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  1. Neccta

    How do you find projects to work on?

    I'm curious to find out how you find projects to work on for fun. I'm talking about any type of projects not WoW related. Things like Java, PHP, Python, Graphics Design etc. Do you use Github, fork a project, and merge request? Hear about a project from a friend? From other forums? On the...
  2. Neccta

    MySQL-Login C# Class Library

    MySQL-Login is a simple C# class library to save and read MySQL connections that are stored in a local XML file. Source: https://github.com/Neccta/MySQL-Login Demo: Dropbox Demo Source: https://github.com/Neccta/MySQL-Login-Demo You can easily edit the source to add your own custom XML nodes...
  3. Neccta

    Best 2.4.3 and 5.x Emulator

    So I'm working on a project that uses multiple emulator database structures. Which WoW versions work with the best emulator. 1.12.1 - Mangos still maintains classic and from what I hear it's done well. 2.4.3 - ?? 3.3.5a - TC 4.3.4 - TC, although it's still very buggy and not maintained. Are...
  4. Neccta

    [SOLVED] Bnet accounts

    Does anyone know if TC 6.x branch only uses the table 'battlenet_accounts' for logins or does it still use 'account' table too.
  5. Neccta

    [SOLVED] GetPlayerGUID

    I know I'm missing something really simple here. I get an error saying "Bad argument #1 to `GetPlayerGUID` <number expected, got nil> if (intid == 2) then guid = GetPlayerGUID(lowguid) print(guid) end
  6. Neccta

    Cobalt - TrinityCore Database Manger

    Cobalt is a database manager for the TrinityCore emulator. Currently it is still early in development but I'd like to share the current version to those brave enough to test it. I'd really appreciate it if you would give any feedback and bug reports. Thanks. Requirements: .NET 4.5 Download -...
  7. Neccta

    [SOLVED] New Map In Noggit

    I've been trying to get a new map to show up in Noggit, I'm really stumped here. I've created a new wdt and the following adts with the OffsetFix, along with adding new data to map.dbc. I then package them in a new MPQ in the following format \World\maps\MyMapName\ & \DBFilesClient\Map.dbc...
  8. Neccta

    C# TrinityCore executable

    I've hit a wall in the program I'm creating, it launches the authserver.exe with "Process.Start();" however it can't find the config file, but running it manually it works fine. Any suggestions?
  9. Neccta

    Adding items to players inventory

    I'm sure this is very easy but I don't know the function to do it in C++. I want to reward a player with an item on a WSG win. Here is the code in BattlegroundWS.cpp: // Win reward if (winner == ALLIANCE) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE); if...
  10. Neccta

    Custom Patch

    I'm having a problem with my first custom patch. I've created it in Noggit and then packed the MPQ in Ladik's MPQ Editor. When I try to enter the game on my server I get "Unable to validate game version"
  11. Neccta

    Quest Phasing

    I'm writing a quest line that involves big scenes that can't be played over top of each other. I can phase them so no 2 players will be in the same phase. One way would to create a table of phases that I could use, then use math.random to select one. But then there is a possibility to phase into...
  12. Neccta

    Private Server Advertisement

    I have no clue where I would post this, I guess it's kind of a odd subject. However I wanted to hear from other people about where I could advertise a private server other than posting your server on forums/topsite.
  13. Neccta

    Guildhouse Script

    I'm using a guild house script by Lordpsyan it works fine but if all guild houses are bought it will crash the server when you click on "Buy Guildhouse" It should return with "Unfortunately, all GuildHouses are in use." That part of the code starts on line 275. (This code will work on the...
  14. Neccta

    Eluna Error

    [Eluna]: Ending event 18, stack top was 4 and was supposed to be 2. Report to devs I'm don't know what this means at all. :eek: I know event 18 is PLAYER_EVENT_ON_CHAT, and I do have a worldchat script, but I'm not to sure what "stack top" is. Edit: I spoke to soon, I figured it out. Sorry for...
  15. Neccta

    Shutdown Hook

    Does WORLD_EVENT_ON_SHUTDOWN count as a server crash, or only if you shut it down using .shutdown/^C in the terminal?
  16. Neccta

    A few questions

    What's the difference with "function creature.phase1" and "function creature_phase1"? What does :RemoveEventById(event) remove? If I were to put it after PerfomIngameSpawn would it have the same effect? Take this code for example: function Narillasanz.Phase4(event, delay, pCall, creature)...
  17. Neccta

    Is this a bug?

    Alright this is kinda hard to explain but I'll try my best. I was using a teleporter script by Foereaper, it worked fine but when I used two of them (With different NPCS) it started to give me errors. I couldn't figure it out so then I decided to use a different script and keep the other one by...
  18. Neccta

    [SOLVED] RDF changes

    I don't do much DBC editing or world editing so I don't know much about this subject. But I was wondering if you can change what levels you can enter a RDF at in the DBC? And then have it show up in the RDF tool ingame.
  19. Neccta

    The Eyes of Grillok

    I'm trying to fix the quest http://wowhead.com/quest=10813 Trinitycore has it half working with SAI, you will get the quest credit but the aura wont come off. So I thought it would be really easy just to do it in LUA. It works fine, but this time I don't get the KilledMonsterCredit. But the Aura...
  20. Neccta

    [SOLVED] Keeping phase on logout

    Currently when you log out your phase will be set back to 1. Does anyone know where I can change this to keep the current phase when they log out?
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