This is a MaNGOS zero 0.20 x32 latest updated build as of 20/12/2016, including added blizzlike enhancements that have been coded into this project to improve functionality where the official source isnt yet functional. This WoW server repack contains all the files that you need to run your own server excluding the C++ redistributibles, which can easily be downloaded from microsoft's website. This server is compatible with WoW client versions 1.12.1 / 1.12.2 / 1.12.3.
**SUPPORTS ELUNA**
Latest Updates as of 20/12/2016
---------------------------------------------------------------------------------------------
Fixed NPC pathing on deaggro
Fixed NPC's (e.g. Guards) that deal more than 50% health in damage to an NPC is no longer lootable by the player
Fixed pet catchup movement when far away
---------------------------------------------------------------------------------------------
Fixed extra spell damage on weapon attacks e.g. (Cold Iron Pick)
Fixed melee/ranged attack reset timers on spell cast
Fixed NPC extra talk options after finishing certain quests
Fixed gnomeregan - booty bay transponders
Fixed Battleground Buffs and AB flag capture script
Fixed pet spells and abilities when using focus
Improved AQ20 General Rajaxx script
Fixed de-aggro bug when NPC's cast spells with knock back, jumping etc...
Fixed Triage Quest script - no longer crashes server
Fixed pets no longer cast spells if they dont have enough mana
Fixed you now lose aggro on enter/exit instances
Fixed resurrection spells cast inside dungeons/raids
Fixed pets/characters crashing server with learned spells/active auras when logging in
Fixed NPC Vaelan Upper Blackrock Spire trigger
Fixed Polymorph/other spells no longer crashes server in PvP now 100% blizzlike
Fixed confuse/fear mechanics - confuse breaks on hit, fear doesnt 100% blizzlike
World boss Taerar encounter 100% Blizzlike
All raid/world bosses drop correct amount of gold
Fixed NPC/Player spells where certain player spells reduce in duration when cast in quick succession
where now only certain player spells decrease in duration
ZG - Hakkar now losses HP and proportional attack strength for each priest killed
Priest Mind vision Rank 2 no longer needs to be in line of sight to cast
Aggro/Deaggro mechanics slightly reworked now much more blizzlike - Bosses should no longer
lose aggro in any situation unless outside of visual range outside of an instance
NPC Guards damage has been re-calculated to be more blizzlike
Hunter's concussion shot now stops auto attack and pet attacking when hit
Fixed NPC spell crit chance now 0%
Reworked stun/fear/confuse/charm effects on spells/actions more blizzlike
Durability on armour/equipment is no longer lost from PvP combat
Core code has been enhanced and now more stable
Fixed Ouro & Skeram scripts in Temple of Ahn'Qiraj
Fixed pathing issues that made bosses randomly reset during a fight
Implemented subnet mask usage and fixed authorization issues for realm
Minor improvements and fixes to various things (e.g. implemented the Elemental invasion event)
Fixed NPC hunters pet deaggro when the owner deaggro's
Fixed when your pet is attacked you are now in combat with the attacker
Fixed crash when multiple players/pets run out of an NPC's aggro range
Fixed when NPC's deaggro they are no longer greyed out as if someone has tagged the NPC
Fixed gnomish death ray/shrink ray they now work as intended only the death ray doesnt vary in health drained atm static 120 per tick for 4 ticks
Updated a few more items/quests/spells to their correct values and mechanisms
Fixed crash when player logging out of an instance while dead
Improved latency issues with higher populated servers
Fixed festival bonfire crash
Fixed starting inventories and starting quickbar
Added SleepCommands in mangosd.conf so you can turn on/off some fixes which may have an impact on lag with large numbers of players on a server
Updated core code with more fixes
Updated database with latest dev updates
Fixed a wide range of different spells and abilities e.g. Cannabalize, Seal of command, Arcane Missile etc...
Fixed Molten Core script for majordomo summoning after runes are doused & ragnaros script
Major update to data files
Fixed Naxxramus and the server crashing bug
100% Fix NPC's no longer run past you when you start combat
100% Fix NPC's die at correct angle
Fixed you will now lose combat with NPC's when you exit a dungeon/raid instance
Updated core code with more fixes e.g. error on exit
Updated database with latest dev updates
Fixed spell aura's e.g. Thorns so they no longer crit
Fixed multiple server crashing bug's
Fixed fear motion effect is now running instead of walking
Gurubashi arena chest now spawns at correct times every 3 hours with correct loot
Fixed Hunter revive pet and call pet spells so they now work properly
Fixed wierd NPC's mounting onto random visual objects after deaggro
Fixed resistances at low level so they no longer provide crazy spell resist
Fixed you can now ghost run to any spirit healer and ressurect at your location rather than getting teleported back to your starting spirit healer
Modified weapon skill calculation again - more blizzlike than before
Fixed buffs (e.g. druid thorns) that cause damage on hit to display properly and calculate as a spell rather than raw damage
Updated creature movement so that it is less likely for a creature to run past you when engaging still not 100% fixed but much better
Kinda fixed creatures dieing at wierd angles
Updated core code with latest updates
Fixed warrior skills being delayed more than they should
Fixed starting inventory / bugged out starting thrown weapons that could crash the server
Updated database with various fixes
Updated weapon/defense skill system to be more blizzlike (can now train weapon skill on level 1's)
Fixed blizzlike NPC classes parry/dodge/block chances
Fixed - deaggro from distance properly
Fixed - in dungeon mobs chase further
Fixed - critters react blizzlike
Fixed - spell crit / dodge / melee crit / parry / block calculations are blizzlike
Fixed - no longer hitting attacks instantly after casting a spell
Fixed - Upper blackrock spire now works finally
Fixed - Other minor changes to make it more blizzlike etc...
implemented - lvl60+ world elite/boss non-humanoids can now be kited indefinately (smiley face - i know its not 1.12.1 blizzlike but i loved this so much in vanilla i brought it back) mangosd.conf has an option to enable/disable infinite world bosses/lvl60+ elites combat range
Many other fixes and improvements have been implemented, this list would be too long to detail each one. So ive only detailed the fixes most people would notice. This server is updated with all the patches/updates on the official github repository.
Can be downloaded here - WoW 1.12.x Server Repack Download
These package's contain everything u need to play WoW on your own server. You should have all the .exe/.dll/.conf etc... with a data folder in the same directory. Then in the data folder you should have 5 other folders, dbc/mysql55/vmaps/mmaps/maps. Then all you gotta do is run start.bat and give it 10 seconds to load the mysql database before pressing enter. Set your realmlist to 127.0.0.1 then login. Simple as that.
If anyone finds a game breaking bug give me a message about it and i'll see if i can fix it. By game breaking i mean crashes or something extremely unblizzlike.
**SUPPORTS ELUNA**
Latest Updates as of 20/12/2016
---------------------------------------------------------------------------------------------
Fixed NPC pathing on deaggro
Fixed NPC's (e.g. Guards) that deal more than 50% health in damage to an NPC is no longer lootable by the player
Fixed pet catchup movement when far away
---------------------------------------------------------------------------------------------
Fixed extra spell damage on weapon attacks e.g. (Cold Iron Pick)
Fixed melee/ranged attack reset timers on spell cast
Fixed NPC extra talk options after finishing certain quests
Fixed gnomeregan - booty bay transponders
Fixed Battleground Buffs and AB flag capture script
Fixed pet spells and abilities when using focus
Improved AQ20 General Rajaxx script
Fixed de-aggro bug when NPC's cast spells with knock back, jumping etc...
Fixed Triage Quest script - no longer crashes server
Fixed pets no longer cast spells if they dont have enough mana
Fixed you now lose aggro on enter/exit instances
Fixed resurrection spells cast inside dungeons/raids
Fixed pets/characters crashing server with learned spells/active auras when logging in
Fixed NPC Vaelan Upper Blackrock Spire trigger
Fixed Polymorph/other spells no longer crashes server in PvP now 100% blizzlike
Fixed confuse/fear mechanics - confuse breaks on hit, fear doesnt 100% blizzlike
World boss Taerar encounter 100% Blizzlike
All raid/world bosses drop correct amount of gold
Fixed NPC/Player spells where certain player spells reduce in duration when cast in quick succession
where now only certain player spells decrease in duration
ZG - Hakkar now losses HP and proportional attack strength for each priest killed
Priest Mind vision Rank 2 no longer needs to be in line of sight to cast
Aggro/Deaggro mechanics slightly reworked now much more blizzlike - Bosses should no longer
lose aggro in any situation unless outside of visual range outside of an instance
NPC Guards damage has been re-calculated to be more blizzlike
Hunter's concussion shot now stops auto attack and pet attacking when hit
Fixed NPC spell crit chance now 0%
Reworked stun/fear/confuse/charm effects on spells/actions more blizzlike
Durability on armour/equipment is no longer lost from PvP combat
Core code has been enhanced and now more stable
Fixed Ouro & Skeram scripts in Temple of Ahn'Qiraj
Fixed pathing issues that made bosses randomly reset during a fight
Implemented subnet mask usage and fixed authorization issues for realm
Minor improvements and fixes to various things (e.g. implemented the Elemental invasion event)
Fixed NPC hunters pet deaggro when the owner deaggro's
Fixed when your pet is attacked you are now in combat with the attacker
Fixed crash when multiple players/pets run out of an NPC's aggro range
Fixed when NPC's deaggro they are no longer greyed out as if someone has tagged the NPC
Fixed gnomish death ray/shrink ray they now work as intended only the death ray doesnt vary in health drained atm static 120 per tick for 4 ticks
Updated a few more items/quests/spells to their correct values and mechanisms
Fixed crash when player logging out of an instance while dead
Improved latency issues with higher populated servers
Fixed festival bonfire crash
Fixed starting inventories and starting quickbar
Added SleepCommands in mangosd.conf so you can turn on/off some fixes which may have an impact on lag with large numbers of players on a server
Updated core code with more fixes
Updated database with latest dev updates
Fixed a wide range of different spells and abilities e.g. Cannabalize, Seal of command, Arcane Missile etc...
Fixed Molten Core script for majordomo summoning after runes are doused & ragnaros script
Major update to data files
Fixed Naxxramus and the server crashing bug
100% Fix NPC's no longer run past you when you start combat
100% Fix NPC's die at correct angle
Fixed you will now lose combat with NPC's when you exit a dungeon/raid instance
Updated core code with more fixes e.g. error on exit
Updated database with latest dev updates
Fixed spell aura's e.g. Thorns so they no longer crit
Fixed multiple server crashing bug's
Fixed fear motion effect is now running instead of walking
Gurubashi arena chest now spawns at correct times every 3 hours with correct loot
Fixed Hunter revive pet and call pet spells so they now work properly
Fixed wierd NPC's mounting onto random visual objects after deaggro
Fixed resistances at low level so they no longer provide crazy spell resist
Fixed you can now ghost run to any spirit healer and ressurect at your location rather than getting teleported back to your starting spirit healer
Modified weapon skill calculation again - more blizzlike than before
Fixed buffs (e.g. druid thorns) that cause damage on hit to display properly and calculate as a spell rather than raw damage
Updated creature movement so that it is less likely for a creature to run past you when engaging still not 100% fixed but much better
Kinda fixed creatures dieing at wierd angles
Updated core code with latest updates
Fixed warrior skills being delayed more than they should
Fixed starting inventory / bugged out starting thrown weapons that could crash the server
Updated database with various fixes
Updated weapon/defense skill system to be more blizzlike (can now train weapon skill on level 1's)
Fixed blizzlike NPC classes parry/dodge/block chances
Fixed - deaggro from distance properly
Fixed - in dungeon mobs chase further
Fixed - critters react blizzlike
Fixed - spell crit / dodge / melee crit / parry / block calculations are blizzlike
Fixed - no longer hitting attacks instantly after casting a spell
Fixed - Upper blackrock spire now works finally
Fixed - Other minor changes to make it more blizzlike etc...
implemented - lvl60+ world elite/boss non-humanoids can now be kited indefinately (smiley face - i know its not 1.12.1 blizzlike but i loved this so much in vanilla i brought it back) mangosd.conf has an option to enable/disable infinite world bosses/lvl60+ elites combat range
Many other fixes and improvements have been implemented, this list would be too long to detail each one. So ive only detailed the fixes most people would notice. This server is updated with all the patches/updates on the official github repository.
Can be downloaded here - WoW 1.12.x Server Repack Download
These package's contain everything u need to play WoW on your own server. You should have all the .exe/.dll/.conf etc... with a data folder in the same directory. Then in the data folder you should have 5 other folders, dbc/mysql55/vmaps/mmaps/maps. Then all you gotta do is run start.bat and give it 10 seconds to load the mysql database before pressing enter. Set your realmlist to 127.0.0.1 then login. Simple as that.
If anyone finds a game breaking bug give me a message about it and i'll see if i can fix it. By game breaking i mean crashes or something extremely unblizzlike.
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