Hey all. I didn't see if this kind of topic was posted before, and I'm new to emu compiling so I was wondering if someone could point me in the right direction. I'm using
C++: http://pastebin.com/0wN8Ct4z
SQL: http://pastebin.com/EEbBmcuu
I have RBAC.h set to go, and edited my custom_script_loader.cpp
But this error shows up:
Sorry for the noob question, but does anyone know a quick fix to this?
Thank you.
C++: http://pastebin.com/0wN8Ct4z
SQL: http://pastebin.com/EEbBmcuu
I have RBAC.h set to go, and edited my custom_script_loader.cpp
Code:
// This is where scripts' loading functions should be declared:
void AddSC_announce_login();
void AddSC_LearnSpellsOnLevelUp();
void AddSC_XpWeekend();
void AddSC_killstreak_system();
void AddSC_VAS_AutoBalance();
void AddSC_item_enchant_visuals();
void AddSC_Transmogrification();
void AddSC_REFORGER_NPC();
void AddSC_guildmaster();
void AddSC_solocraft();
void AddSC_Npc_Beastmaster();
void AddSC_Boss_Announcer();
void AddSC_npc_enchantment();
void AddSC_login_script();
void AddSC_gon_playerscripts();
void AddSC_Player_Boa();
void AddSC_PhasedDueling();
void AddSC_GOMove_commandscript();
void AddSC_custom_commands();
void AddSC_phasing_system();
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
void AddCustomScripts()
{
AddSC_announce_login();
AddSC_LearnSpellsOnLevelUp();
AddSC_XpWeekend();
AddSC_killstreak_system();
AddSC_VAS_AutoBalance();
AddSC_item_enchant_visuals();
AddSC_Transmogrification();
AddSC_REFORGER_NPC();
AddSC_guildmaster();
AddSC_solocraft();
AddSC_Npc_Beastmaster();
AddSC_Boss_Announcer();
AddSC_npc_enchantment();
AddSC_login_script();
AddSC_gon_playerscripts();
AddSC_Player_Boa();
AddSC_PhasedDueling();
AddSC_GOMove_commandscript();
AddSC_custom_commands();
AddSC_phasing_system();
}
But this error shows up:
Code:
Error 84 error LNK2019: unresolved external symbol "void __cdecl AddSC_phasing_system(void)" (?AddSC_phasing_system@@YAXXZ) referenced in function "void __cdecl AddCustomScripts(void)" (?AddCustomScripts@@YAXXZ) D:\CMake\compiledcore\SingleCore_TC\Compiled Core\src\server\worldserver\scripts.lib(custom_script_loader.obj) worldserver
Sorry for the noob question, but does anyone know a quick fix to this?
Thank you.