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WoW Blizzlike 1.12.x Server Repack

Arkadus

Enthusiast
This is a MaNGOS zero 0.20 x32 latest updated build as of 20/12/2016, including added blizzlike enhancements that have been coded into this project to improve functionality where the official source isnt yet functional. This WoW server repack contains all the files that you need to run your own server excluding the C++ redistributibles, which can easily be downloaded from microsoft's website. This server is compatible with WoW client versions 1.12.1 / 1.12.2 / 1.12.3.

**SUPPORTS ELUNA**

Latest Updates as of 20/12/2016

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Fixed NPC pathing on deaggro

Fixed NPC's (e.g. Guards) that deal more than 50% health in damage to an NPC is no longer lootable by the player

Fixed pet catchup movement when far away

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Fixed extra spell damage on weapon attacks e.g. (Cold Iron Pick)

Fixed melee/ranged attack reset timers on spell cast

Fixed NPC extra talk options after finishing certain quests

Fixed gnomeregan - booty bay transponders

Fixed Battleground Buffs and AB flag capture script

Fixed pet spells and abilities when using focus

Improved AQ20 General Rajaxx script

Fixed de-aggro bug when NPC's cast spells with knock back, jumping etc...

Fixed Triage Quest script - no longer crashes server

Fixed pets no longer cast spells if they dont have enough mana

Fixed you now lose aggro on enter/exit instances

Fixed resurrection spells cast inside dungeons/raids

Fixed pets/characters crashing server with learned spells/active auras when logging in

Fixed NPC Vaelan Upper Blackrock Spire trigger

Fixed Polymorph/other spells no longer crashes server in PvP now 100% blizzlike

Fixed confuse/fear mechanics - confuse breaks on hit, fear doesnt 100% blizzlike

World boss Taerar encounter 100% Blizzlike

All raid/world bosses drop correct amount of gold

Fixed NPC/Player spells where certain player spells reduce in duration when cast in quick succession
where now only certain player spells decrease in duration

ZG - Hakkar now losses HP and proportional attack strength for each priest killed

Priest Mind vision Rank 2 no longer needs to be in line of sight to cast

Aggro/Deaggro mechanics slightly reworked now much more blizzlike - Bosses should no longer
lose aggro in any situation unless outside of visual range outside of an instance

NPC Guards damage has been re-calculated to be more blizzlike

Hunter's concussion shot now stops auto attack and pet attacking when hit

Fixed NPC spell crit chance now 0%

Reworked stun/fear/confuse/charm effects on spells/actions more blizzlike

Durability on armour/equipment is no longer lost from PvP combat

Core code has been enhanced and now more stable

Fixed Ouro & Skeram scripts in Temple of Ahn'Qiraj

Fixed pathing issues that made bosses randomly reset during a fight

Implemented subnet mask usage and fixed authorization issues for realm

Minor improvements and fixes to various things (e.g. implemented the Elemental invasion event)

Fixed NPC hunters pet deaggro when the owner deaggro's

Fixed when your pet is attacked you are now in combat with the attacker

Fixed crash when multiple players/pets run out of an NPC's aggro range

Fixed when NPC's deaggro they are no longer greyed out as if someone has tagged the NPC

Fixed gnomish death ray/shrink ray they now work as intended only the death ray doesnt vary in health drained atm static 120 per tick for 4 ticks

Updated a few more items/quests/spells to their correct values and mechanisms

Fixed crash when player logging out of an instance while dead

Improved latency issues with higher populated servers

Fixed festival bonfire crash

Fixed starting inventories and starting quickbar

Added SleepCommands in mangosd.conf so you can turn on/off some fixes which may have an impact on lag with large numbers of players on a server

Updated core code with more fixes

Updated database with latest dev updates

Fixed a wide range of different spells and abilities e.g. Cannabalize, Seal of command, Arcane Missile etc...

Fixed Molten Core script for majordomo summoning after runes are doused & ragnaros script

Major update to data files

Fixed Naxxramus and the server crashing bug

100% Fix NPC's no longer run past you when you start combat

100% Fix NPC's die at correct angle

Fixed you will now lose combat with NPC's when you exit a dungeon/raid instance

Updated core code with more fixes e.g. error on exit

Updated database with latest dev updates

Fixed spell aura's e.g. Thorns so they no longer crit

Fixed multiple server crashing bug's

Fixed fear motion effect is now running instead of walking

Gurubashi arena chest now spawns at correct times every 3 hours with correct loot

Fixed Hunter revive pet and call pet spells so they now work properly

Fixed wierd NPC's mounting onto random visual objects after deaggro

Fixed resistances at low level so they no longer provide crazy spell resist

Fixed you can now ghost run to any spirit healer and ressurect at your location rather than getting teleported back to your starting spirit healer

Modified weapon skill calculation again - more blizzlike than before

Fixed buffs (e.g. druid thorns) that cause damage on hit to display properly and calculate as a spell rather than raw damage

Updated creature movement so that it is less likely for a creature to run past you when engaging still not 100% fixed but much better

Kinda fixed creatures dieing at wierd angles

Updated core code with latest updates

Fixed warrior skills being delayed more than they should

Fixed starting inventory / bugged out starting thrown weapons that could crash the server

Updated database with various fixes

Updated weapon/defense skill system to be more blizzlike (can now train weapon skill on level 1's)

Fixed blizzlike NPC classes parry/dodge/block chances

Fixed - deaggro from distance properly

Fixed - in dungeon mobs chase further

Fixed - critters react blizzlike

Fixed - spell crit / dodge / melee crit / parry / block calculations are blizzlike

Fixed - no longer hitting attacks instantly after casting a spell

Fixed - Upper blackrock spire now works finally

Fixed - Other minor changes to make it more blizzlike etc...

implemented - lvl60+ world elite/boss non-humanoids can now be kited indefinately (smiley face - i know its not 1.12.1 blizzlike but i loved this so much in vanilla i brought it back) mangosd.conf has an option to enable/disable infinite world bosses/lvl60+ elites combat range




Many other fixes and improvements have been implemented, this list would be too long to detail each one. So ive only detailed the fixes most people would notice. This server is updated with all the patches/updates on the official github repository.

Can be downloaded here - WoW 1.12.x Server Repack Download

These package's contain everything u need to play WoW on your own server. You should have all the .exe/.dll/.conf etc... with a data folder in the same directory. Then in the data folder you should have 5 other folders, dbc/mysql55/vmaps/mmaps/maps. Then all you gotta do is run start.bat and give it 10 seconds to load the mysql database before pressing enter. Set your realmlist to 127.0.0.1 then login. Simple as that.

If anyone finds a game breaking bug give me a message about it and i'll see if i can fix it. By game breaking i mean crashes or something extremely unblizzlike.
 
Last edited:

Unique

Emulation Addict

Thanks you, was looking for :thumbupguy:
Put please all sql bases and updates.
 
Last edited:

gussaki

Emulation Addict
Is it possible that you upload the source code too ?
It would be awesome to try and fix more things and contribute.
Excellent work and Thank you .
 

Kaev

Super Moderator
implemented - lvl60+ world elite/boss non-humanoids can now be kited indefinately (smiley face - i know its not 1.12.1 blizzlike but i loved this so much in vanilla i brought it back) mangosd.conf has an option to enable/disable infinite world bosses/lvl60+ elites combat range
Seems like to be the best repack. Ever.
 

SMBComix

Emulation Addict
I ran into a bit of a problem in the Fargodeep Mine. Every time I got killed by a kobold miner, it would randomly morph into a different creature model, but somehow be wearing the kobold on its shoulder. It would then stay like that until aggro'd again.

I know, it sounds weird, but I swear I'm not making this up. :( I had to uninstall this otherwise-awesome repack because of this.
 

Arkadus

Enthusiast
Yea that was a bug with the current version which since then ive sorted out a long with a bunch of other problems
 

perfectman

Emulation Addict
Hello dear Arkadus
please tell me
whether the new assembly

and will work there Naxxramas
and Blackwing Lair
because now there comes a server crash(((
 

Arkadus

Enthusiast
Yep sorry about this, took me a few days to realise where this problem was located and im in the process of fixing this server crashing bug atm should be sorted out within a day.
 

perfectman

Emulation Addict
dear Arkadus
I understand you are fighting over correction Crush and when ozhidaetsya new revision server):RpS_thumbsup:
 

Arkadus

Enthusiast
Hey, yes i found another bug while testing and fixed that as i was uploading the file so the version hasnt changed yet. The updated version is uploading at the moment so it should be ready in 1 hour or so. (EDIT) It is now uploaded and tested.
 
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perfectman

Emulation Addict
dear Arkadus Thank you so much for new server

new assembly under test , I noticed the following

Naxxramas
Deathknight Wing also causes crash
Frostwyrm Lair not tested
Abomination Wing It works fine before the server crash
Plague Wing also causes crash
Spider Wing not tested

Blackwing Lair works great
 

perfectman

Emulation Addict
Arkadus Hi
I hope I will not be distracted from the job)
Well, I understand you right now eliminates crash in Naxxramas
it is a very great)

and more please tell me you could not realize the Majordomo Executus call Ragnaros (spell 19774) I would have been very inspired by your work :RpS_biggrin:
 

Arkadus

Enthusiast
Done and uploaded let me know if you find any other game breaking bugs. Thanks for the help in locating the bugs btw.
 

perfectman

Emulation Addict
Arkadus Thank you very nice work
Naxxramas works without this tremendous crash
bugs will unsubscribe if you do not mind as much as possible)

and 1 more
please give a link to the program through which I can add spells NPC
advance very grateful)
 

Arkadus

Enthusiast
Hey, to give spells/abilities to an NPC you will need to edit the database using a program that access's the MySQL database there are many around. Here is a guide to the database http://docs.getmangos.com/en/latest/database/world/index.html. creature_ai_scripts handles NPC spells/abilities in combat/respawn etc.

If you want to add your own custom spells then that will be a bit trickier and also you cant modify NPC spells that are handled by a script which is almost every boss. To do that you would need to modify the source code and recompile.
 
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