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[SOLVED] World server crashes

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katos

Noble Member
Hey guys, every now and then, worldserver will crash, and there is no pattern as to why (such as an NPC, or such.)

It happens when characters are created, when people login, when people teleport around, etc.
I have looked at the worldserver and oddly, there seems to be no warnings or errors.

I am running on Revision 54.
Worldserver crashes in the windows way - with the box saying: "Stopped responding".


Wondering if maybe it is Rbac or something like this - is there a limit as to how high the Rbac account levels can go? (like 0-9 or such).

Anyone have any ideas what this may be?
Hopefully will try and get more information as it happens again, but I can't really add much more info at this time! :S

Thanks in advance,
Katos.
 

Jiinx

BETA Tester
there has to be a log somewhere or something. Check the server log, dberror logs, or compile in debug mode.
 

Tommy

Founder
Hey guys, every now and then, worldserver will crash, and there is no pattern as to why (such as an NPC, or such.)

It happens when characters are created, when people login, when people teleport around, etc.
I have looked at the worldserver and oddly, there seems to be no warnings or errors.

I am running on Revision 54.
Worldserver crashes in the windows way - with the box saying: "Stopped responding".


Wondering if maybe it is Rbac or something like this - is there a limit as to how high the Rbac account levels can go? (like 0-9 or such).

Anyone have any ideas what this may be?
Hopefully will try and get more information as it happens again, but I can't really add much more info at this time! :S

Thanks in advance,
Katos.

There shouldn't be any limit on RBAC account security levels at all. If it appears that way to you, why don't you removed some levels and test it? Anything you can think of that potentially is crashing it, remove, comment out and test whatever you can. Revision 54? How recent is that? I only go by commit hash. If none of your custom scripts or anything like that is causing this, I would recommend taking this to TC's issue tracker; else, you will need to debug.
 
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