction.Deposit)
#                     1 - (Rate.Auction.Cut)

Rate.Auction.Time    = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut     = 1

#
#    Rate.Honor
#        Description: Honor gain rate.
#        Default:     1

Rate.Honor = 1

#
#    Rate.ArenaPoints
#        Description: Arena points gain rate.
#        Default:     1

Rate.ArenaPoints = 1

#
#    Rate.Talent
#        Description: Talent point rate.
#        Default:     1

Rate.Talent = 1

#
#    Rate.Reputation.Gain
#        Description: Reputation gain rate.
#        Default:     1

Rate.Reputation.Gain = 1

#
#    Rate.Reputation.LowLevel.Kill
#        Description: Reputation gain from killing low level (grey) creatures.
#        Default:     1

Rate.Reputation.LowLevel.Kill = 1

#
#    Rate.Reputation.LowLevel.Quest
#        Description: Reputation gain rate.
#        Default:     1

Rate.Reputation.LowLevel.Quest = 1

#
#    Rate.Reputation.RecruitAFriendBonus
#        Description: Reputation bonus rate for recruit-a-friend.
#        Default:     0.1

Rate.Reputation.RecruitAFriendBonus = 0.1

#
#    Rate.MoveSpeed
#        Description: Movement speed rate.
#        Default:     1

Rate.MoveSpeed = 1

#
#    Rate.InstanceResetTime
#        Description: Multiplier for the rate between global raid/heroic instance resets
#                     (dbc value). Higher value increases the time between resets,
#                     lower value lowers the time, you need clean instance_reset in
#                     characters db in order to let new values work.
#        Default:     1

Rate.InstanceResetTime = 1

#
#    SkillGain.Crafting
#    SkillGain.Defense
#    SkillGain.Gathering
#    SkillGain.Weapon
#        Description: Crafting/defense/gathering/weapon skills gain rate.
#        Default:     1 - (SkillGain.Crafting)
#                     1 - (SkillGain.Defense)
#                     1 - (SkillGain.Gathering)
#                     1 - (SkillGain.Weapon)

SkillGain.Crafting  = 1
SkillGain.Defense   = 1
SkillGain.Gathering = 1
SkillGain.Weapon    = 1

#
#    SkillChance.Orange
#    SkillChance.Yellow
#    SkillChance.Green
#    SkillChance.Grey
#        Description: Chance to increase skill based on recipe color.
#        Default:     100 - (SkillChance.Orange)
#                     75  - (SkillChance.Yellow)
#                     25  - (SkillChance.Green)
#                     0   - (SkillChance.Grey)

SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green  = 25
SkillChance.Grey   = 0

#
#    SkillChance.MiningSteps
#    SkillChance.SkinningSteps
#        Description: Skinning and Mining chance decreases with skill level.
#        Default:     0  - (Disabled)
#                     75 - (In 2 times each 75 skill points)

SkillChance.MiningSteps   = 0
SkillChance.SkinningSteps = 0

#
#    DurabilityLoss.InPvP
#        Description: Durability loss on death during PvP.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

DurabilityLoss.InPvP = 0

#
#    DurabilityLoss.OnDeath
#        Description: Durability loss percentage on death.
#        Default:     10

DurabilityLoss.OnDeath = 10

#
#    DurabilityLossChance.Damage
#        Description: Chance to lose durability on one equipped item from damage.
#        Default:     0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)

DurabilityLossChance.Damage = 0.5

#
#    DurabilityLossChance.Absorb
#        Description: Chance to lose durability on one equipped armor item when absorbing damage.
#        Default:     0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose
#                           durability)

DurabilityLossChance.Absorb = 0.5

#
#    DurabilityLossChance.Parry
#        Description: Chance to lose durability on main weapon when parrying attacks.
#        Default:     0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose
#                            durability)

DurabilityLossChance.Parry = 0.05

#
#    DurabilityLossChance.Block
#        Description: Chance to lose durability on shield when blocking attacks.
#        Default:     0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose
#                            durability)

DurabilityLossChance.Block = 0.05

#
#    Death.SicknessLevel
#        Description: Starting level for resurrection sickness.
#        Example:     11 - (Level 1-10 characters will not be affected,
#                           Level 11-19 characters will be affected for 1 minute,
#                           Level 20-MaxPlayerLevel characters will be affected for 10 minutes)
#         Default:    11               - (Enabled, See Example)
#                     MaxPlayerLevel+1 - (Disabled)
#                     -10              - (Enabled, Level 1+ characters have 10 minute duration)

Death.SicknessLevel = 11

#
#    Death.CorpseReclaimDelay.PvP
#    Death.CorpseReclaimDelay.PvE
#        Description: Increase corpse reclaim delay at PvP/PvE deaths.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 0

#
#    Death.Bones.World
#    Death.Bones.BattlegroundOrArena
#        Description: Create bones instead of corpses at resurrection in normal zones, instances,
#                     battleground or arenas.
#        Default:     1 - (Enabled, Death.Bones.World)
#                     1 - (Enabled, Death.Bones.BattlegroundOrArena)
#                     0 - (Disabled)

Death.Bones.World               = 1
Death.Bones.BattlegroundOrArena = 1

#
#    Die.Command.Mode
#        Description: Do not trigger things like loot from .die command.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

Die.Command.Mode = 1

#
###################################################################################################

###################################################################################################
# STATS LIMITS
#
#    Stats.Limits.Enable
#        Description: Enable or disable stats system.
#        Default:     0 - Disabled

Stats.Limits.Enable = 0

#
#    Stats.Limit.[STAT]
#        Description: Set percentage limit for dodge, parry, block and crit rating.
#        Default:     95.0 (95%)

Stats.Limits.Dodge = 95.0
Stats.Limits.Parry = 95.0
Stats.Limits.Block = 95.0
Stats.Limits.Crit  = 95.0

#
###################################################################################################

###################################################################################################
# AUTO BROADCAST
#
#    AutoBroadcast.On
#        Description: Enable auto broadcast.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

AutoBroadcast.On = 0

#
#    AutoBroadcast.Center
#        Description: Auto broadcasting display method.
#        Default:     0 - (Announce)
#                     1 - (Notify)
#                     2 - (Both)

AutoBroadcast.Center = 0

#
#    AutoBroadcast.Timer
#        Description: Timer (in milliseconds) for auto broadcasts.
#        Default:     600000 - (10 minutes)

AutoBroadcast.Timer = 600000

#
###################################################################################################

###################################################################################################
# BATTLEGROUND CONFIG
#
#    Battleground.CastDeserter
#        Description: Cast Deserter spell at players who leave battlegrounds in progress.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

Battleground.CastDeserter = 1

#
#    Battleground.QueueAnnouncer.Enable
#        Description: Announce battleground queue status to chat.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Battleground.QueueAnnouncer.Enable = 0

#
#    Battleground.QueueAnnouncer.PlayerOnly
#        Description: Battleground queue announcement type.
#        Default:     0 - (System message, Anyone can see it)
#                     1 - (Private, Only queued players can see it)

Battleground.QueueAnnouncer.PlayerOnly = 0

#
#    Battleground.StoreStatistics.Enable
#        Description: Store Battleground scores in the database.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Battleground.StoreStatistics.Enable = 0

#
#    Battleground.TrackDeserters.Enable
#        Description: Track deserters of Battlegrounds.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Battleground.TrackDeserters.Enable = 0

#
#    Battleground.InvitationType
#        Description: Set Battleground invitation type.
#        Default:     0 - (Normal, Invite as much players to battlegrounds as queued,
#                          Don't bother with balance)
#                     1 - (Experimental, Don't allow to invite much more players
#                          of one faction)
#                     2 - (Experimental, Try to have even teams)

Battleground.InvitationType = 0

#
#    Battleground.PrematureFinishTimer
#        Description: Time (in milliseconds) before battleground will end prematurely if there are
#                     not enough players on one team. (Values defined in battleground template)
#        Default:     300000 - (Enabled, 5 minutes)
#                     0      - (Disabled, Not recommended)

Battleground.PrematureFinishTimer = 300000

#
#    Battleground.PremadeGroupWaitForMatch
#        Description: Time (in milliseconds) a pre-made group has to wait for matching group of the
#                     other faction.
#        Default:     1800000 - (Enabled, 30 minutes)
#                     0       - (Disabled, Not recommended)

Battleground.PremadeGroupWaitForMatch = 1800000

#
#    Battleground.GiveXPForKills
#        Description: Give experience for honorable kills in battlegrounds,
#                     the rate can be changed in the Rate.XP.BattlegroundKill setting.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Battleground.GiveXPForKills = 0

#
#    Battleground.Random.ResetHour
#        Description: Hour of the day when the global instance resets occur.
#        Range:       0-23
#        Default:     6 - (06:00 AM)

Battleground.Random.ResetHour = 6

#
#     Battleground.RewardWinnerHonorFirst
#     Battleground.RewardWinnerArenaFirst
#     Battleground.RewardWinnerHonorLast
#     Battleground.RewardWinnerArenaLast
#     Battleground.RewardLoserHonorFirst
#     Battleground.RewardLoserHonorLast
#        Description: Random Battlegrounds / call to the arms rewards.
#        Default:     30 - Battleground.RewardWinnerHonorFirst
#                     25 - Battleground.RewardWinnerArenaFirst
#                     15 - Battleground.RewardWinnerHonorLast
#                     0  - Battleground.RewardWinnerArenaLast
#                     5  - Battleground.RewardLoserHonorFirst
#                     5  - Battleground.RewardLoserHonorLast
#

Battleground.RewardWinnerHonorFirst = 30
Battleground.RewardWinnerArenaFirst = 25
Battleground.RewardWinnerHonorLast  = 15
Battleground.RewardWinnerArenaLast  = 0
Battleground.RewardLoserHonorFirst  = 5
Battleground.RewardLoserHonorLast   = 5

#
###################################################################################################

###################################################################################################
# BATTLEFIELD CONFIG
#
#     Wintergrasp.Enable
#         Description: Enable the Wintergrasp battlefield.
#         Default:     0 - (Disabled)
#                      1 - (Enabled, Experimental as in incomplete, bugged and with crashes)

Wintergrasp.Enable = 0

#
#     Wintergrasp.PlayerMax
#         Description: Maximum number of players allowed in Wintergrasp.
#         Default:     100

Wintergrasp.PlayerMax = 100

#
#     Wintergrasp.PlayerMin
#         Description: Minimum number of players required for Wintergrasp.
#         Default:     0

Wintergrasp.PlayerMin = 0

#
#     Wintergrasp.PlayerMinLvl
#         Description: Required character level for the Wintergrasp battle.
#         Default:     77

Wintergrasp.PlayerMinLvl = 77

#
#     Wintergrasp.BattleTimer
#         Description: Time (in minutes) for the Wintergrasp battle to last.
#         Default:     30

Wintergrasp.BattleTimer = 30

#
#     Wintergrasp.NoBattleTimer
#         Description: Time (in minutes) between Wintergrasp battles.
#         Default:     150

Wintergrasp.NoBattleTimer = 150

#
#     Wintergrasp.CrashRestartTimer
#         Description: Time (in minutes) to delay the restart of Wintergrasp if the world server
#                      crashed during a running battle.
#         Default:     10

Wintergrasp.CrashRestartTimer = 10

#
###################################################################################################

###################################################################################################
# ARENA CONFIG
#
#    Arena.MaxRatingDifference
#        Description: Maximum rating difference between two teams in rated matches.
#        Default:     150 - (Enabled)
#                     0   - (Disabled)

Arena.MaxRatingDifference = 150

#
#    Arena.RatingDiscardTimer
#        Description: Time (in milliseconds) after which rating differences are ignored when
#                     setting up matches.
#        Default:     600000 - (Enabled, 10 minutes)
#                     0      - (Disabled)

Arena.RatingDiscardTimer = 600000

#
#    Arena.RatedUpdateTimer
#        Description: Time (in milliseconds) between checks for matchups in rated arena.
#        Default:     5000 - (5 seconds)

Arena.RatedUpdateTimer = 5000

#
#    Arena.AutoDistributePoints
#        Description: Automatically distribute arena points.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Arena.AutoDistributePoints = 0

#
#    Arena.AutoDistributeInterval
#        Description: Time (in days) how often arena points should be distributed if automatic
#                     distribution is enabled.
#        Default:     7 - (Weekly)

Arena.AutoDistributeInterval = 7

#
#    Arena.QueueAnnouncer.Enable
#        Description: Announce arena queue status to chat.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Arena.QueueAnnouncer.Enable = 0

#
#    Arena.ArenaSeason.ID
#        Description: Current arena season id shown in clients.
#        Default:     8

Arena.ArenaSeason.ID = 8

#
#    Arena.ArenaSeason.InProgress
#        Description: State of current arena season.
#        Default:     1 - (Active)
#                     0 - (Finished)

Arena.ArenaSeason.InProgress = 1

#
#    Arena.ArenaStartRating
#        Description: Start rating for new arena teams.
#        Default:     0

Arena.ArenaStartRating = 0

#
#    Arena.ArenaStartPersonalRating
#        Description: Start personal rating when joining a team.
#        Default:     0

Arena.ArenaStartPersonalRating = 0

#
#    Arena.ArenaStartMatchmakerRating
#        Description: Start matchmaker rating for players.
#        Default:     1500

Arena.ArenaStartMatchmakerRating = 1500

#
#    Arena.ArenaWinRatingModifier1
#        Description: Modifier of rating addition when winner team rating is less than 1300
#                     be aware that from 1000 to 1300 it gradually decreases automatically down to the half of it
#                     (increasing this value will give more rating)
#        Default:     48

Arena.ArenaWinRatingModifier1 = 48

#
#    Arena.ArenaWinRatingModifier2
#        Description: Modifier of rating addition when winner team rating is equal or more than 1300
#                     (increasing this value will give more rating)
#        Default:     24

Arena.ArenaWinRatingModifier2 = 24


#
#    Arena.ArenaLoseRatingModifier
#        Description: Modifier of rating subtraction for loser team
#                     (increasing this value will subtract more rating)
#        Default:     24

Arena.ArenaLoseRatingModifier = 24

#
#    Arena.ArenaMatchmakerRatingModifier
#        Description: Modifier of matchmaker rating
#        Default:     24

Arena.ArenaMatchmakerRatingModifier = 24

#
#    ArenaLog.ExtendedInfo
#        Description: Include extended info to ArenaLogFile for each player after rated arena
#                     matches (guid, name, team, IP, healing/damage done, killing blows).
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

ArenaLog.ExtendedInfo = 0

#
###################################################################################################

###################################################################################################
# NETWORK CONFIG
#
#    Network.Threads
#        Description: Number of threads for network.
#         Default:    1 - (Recommended 1 thread per 1000 connections)

Network.Threads = 1

#
#    Network.OutKBuff
#        Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF
#                     socket option, TCP manual).
#        Default:     -1 - (Use system default setting)

Network.OutKBuff = -1

#
#    Network.OutUBuff
#        Description: Amount of memory (in bytes) reserved in the user space per connection for
#                     output buffering.
#         Default:    65536

Network.OutUBuff = 65536

#
#    Network.TcpNoDelay:
#        Description: TCP Nagle algorithm setting.
#         Default:    0 - (Enabled, Less traffic, More latency)
#                     1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)

Network.TcpNodelay = 1

#
###################################################################################################

###################################################################################################
# CONSOLE AND REMOTE ACCESS
#
#    Console.Enable
#        Description: Enable console.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)

Console.Enable = 1

#
#    Ra.Enable
#        Description: Enable remote console (telnet).
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Ra.Enable = 0

#
#    Ra.IP
#        Description: Bind remote access to IP/hostname.
#        Default:     "0.0.0.0" - (Bind to all IPs on the system)

Ra.IP = "0.0.0.0"

#
#    Ra.Port
#        Description: TCP port to reach the remote console.
#        Default:     3443

Ra.Port = 3443

#
#    Ra.MinLevel
#        Description: Required security level to use the remote console.
#        Default:     3

Ra.MinLevel = 3

#
#    SOAP.Enable
#        Description: Enable soap service.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

SOAP.Enabled = 0

#
#    SOAP.IP
#        Description: Bind SOAP service to IP/hostname.
#        Default:     "127.0.0.1" - (Bind to localhost)

SOAP.IP = "127.0.0.1"

#
#    SOAP.Port
#        Description: TCP port to reach the SOAP service.
#        Default:     7878

SOAP.Port = 7878

#
###################################################################################################

###################################################################################################
# CHARACTER DELETE OPTIONS
#
#    CharDelete.Method
#        Description: Character deletion behavior.
#        Default:     0 - (Completely remove character from the database)
#                     1 - (Unlink the character from account and free up the name, Appears as
#                         deleted ingame)

CharDelete.Method = 0

#
#    CharDelete.MinLevel
#        Description: Required level to use the unlinking method if enabled for non-heroic classes.
#        Default:     0  - (Same method for every level)
#                     1+ - (Only characters with the specified level will use the unlinking method)

CharDelete.MinLevel = 0

#
#    CharDelete.Heroic.MinLevel
#        Description: Required level to use the unlinking method if enabled for heroic classes.
#        Default:     0  - (Same method for every level)
#                     1+ - (Only characters with the specified level will use the unlinking method)

CharDelete.Heroic.MinLevel = 0

#
#    CharDelete.KeepDays
#        Description: Time (in days) before unlinked characters will be removed from the database.
#        Default:     30 - (Enabled)
#                     0  - (Disabled, Don't delete any characters)

CharDelete.KeepDays = 30

#
###################################################################################################

###################################################################################################
# CUSTOM SERVER OPTIONS
#
#     AllowTrackBothResources
#        Description: Allows players to track herbs and minerals at the same time (if they have the skills)
#        Default:     0 - (Do not allow)
#                     1 - (Allow)
#
#        Note:        The following are client limitations and cannot be coded for:
#                     * The minimap tracking icon will display whichever skill is activated second.
#                     * The minimap tracking list will only show a check mark next to the last skill activated (sometimes this
#                       bugs out and doesn't switch the check mark. It has no effect on the actual tracking though).
#                     * The minimap dots are yellow for both resources.

AllowTrackBothResources = 0

#
#    PlayerStart.AllReputation
#        Description: Players will start with most of the high level reputations that are needed
#                     for items, mounts etc.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

PlayerStart.AllReputation = 0

#
#    PlayerStart.AllSpells
#        Description: If enabled, players will start with all their class spells (not talents).
#                     You must populate playercreateinfo_spell_custom table with the spells you
#                     want, or this will not work! The table has data for all classes / races up
#                     to WoTLK expansion.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

PlayerStart.AllSpells = 0

#
#    PlayerStart.MapsExplored
#        Description: Characters start with all maps explored.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

PlayerStart.MapsExplored = 0

#
#    HonorPointsAfterDuel
#        Description: Amount of honor points the duel winner will get after a duel.
#        Default:     0  - (Disabled)
#                     1+ - (Enabled)

HonorPointsAfterDuel = 0

#
#    ResetDuelCooldowns
#        Description: Reset all cooldowns before duel starts and restore them when duel ends.
#        Default:     0  - (Disabled)
#                     1  - (Enabled)

ResetDuelCooldowns = 0

#    ResetDuelHealthMana
#        Description: Reset health and mana before duel starts and restore them when duel ends.
#        Default:     0  - (Disabled)
#                     1  - (Enabled)

ResetDuelHealthMana = 0

#
#    AlwaysMaxWeaponSkill
#        Description: Players will automatically gain max weapon/defense skill when logging in,
#                     or leveling.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

AlwaysMaxWeaponSkill = 0

#
#    PvPToken.Enable
#        Description: Character will receive a token after defeating another character that yields
#                     honor.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

PvPToken.Enable = 0

#
#    PvPToken.MapAllowType
#        Description: Define where characters can receive tokens.
#        Default:     4 - (All maps)
#                     3 - (Battlegrounds)
#                     2 - (FFA areas only like Gurubashi arena)
#                     1 - (Battlegrounds and FFA areas)

PvPToken.MapAllowType = 4

#
#    PvPToken.ItemID
#        Description: Item characters will receive after defeating another character if PvP Token
#                     system is enabled.
#        Default:     29434 - (Badge of justice)

PvPToken.ItemID = 29434

#
#    PvPToken.ItemCount
#        Description: Number of tokens a character will receive.
#        Default:     1

PvPToken.ItemCount = 1

#
#    NoResetTalentsCost
#        Description: Resetting talents doesn't cost anything.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

NoResetTalentsCost = 0

#
#     Guild.AllowMultipleGuildMaster
#        Description: Allow more than one guild master. Additional Guild Masters must be set using
#                     the ".guild rank" command.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Guild.AllowMultipleGuildMaster = 0

#
#     ShowKickInWorld
#        Description: Determines whether a message is broadcasted to the entire server when a
#                     player gets kicked.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

ShowKickInWorld = 0

#     ShowMuteInWorld
#        Description: Determines whether a message is broadcasted to the entire server when a
#                     player gets muted.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

ShowMuteInWorld = 0

#
#     ShowBanInWorld
#        Description: Determines whether a message is broadcasted to the entire server when a
#                     player gets banned.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

ShowBanInWorld = 0

#
#     RecordUpdateTimeDiffInterval
#        Description: Time (in milliseconds) update time diff is written to the log file.
#                     Update diff can be used as a performance indicator. Diff < 300: good
#                     performance. Diff > 600 bad performance, may be caused by high CPU usage.
#        Default:     60000 - (Enabled, 1 minute)
#                     0     - (Disabled)

RecordUpdateTimeDiffInterval = 60000

#
#     MinRecordUpdateTimeDiff
#        Description: Only record update time diff which is greater than this value.
#        Default:     100

MinRecordUpdateTimeDiff = 100

#
#     PlayerStart.String
#        Description: String to be displayed at first login of newly created characters.
#         Default:    "" - (Disabled)

PlayerStart.String = ""

#
#     LevelReq.Trade
#        Description: Level requirement for characters to be able to trade.
#        Default:     1

LevelReq.Trade = 1

#
#     LevelReq.Ticket
#        Description: Level requirement for characters to be able to write tickets.
#        Default:     1

LevelReq.Ticket = 1

#
#     LevelReq.Auction
#        Description: Level requirement for characters to be able to use the auction house.
#        Default:     1

LevelReq.Auction = 1

#
#     LevelReq.Mail
#        Description: Level requirement for characters to be able to send and receive mails.
#        Default:     1

LevelReq.Mail = 1

#
#     PlayerDump.DisallowPaths
#        Description: Disallow using paths in PlayerDump output files
#        Default:     1

PlayerDump.DisallowPaths = 1

#
#     PlayerDump.DisallowOverwrite
#        Description: Disallow overwriting existing files with PlayerDump
#        Default:     1

PlayerDump.DisallowOverwrite = 1

#
#     UI.ShowQuestLevelsInDialogs
#        Description: Show quest levels next to quest titles in UI dialogs
#        Example:     [13] Westfall Stew
#        Default:     0  - (Do not show)

UI.ShowQuestLevelsInDialogs = 0

#
#     Calculate.Creature.Zone.Area.Data
#        Description: Calculate at loading creature zoneId / areaId and save in creature table (WARNING: SLOW WORLD SERVER STARTUP)
#        Default:     0  - (Do not show)

Calculate.Creature.Zone.Area.Data = 0

#
#     Calculate.Gameoject.Zone.Area.Data
#        Description: Calculate at loading gameobject zoneId / areaId and save in gameobject table (WARNING: SLOW WORLD SERVER STARTUP)
#        Default:     0  - (Do not show)

Calculate.Gameoject.Zone.Area.Data = 0

#
#     NoGrayAggro
#        Description: Gray mobs will not aggro players above/below some levels
#                     NoGrayAggro.Above: If player is at this level or above, gray mobs will not attack
#                     NoGrayAggro.Below: If player is at this level or below, gray mobs will not attack
#        Example:     You can for example make players free from gray until they reach level 30.
#                     Then gray will start to attack them, until they reach max level (80 for example):
#                     NoGrayAggro.Above = 80
#                     NoGrayAggro.Below = 29
#        Default: 0 - (Blizzlike)
#

NoGrayAggro.Above = 0
NoGrayAggro.Below = 0

#
#    PreventRenameCharacterOnCustomization
#        Description: If option is set to 1, player can not rename the character in character customization.
#                     Applies to all character customization commands.
#        Default:     0 - (Disabled, character can be renamed in Character Customization)
#                     1 - (Enabled, character can not be renamed in Character Customization)
#

PreventRenameCharacterOnCustomization = 0

#
###################################################################################################

###################################################################################################
# AUCTION HOUSE BOT SETTINGS
#
#    AuctionHouseBot.Update.Interval
#       Description: Interval in seconds for AHBot to get updated
#       Default:     20
#

AuctionHouseBot.Update.Interval = 20

#
#    AuctionHouseBot.Seller.Enabled
#       Description: General enable or disable AuctionHouseBot Seller functionality
#       Default:     0 - (Disabled)
#                    1 - (Enabled)

AuctionHouseBot.Seller.Enabled = 0

#
#    AuctionHouseBot.Alliance.Items.Amount.Ratio
#       Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH
#       Default:     100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

AuctionHouseBot.Alliance.Items.Amount.Ratio = 100

#
#    AuctionHouseBot.Horde.Items.Amount.Ratio
#        Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH
#       Default: 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

AuctionHouseBot.Horde.Items.Amount.Ratio = 100

#
#    AuctionHouseBot.Neutral.Items.Amount.Ratio
#       Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH
#       Default:     100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

AuctionHouseBot.Neutral.Items.Amount.Ratio = 100

#
#    AuctionHouseBot.MinTime
#       Description: Minimum time for the new auction in hours
#       Default: 1 - (Hour)

AuctionHouseBot.MinTime = 1

#
#    AuctionHouseBot.MaxTime
#       Description: Maximum time for the new auction in hours
#       Default:     72 - (Hours)

AuctionHouseBot.MaxTime = 72

#
#    AuctionHouseBot.Class.CLASS.Allow.Zero = 0
#       Description: Include items without a sell or buy price.
#       Default:     0 - (Disabled)
#                    1 - (Enabled)

AuctionHouseBot.Class.Consumable.Allow.Zero = 0
AuctionHouseBot.Class.Container.Allow.Zero = 0
AuctionHouseBot.Class.Weapon.Allow.Zero = 0
AuctionHouseBot.Class.Gem.Allow.Zero = 0
AuctionHouseBot.Class.Armor.Allow.Zero = 0
AuctionHouseBot.Class.Reagent.Allow.Zero = 0
AuctionHouseBot.Class.Projectile.Allow.Zero = 0
AuctionHouseBot.Class.TradeGood.Allow.Zero = 0
AuctionHouseBot.Class.Recipe.Allow.Zero = 0
AuctionHouseBot.Class.Quiver.Allow.Zero = 0
AuctionHouseBot.Class.Quest.Allow.Zero = 0
AuctionHouseBot.Class.Key.Allow.Zero = 0
AuctionHouseBot.Class.Misc.Allow.Zero = 0
AuctionHouseBot.Class.Glyph.Allow.Zero = 0

#
#    AuctionHouseBot.Items.Vendor
#       Description: Include items that can be bought from vendors.
#       Default:     0 - (Disabled)
#                    1 - (Enabled)

AuctionHouseBot.Items.Vendor = 0

#
#    AuctionHouseBot.Items.Loot
#       Description: Include items that can be looted or fished for.
#       Default:     1 - (Enabled)
#                    0 - (Disabled)

AuctionHouseBot.Items.Loot = 1

#
#    AuctionHouseBot.Items.Misc
#       Description: Include misc. items.
#       Default:     0 - (Disabled)
#                    1 - (Enabled)

AuctionHouseBot.Items.Misc = 0

#
#    AuctionHouseBot.Bind.*
#       Description: Indicates which bonding types to allow the bot to put up for auction
#                       No     - Items that don't bind            Default 1 (Allowed)
#                       Pickup - Items that bind on pickup        Default 0 (Not Allowed)
#                       Equip  - Items that bind on equip         Default 1 (Allowed)
#                       Use    - Items that bind on use           Default 1 (Allowed)
#                       Quest  - Quest Items                      Default 0 (Not Allowed)
#       Values:      0 - (Disabled)
#                    1 - (Enabled)

AuctionHouseBot.Bind.No = 1
AuctionHouseBot.Bind.Pickup = 0
AuctionHouseBot.Bind.Equip = 1
AuctionHouseBot.Bind.Use = 1
AuctionHouseBot.Bind.Quest = 0

#
#    AuctionHouseBot.LockBox.Enabled
#       Description: Enable or not lockbox in auctionhouse
#       Default      0 - (Disabled)
#                    1 - (Enabled)

AuctionHouseBot.LockBox.Enabled = 0

#
#    AuctionHouseBot.ItemsPerCycle.Boost
#       Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items).
#                    Usually this value is only used once on server start with empty auction table.
#       Default:     1000

AuctionHouseBot.ItemsPerCycle.Boost = 1000

#
#    AuctionHouseBot.ItemsPerCycle.Normal
#       Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive
#                    Usually this value is used always when auction table is already initialised.
#       Default:     20

AuctionHouseBot.ItemsPerCycle.Normal = 20

#
#    AuctionHouseBot.BuyPrice.Seller
#       Description: Should the Seller use BuyPrice or SellPrice to determine Bid Prices
#       Default:     1 - (use SellPrice)
#                    0 - (use BuyPrice)

AuctionHouseBot.BuyPrice.Seller = 1

#
#    AuctionHouseBot.Alliance.Price.Ratio
#       Description: Percentage by which the price of items selled on Alliance Auction House is incremented / decreased
#       Default:     100 - (Not modify)

AuctionHouseBot.Alliance.Price.Ratio = 100

#
#    AuctionHouseBot.Horde.Price.Ratio
#       Description: Percentage by which the price of items selled on Horde Auction House is incremented / decreased
#       Default:     100 - (Not modify)

AuctionHouseBot.Horde.Price.Ratio = 100

#
#    AuctionHouseBot.Neutral.Price.Ratio
#       Description: Percentage by which the price of items selled on Neutral Auction House is incremented / decreased
#       Default:     100 - (Not modify)

AuctionHouseBot.Neutral.Price.Ratio = 100

#
#    AuctionHouseBot.Items.QUALITY.Price.Ratio
#       Description: Percentage by which the price of items sold of each quality is incremented / decreased (for all houses)
#       Default:     100 - (No change)

AuctionHouseBot.Items.Gray.Price.Ratio = 100
AuctionHouseBot.Items.White.Price.Ratio = 100
AuctionHouseBot.Items.Green.Price.Ratio = 100
AuctionHouseBot.Items.Blue.Price.Ratio = 100
AuctionHouseBot.Items.Purple.Price.Ratio = 100
AuctionHouseBot.Items.Orange.Price.Ratio = 100
AuctionHouseBot.Items.Yellow.Price.Ratio = 100

#
#    AuctionHouseBot.Class.CLASS.Price.Ratio
#       Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses)
#       Default:   100 - (No change)

AuctionHouseBot.Class.Consumable.Price.Ratio = 100
AuctionHouseBot.Class.Container.Price.Ratio = 100
AuctionHouseBot.Class.Weapon.Price.Ratio = 100
AuctionHouseBot.Class.Gem.Price.Ratio = 100
AuctionHouseBot.Class.Armor.Price.Ratio = 100
AuctionHouseBot.Class.Reagent.Price.Ratio = 100
AuctionHouseBot.Class.Projectile.Price.Ratio = 100
AuctionHouseBot.Class.TradeGood.Price.Ratio = 100
AuctionHouseBot.Class.Generic.Price.Ratio = 100
AuctionHouseBot.Class.Recipe.Price.Ratio = 100
AuctionHouseBot.Class.Quiver.Price.Ratio = 100
AuctionHouseBot.Class.Quest.Price.Ratio = 100
AuctionHouseBot.Class.Key.Price.Ratio = 100
AuctionHouseBot.Class.Misc.Price.Ratio = 100
AuctionHouseBot.Class.Glyph.Price.Ratio = 100

#
#    AuctionHouseBot.Items.ItemLevel.*
#       Description: Prevent seller from listing items below/above this item level
#       Default:     0 - (Disabled)

AuctionHouseBot.Items.ItemLevel.Min = 0
AuctionHouseBot.Items.ItemLevel.Max = 0

#
#    AuctionHouseBot.Items.ReqLevel.*
#       Description: Prevent seller from listing items below/above this required level
#       Default:     0 - (Disabled)

AuctionHouseBot.Items.ReqLevel.Min = 0
AuctionHouseBot.Items.ReqLevel.Max = 0

#
#    AuctionHouseBot.Items.ReqSkill.*
#       Description: Prevent seller from listing items below/above this skill level
#       Default:     0 - (Disabled)
#                    1 - (Enabled)

AuctionHouseBot.Items.ReqSkill.Min = 0
AuctionHouseBot.Items.ReqSkill.Max = 0

#
#    AuctionHouseBot.Items.Amount.*
#       Description: Define here for every item qualities how many items you want to be shown in Auction House
#                    This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define the exact amount of
#                    items that will finally be shown on Auction House
#       Default:     0, 2000, 2500, 1500, 1000, 0, 0 (Gray, white, green, blue, purple, orange, yellow)

AuctionHouseBot.Items.Amount.Gray = 0
AuctionHouseBot.Items.Amount.White = 2000
AuctionHouseBot.Items.Amount.Green = 2500
AuctionHouseBot.Items.Amount.Blue = 1500
AuctionHouseBot.Items.Amount.Purple = 1000
AuctionHouseBot.Items.Amount.Orange = 0
AuctionHouseBot.Items.Amount.Yellow = 0

#
#    AuctionHouseBot.Class.*
#       Description: Here you can set the class of items you prefer to be show on AH
#                    These value are sorted by preference, from 0 (disabled) to 10 (max. preference)
#       Default:     Consumable: 6
#                    Container: 4
#                    Weapon: 8
#                    Gem: 3
#                    Armor: 8
#                    Reagent: 1
#                    Projectile: 2
#                    TradeGood: 10
#                    Generic: 1
#                    Recipe: 6
#                    Quiver: 1
#                    Quest: 1
#                    Key: 1
#                    Misc: 5
#                    Glyph: 3

AuctionHouseBot.Class.Consumable = 6
AuctionHouseBot.Class.Container = 4
AuctionHouseBot.Class.Weapon = 8
AuctionHouseBot.Class.Gem = 3
AuctionHouseBot.Class.Armor = 8
AuctionHouseBot.Class.Reagent = 1
AuctionHouseBot.Class.Projectile = 2
AuctionHouseBot.Class.TradeGood = 10
AuctionHouseBot.Class.Generic = 1
AuctionHouseBot.Class.Recipe = 6
AuctionHouseBot.Class.Quiver = 1
AuctionHouseBot.Class.Quest = 1
AuctionHouseBot.Class.Key = 1
AuctionHouseBot.Class.Misc = 5
AuctionHouseBot.Class.Glyph = 3

#
###################################################################################################

###################################################################################################
# AUCTION HOUSE BOT ITEM FINE TUNING
#
#    The following are usefull for limiting what character levels can
#    benefit from the auction house
#
#    AuctionHouseBot.Class.Misc.Mount.ReqLevel.*
#       Description: Prevent seller from listing mounts below/above this required level
#       Default:     0

AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min = 0
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max = 0

#
#    AuctionHouseBot.Class.Misc.Mount.ReqSkill.*
#       Description: Prevent seller from listing mounts below/above this skill level
#       Default:     0

AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min = 0
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max = 0

#
#    AuctionHouseBot.Class.Glyph.ReqLevel.*
#       Description: Prevent seller from listing glyphs below/above this required level
#       Default:     0

AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0
AuctionHouseBot.Class.Glyph.ReqLevel.Max = 0

#
#    AuctionHouseBot.Class.Glyph.ItemLevel.*
#       Description: Prevent seller from listing glyphs below/above this item level
#       Default:     0

AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0
AuctionHouseBot.Class.Glyph.ItemLevel.Max = 0

#
#    AuctionHouseBot.Class.TradeGood.ItemLevel.*
#       Description: Prevent seller from listing trade good items below/above this item level
#       Default:     0

AuctionHouseBot.Class.TradeGood.ItemLevel.Min = 0
AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0

#
#    AuctionHouseBot.Class.Container.ItemLevel.*
#       Description: Prevent seller from listing contianers below/above this item level
#       Default:     0

AuctionHouseBot.Class.Container.ItemLevel.Min = 0
AuctionHouseBot.Class.Container.ItemLevel.Max = 0

#
#    AuctionHouseBot.forceIncludeItems
#       Description: Include these items and ignore ALL filters
#                    List of ids with delimiter ','
#       Default:     ""

AuctionHouseBot.forceIncludeItems = ""

#
#    AuctionHouseBot.forceExcludeItems
#       Description: Exclude these items even if they would pass the filters
#                    List of ids with delimiter ','
#       Example:     "21878,27774,27811,28117,28122,43949" (this removes old items)
#       Default:     ""
#

AuctionHouseBot.forceExcludeItems = ""

#
#    AuctionHouseBot.Class.RandomStackRatio.*
#       Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted
#                    Value needs to be between 0 and 100, no decimal.  Anything higher than 100 will be treated as 100
#       Examples:    100 = stacks will always be random in size
#                    50 = half the time the stacks are random, the other half being single stack
#                    0 = stacks will always single size
#       Default:     Consumable: 20 (20% random stack size, 80% single stack size)
#                    Container: 0 (100% single stack size)
#                    Weapon: 0 (100% single stack size)
#                    Gem: 20 (20% random stack size, 80% single stack size)
#                    Armor: 0 (100% single stack size)
#                    Reagent: 100 (100% random stack size)
#                    Projectile: 100 (100% random stack size)
#                    TradeGood: 50 (50% random stack size, 50% single stack size)
#                    Generic: 100 (100% random stack size)
#                    Recipe: 0 (100% single stack size)
#                    Quiver: 0 (100% single stack size)
#                    Quest: 100 (100% random stack size)
#                    Key: 100 (100% random stack size)
#                    Misc: 100 (100% random stack size)
#                    Glyph: 0 (100% single stack size)
#

AuctionHouseBot.Class.RandomStackRatio.Consumable = 20
AuctionHouseBot.Class.RandomStackRatio.Container = 0
AuctionHouseBot.Class.RandomStackRatio.Weapon = 0
AuctionHouseBot.Class.RandomStackRatio.Gem = 20
AuctionHouseBot.Class.RandomStackRatio.Armor = 0
AuctionHouseBot.Class.RandomStackRatio.Reagent = 100
AuctionHouseBot.Class.RandomStackRatio.Projectile = 100
AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50
AuctionHouseBot.Class.RandomStackRatio.Generic = 100
AuctionHouseBot.Class.RandomStackRatio.Recipe = 0
AuctionHouseBot.Class.RandomStackRatio.Quiver = 0
AuctionHouseBot.Class.RandomStackRatio.Quest = 100
AuctionHouseBot.Class.RandomStackRatio.Key = 100
AuctionHouseBot.Class.RandomStackRatio.Misc = 100
AuctionHouseBot.Class.RandomStackRatio.Glyph = 0

#
###################################################################################################

###################################################################################################
# AUCTION HOUSE BOT BUYER CONFIG
#
#    AuctionHouseBot.Buyer.Enabled
#       Description: General enable or disable AuctionHouseBot Buyer functionality
#       Default:     0 - (Disabled)
#                    1 - (Enabled)

AuctionHouseBot.Buyer.Enabled = 0

#
#    AuctionHouseBot.Buyer.FACTION.Enabled
#       Description: Enable or disable buyer independently by faction
#       Default:     0 - (Disabled)
#                    1 - (Enabled)

AuctionHouseBot.Buyer.Alliance.Enabled = 0
AuctionHouseBot.Buyer.Horde.Enabled = 0
AuctionHouseBot.Buyer.Neutral.Enabled = 0

#    AuctionHouseBot.Buyer.ChanceFactor
#       Description: k value in the formula used for the chance to buy an item "100^(1 + (1 - (AuctionBid / ItemPrice)) / k)"
#                    It must be a decimal number in the range of (0, +infinity). The higher the number the higher chance to buy overpriced auctions
#       Default:     2

AuctionHouseBot.Buyer.ChanceFactor = 2

#
#    AuctionHouseBot.Buyer.Baseprice.QUALITY
#       Description: Base sellprices in copper for non priced items for each quality.
#                    The default values are based on average item prices of each quality.
#       Defaults:    Gray   3504
#                    White  5429
#                    Green  21752
#                    Blue   36463
#                    Purple 87124
#                    Orange 214347
#                    Yellow 407406

AuctionHouseBot.Buyer.Baseprice.Gray = 3504
AuctionHouseBot.Buyer.Baseprice.White = 5429
AuctionHouseBot.Buyer.Baseprice.Green = 21752
AuctionHouseBot.Buyer.Baseprice.Blue = 36463
AuctionHouseBot.Buyer.Baseprice.Purple = 87124
AuctionHouseBot.Buyer.Baseprice.Orange = 214347
AuctionHouseBot.Buyer.Baseprice.Yellow = 407406

#
#    AuctionHouseBot.Buyer.ChanceMultiplier.QUALITY
#       Description: Multipliers for the buy/bid chances for each quality. 100 means the chance is 100% of the original,
#                    1 would mean 1 % of the original and 200 would mean 200% of the original chance.
#       Defaults:    Gray   100
#                    White  100
#                    Green  100
#                    Blue   100
#                    Purple 100
#                    Orange 100
#                    Yellow 100

AuctionHouseBot.Buyer.ChanceMultiplier.Gray = 100
AuctionHouseBot.Buyer.ChanceMultiplier.White = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Green = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Blue = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Purple = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Orange = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100

#
#    AuctionHouseBot.Buyer.Recheck.Interval
#       Description: This specifies the time interval (in minutes) between two evaluations of the same sold item.
#                    The smaller this value is, the more chances you give for an item to be bought by ahbot.
#       Default:     20 (20min.)

AuctionHouseBot.Buyer.Recheck.Interval = 20

#
###################################################################################################

###################################################################################################
# LOGGING SYSTEM SETTINGS
#
#  Appender config values: Given a appender "name"
#    Appender.name
#        Description: Defines 'where to log'.
#        Format:      Type,LogLevel,Flags,optional1,optional2,optional3
#
#                     Type
#                         0 - (None)
#                         1 - (Console)
#                         2 - (File)
#                         3 - (DB)
#
#                     LogLevel
#                         0 - (Disabled)
#                         1 - (Trace)
#                         2 - (Debug)
#                         3 - (Info)
#                         4 - (Warn)
#                         5 - (Error)
#                         6 - (Fatal)
#
#                     Flags:
#                         0 - None
#                         1 - Prefix Timestamp to the text
#                         2 - Prefix Log Level to the text
#                         4 - Prefix Log Filter type to the text
#                         8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS
#                             (Only used with Type = 2)
#                        16 - Make a backup of existing file before overwrite
#                             (Only used with Mode = w)
#
#                     Colors (read as optional1 if Type = Console)
#                         Format: "fatal error warn info debug trace"
#                         0 - BLACK
#                         1 - RED
#                         2 - GREEN
#                         3 - BROWN
#                         4 - BLUE
#                         5 - MAGENTA
#                         6 - CYAN
#                         7 - GREY
#                         8 - YELLOW
#                         9 - LRED
#                        10 - LGREEN
#                        11 - LBLUE
#                        12 - LMAGENTA
#                        13 - LCYAN
#                        14 - WHITE
#                         Example: "13 11 9 5 3 1"
#
#                     File: Name of the file (read as optional1 if Type = File)
#                         Allows to use one "%s" to create dynamic files
#
#                     Mode: Mode to open the file (read as optional2 if Type = File)
#                          a - (Append)
#                          w - (Overwrite)
#
#                     MaxFileSize: Maximum file size of the log file before creating a new log file
#                     (read as optional3 if Type = File)
#                         Size is measured in bytes expressed in a 64-bit unsigned integer.
#                         Maximum value is 4294967295 (4 gb). Leave blank for no limit.
#                         NOTE: Does not work with dynamic filenames.
#                         Example:  536870912 (512 mb)
#

Appender.Console=1,3,0
Appender.Server=2,2,0,Server.log,w
Appender.GM=2,2,15,gm/gm_%s.log
Appender.DBErrors=2,2,0,DBErrors.log

#  Logger config values: Given a logger "name"
#    Logger.name
#        Description: Defines 'What to log'
#        Format:      LogLevel,AppenderList
#
#                     LogLevel
#                         0 - (Disabled)
#                         1 - (Trace)
#                         2 - (Debug)
#                         3 - (Info)
#                         4 - (Warn)
#                         5 - (Error)
#                         6 - (Fatal)
#
#                     AppenderList: List of appenders linked to logger
#                     (Using spaces as separator).
#

Logger.root=5,Console Server
Logger.server=3,Console Server
Logger.commands.gm=3,Console GM
Logger.scripts.hotswap=3,Console Server
Logger.sql.sql=5,Console DBErrors
Logger.sql.updates=3,Console Server
Logger.mmaps=3,Server

#Logger.achievement=3,Console Server
#Logger.addon=3,Console Server
#Logger.ahbot=3,Console Server
#Logger.auctionHouse=3,Console Server
#Logger.bg.arena=3,Console Server
#Logger.bg.battlefield=3,Console Server
#Logger.bg.battleground=3,Console Server
#Logger.chat.log=3,Console Server
#Logger.calendar=3,Console Server
#Logger.chat.system=3,Console Server
#Logger.cheat=3,Console Server
#Logger.commands.ra=3,Console Server
#Logger.condition=3,Console Server
#Logger.entities.pet=3,Console Server
#Logger.entities.player.character=3,Console Server
#Logger.entities.player.dump=3,Console Server
#Logger.entities.player=3,Console Server
#Logger.entities.player.items=3,Console Server
#Logger.entities.player.loading=3,Console Server
#Logger.entities.player.skills=3,Console Server
#Logger.entities.transport=3,Console Server
#Logger.entities.unit=3,Console Server
#Logger.entities.vehicle=3,Console Server
#Logger.gameevent=3,Console Server
#Logger.guild=3,Console Server
#Logger.lfg=3,Console Server
#Logger.loot=3,Console Server
#Logger.maps.script=3,Console Server
#Logger.maps=3,Console Server
#Logger.misc=3,Console Server
#Logger.network=3,Console Server
#Logger.network.opcode=3,Console Server
#Logger.network.soap=3,Console Server
#Logger.outdoorpvp=3,Console Server
#Logger.pool=3,Console Server
#Logger.rbac=3,Console Server
#Logger.scripts=3,Console Server
#Logger.scripts.ai=3,Console Server
#Logger.server.authserver=3,Console Server
#Logger.spells=3,Console Server
#Logger.spells.periodic=3,Console Server
#Logger.sql.dev=3,Console Server
#Logger.sql.driver=3,Console Server
#Logger.warden=3,Console Server

#
#    Log.Async.Enable
#        Description: Enables asyncronous message logging.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Log.Async.Enable = 0

#
#    Allow.IP.Based.Action.Logging
#        Description: Logs actions, e.g. account login and logout to name a few, based on IP of
#                     current session.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Allow.IP.Based.Action.Logging = 0

#
###################################################################################################

###################################################################################################
# PACKET SPOOF PROTECTION SETTINGS
#
# These settings determine which action to take when harmful packet spoofing is detected.
#
#    PacketSpoof.Policy
#        Description: Determines the course of action when packet spoofing is detected.
#        Default:     1 - (Log + kick)
#                     0 - (Log only 'network')
#                     2 - (Log + kick + ban)

PacketSpoof.Policy = 1

#
#    PacketSpoof.BanMode
#        Description: If PacketSpoof.Policy equals 2, this will determine the ban mode.
#        Note:        Banning by character not supported for logical reasons.
#        Default:     0 - Ban Account
#                     2 - Ban IP
#

PacketSpoof.BanMode = 0

#
#    PacketSpoof.BanDuration
#        Description: Duration of the ban in seconds. Only valid if PacketSpoof.Policy is set to 2.
#                     Set to 0 for permanent ban.
#        Default:     86400 seconds (1 day)
#

PacketSpoof.BanDuration = 86400

#
###################################################################################################

###################################################################################################
# METRIC SETTINGS
#
# These settings control the statistics sent to the metric database (currently InfluxDB)
#
#    Metric.Enable
#        Description: Enables statistics sent to the metric database.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)

Metric.Enable = 0

#
#    Metric.Interval
#        Description: Interval between every batch of data sent in seconds
#        Default:     10 seconds
#

Metric.Interval = 10

#
#    Metric.ConnectionInfo
#        Description: Connection settings for metric database (currently InfluxDB).
#        Example:     "hostname;port;database"
#        Default:     "127.0.0.1;8086;worldserver"

Metric.ConnectionInfo = "127.0.0.1;8086;worldserver"

#
#    Metric.OverallStatusInterval
#        Description: Interval between every gathering of overall worldserver status data in seconds
#        Default:     1 second
#

Metric.OverallStatusInterval = 1

#
###################################################################################################
 

Rochet2

Moderator / Eluna Dev
what about the worldserver.conf.dist?
If they are not there either then check the worldserver.conf.dist at \src\server\worldserver
If they are not there either then check the worldserver.conf.dist.rej at \src\server\worldserver
if they are not there either then you need to tell more about how you did the installation.
 

Minodevs

Emulation Addict
what about the worldserver.conf.dist?
If they are not there either then check the worldserver.conf.dist at \src\server\worldserver
If they are not there either then check the worldserver.conf.dist.rej at \src\server\worldserver
if they are not there either then you need to tell more about how you did the installation.

open git bash to source location
do git remote add rochet2 https://github.com/Rochet2/TrinityCore.git
do git pull rochet2 transmogvendor
use cmake and compile

i did like that next, did recompile and runned sql query just that
 

Rochet2

Moderator / Eluna Dev
does that mean you did check all those places I just mentioned, or you just jumped to the last point and didnt check any of them?
 

FoxGaming

Exalted Member
Just fixed the wall of text, in the future when pasting code/configs/anything please use CODE tags or really anything other than quote tags.
 

Minodevs

Emulation Addict
does that mean you did check all those places I just mentioned, or you just jumped to the last point and didnt check any of them?

no yet, :/ any link

- - - Updated - - -

Just fixed the wall of text, in the future when pasting code/configs/anything please use CODE tags or really anything other than quote tags.

sure thanks <3

does that mean you did check all those places I just mentioned, or you just jumped to the last point and didnt check any of them?

i`ve just followed, one step didn't followed any others, :) if your aren't busy can help me to fix from Teamwiever,
 
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