Neccta
Exalted Member
I'm writing a quest line that involves big scenes that can't be played over top of each other. I can phase them so no 2 players will be in the same phase. One way would to create a table of phases that I could use, then use math.random to select one. But then there is a possibility to phase into another players phase while their scene is playing.
Does anyone else have an idea of what I could do? Maybe something that is more efficient.
Does anyone else have an idea of what I could do? Maybe something that is more efficient.