Syphex
Exalted Member
This fixed my problem, Thanks to Tommy for his support, Please feel free to press that "Thank you" button below on his comment!!
So i have been sitting here the past 2 days, finally gotten all the boost files to work and all the correct software for windows 10, however now im sitting at this error, and i have a hard time finding an solution to it.
Error list;
Error 1 error C1083: Cannot open include file: 'binary_log_types.h': No such file or directory c:\program files\mysql\mysql server 5.7\include\mysql_com.h 22 1 database
Error 2 error C1083: Cannot open include file: 'binary_log_types.h': No such file or directory c:\program files\mysql\mysql server 5.7\include\mysql_com.h 22 1 game
Error 3 error C1083: Cannot open include file: 'binary_log_types.h': No such file or directory c:\program files\mysql\mysql server 5.7\include\mysql_com.h 22 1 scripts
Error 5 error C1083: Cannot open include file: 'binary_log_types.h': No such file or directory c:\program files\mysql\mysql server 5.7\include\mysql_com.h 22 1 worldserver
Error 4 error C1083: Cannot open include file: 'binary_log_types.h': No such file or directory c:\program files\mysql\mysql server 5.7\include\mysql_com.h 22 1 authserver
OUTPUT LIST
From searching that error, I found this stackoverflow topic: http://stackoverflow.com/questions/3...e-or-directory
According to that there's two files that are missing in 5.7: binary_log_funcs.h and binary_log_types.h - Perhaps the answers would help you?
Is it even recommended to have 5.7? CMake macro FindMySQL searches for 5.7, so I assume TrinityCore sources support it.
So i have been sitting here the past 2 days, finally gotten all the boost files to work and all the correct software for windows 10, however now im sitting at this error, and i have a hard time finding an solution to it.
Error list;
Error 1 error C1083: Cannot open include file: 'binary_log_types.h': No such file or directory c:\program files\mysql\mysql server 5.7\include\mysql_com.h 22 1 database
Error 2 error C1083: Cannot open include file: 'binary_log_types.h': No such file or directory c:\program files\mysql\mysql server 5.7\include\mysql_com.h 22 1 game
Error 3 error C1083: Cannot open include file: 'binary_log_types.h': No such file or directory c:\program files\mysql\mysql server 5.7\include\mysql_com.h 22 1 scripts
Error 5 error C1083: Cannot open include file: 'binary_log_types.h': No such file or directory c:\program files\mysql\mysql server 5.7\include\mysql_com.h 22 1 worldserver
Error 4 error C1083: Cannot open include file: 'binary_log_types.h': No such file or directory c:\program files\mysql\mysql server 5.7\include\mysql_com.h 22 1 authserver
OUTPUT LIST
1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
1> Checking Build System
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/dep/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/dep/zlib/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/dep/recastnavigation/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/dep/recastnavigation/Detour/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/dep/recastnavigation/Recast/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/dep/cppformat/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/dep/gsoap/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/src/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/src/genrev/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/src/common/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/src/server/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/src/server/database/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/src/server/shared/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/src/server/game/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/src/server/authserver/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/src/server/scripts/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Build/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date.
2>------ Build started: Project: revision_data.h, Configuration: Release Win32 ------
3>------ Build started: Project: zlib, Configuration: Release Win32 ------
4>------ Build started: Project: database, Configuration: Release Win32 ------
5>------ Build started: Project: format, Configuration: Release Win32 ------
6>------ Build started: Project: game, Configuration: Release Win32 ------
7>------ Build started: Project: gsoap, Configuration: Release Win32 ------
8>------ Build started: Project: scripts, Configuration: Release Win32 ------
2> Building Custom Rule Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Source/src/genrev/CMakeLists.txt
2> CMake does not need to re-run because Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\src\genrev\CMakeFiles\generate.stamp is up-to-date.
3> Building Custom Rule Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Source/dep/zlib/CMakeLists.txt
3> CMake does not need to re-run because Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\dep\zlib\CMakeFiles\generate.stamp is up-to-date.
6> Building Custom Rule Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Source/src/server/game/CMakeLists.txt
6> CMake does not need to re-run because Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\src\server\game\CMakeFiles\generate.stamp is up-to-date.
4> Building Custom Rule Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Source/src/server/database/CMakeLists.txt
4> CMake does not need to re-run because Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\src\server\database\CMakeFiles\generate.stamp is up-to-date.
3> adler32.c
3> compress.c
3> crc32.c
3> deflate.c
3> infback.c
5> Building Custom Rule Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Source/dep/cppformat/CMakeLists.txt
3> inffast.c
3> inflate.c
3> inftrees.c
5> CMake does not need to re-run because Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\dep\cppformat\CMakeFiles\generate.stamp is up-to-date.
4> databasePCH.cpp
3> trees.c
6> gamePCH.cpp
3> uncompr.c
3> zutil.c
3> Generating Code...
9>------ Build started: Project: common, Configuration: Release Win32 ------
10>------ Build started: Project: shared, Configuration: Release Win32 ------
7> Building Custom Rule Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Source/dep/gsoap/CMakeLists.txt
7> CMake does not need to re-run because Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\dep\gsoap\CMakeFiles\generate.stamp is up-to-date.
5> format.cc
5> posix.cc
10> Building Custom Rule Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Source/src/server/shared/CMakeLists.txt
10> CMake does not need to re-run because Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\src\server\shared\CMakeFiles\generate.stamp is up-to-date.
7> soapC.cpp
7> soapServer.cpp
9> Building Custom Rule Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Source/src/common/CMakeLists.txt
7> stdsoap2.cpp
9> CMake does not need to re-run because Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\src\common\CMakeFiles\generate.stamp is up-to-date.
10> sharedPCH.cpp
9> commonPCH.cpp
8> Building Custom Rule Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Source/src/server/scripts/CMakeLists.txt
8> CMake does not need to re-run because Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\src\server\scripts\CMakeFiles\generate.stamp is up-to-date.
10> DBCFileLoader.cpp
10> ByteBuffer.cpp
10> ServiceWin32.cpp
4>c:\program files\mysql\mysql server 5.7\include\mysql_com.h(22): fatal error C1083: Cannot open include file: 'binary_log_types.h': No such file or directory
6>c:\program files\mysql\mysql server 5.7\include\mysql_com.h(22): fatal error C1083: Cannot open include file: 'binary_log_types.h': No such file or directory
8> ScriptPCH.cpp
7> gsoap.vcxproj -> Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\dep\gsoap\Release\gsoap.lib
5> format.vcxproj -> Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\dep\cppformat\Release\format.lib
10> shared.vcxproj -> Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\src\server\shared\Release\shared.lib
8>c:\program files\mysql\mysql server 5.7\include\mysql_com.h(22): fatal error C1083: Cannot open include file: 'binary_log_types.h': No such file or directory
3> zlib.vcxproj -> Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\dep\zlib\Release\zlib.lib
11>------ Build started: Project: Detour, Configuration: Release Win32 ------
12>------ Build started: Project: g3dlib, Configuration: Release Win32 ------
13>------ Build started: Project: Recast, Configuration: Release Win32 ------
13> Building Custom Rule Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Source/dep/recastnavigation/Recast/CMakeLists.txt
11> Building Custom Rule Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Source/dep/recastnavigation/Detour/CMakeLists.txt
9> Common.cpp
9> BoundingIntervalHierarchy.cpp
9> DynamicTree.cpp
11> CMake does not need to re-run because Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\dep\recastnavigation\Detour\CMakeFiles\generate.stamp is up-to-date.
9> MMapFactory.cpp
9> MMapManager.cpp
13> CMake does not need to re-run because Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\dep\recastnavigation\Recast\CMakeFiles\generate.stamp is up-to-date.
9> VMapFactory.cpp
9> VMapManager2.cpp
9> MapTree.cpp
12> Building Custom Rule Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Source/dep/g3dlite/CMakeLists.txt
9> TileAssembler.cpp
9> GameObjectModel.cpp
9> ModelInstance.cpp
12> CMake does not need to re-run because Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\dep\g3dlite\CMakeFiles\generate.stamp is up-to-date.
9> WorldModel.cpp
9> EventMap.cpp
9> EventProcessor.cpp
9> TaskScheduler.cpp
9> Util.cpp
9> Errors.cpp
13> Recast.cpp
11> DetourAlloc.cpp
9> Config.cpp
13> RecastAlloc.cpp
13> RecastArea.cpp
9> Appender.cpp
11> DetourCommon.cpp
11> DetourNavMesh.cpp
11> DetourNavMeshBuilder.cpp
11> DetourNavMeshQuery.cpp
13> RecastContour.cpp
9> AppenderConsole.cpp
11> DetourNode.cpp
13> RecastFilter.cpp
13> RecastLayers.cpp
9> AppenderFile.cpp
13> RecastMesh.cpp
13> RecastMeshDetail.cpp
13> RecastRasterization.cpp
9> Log.cpp
9> Logger.cpp
13> RecastRegion.cpp
9> LogOperation.cpp
9> ARC4.cpp
12> AABox.cpp
12> Any.cpp
9> AuthCrypt.cpp
12> AnyTableReader.cpp
9> BigNumber.cpp
12> BinaryFormat.cpp
9> HMACSHA1.cpp
12> BinaryInput.cpp
12> BinaryOutput.cpp
12> Box.cpp
12> Capsule.cpp
9> OpenSSLCrypto.cpp
9> SHA1.cpp
9> GitRevision.cpp
12> CollisionDetection.cpp
12> CoordinateFrame.cpp
12> Crypto.cpp
12> Cylinder.cpp
13> Recast.vcxproj -> Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\dep\recastnavigation\Recast\Release\Recast.lib
12> debugAssert.cpp
12> FileSystem.cpp
12> fileutils.cpp
12> format.cpp
12> g3dfnmatch.cpp
12> g3dmath.cpp
12> GThread.cpp
12> Line.cpp
12> LineSegment.cpp
12> Log.cpp
12> Matrix3.cpp
11> Detour.vcxproj -> Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\dep\recastnavigation\Detour\Release\Detour.lib
12> Matrix4.cpp
12> MemoryManager.cpp
12> PhysicsFrame.cpp
12> Plane.cpp
12> prompt.cpp
12> Quat.cpp
9> common.vcxproj -> Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\src\common\Release\common.lib
12> Random.cpp
14>------ Build started: Project: authserver, Configuration: Release Win32 ------
12> Ray.cpp
12> RegistryUtil.cpp
12> Sphere.cpp
12> stringutils.cpp
12> System.cpp
12> TextInput.cpp
12> TextOutput.cpp
12> Triangle.cpp
14> Building Custom Rule Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Source/src/server/authserver/CMakeLists.txt
12> uint128.cpp
12> UprightFrame.cpp
14> CMake does not need to re-run because Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\src\server\authserver\CMakeFiles\generate.stamp is up-to-date.
12> Vector2.cpp
12> Vector3.cpp
12> Vector4.cpp
14> authPCH.cpp
12> g3dlib.vcxproj -> Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\dep\g3dlite\Release\g3dlib.lib
14>c:\program files\mysql\mysql server 5.7\include\mysql_com.h(22): fatal error C1083: Cannot open include file: 'binary_log_types.h': No such file or directory
15>------ Build started: Project: worldserver, Configuration: Release Win32 ------
15> Building Custom Rule Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Source/src/server/worldserver/CMakeLists.txt
15> CMake does not need to re-run because Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\src\server\worldserver\CMakeFiles\generate.stamp is up-to-date.
15> worldPCH.cpp
15>c:\program files\mysql\mysql server 5.7\include\mysql_com.h(22): fatal error C1083: Cannot open include file: 'binary_log_types.h': No such file or directory
16>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
16> Building Custom Rule Z:/WoWModding/2- HOSTING SERVER/3.3.5/TrinityCore/Source/CMakeLists.txt
16> CMake does not need to re-run because Z:\WoWModding\2- HOSTING SERVER\3.3.5\TrinityCore\Build\CMakeFiles\generate.stamp is up-to-date.
17>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
17>Project not selected to build for this solution configuration
========== Build: 11 succeeded, 5 failed, 0 up-to-date, 1 skipped ==========
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