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[SOLVED] crash server when closing the game.

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faiver

Esteemed Member
server.txt
BattlegroundQueue: couldn't find player



line BattlegroundQueue.cpp

//remove player from map, if he's there
itr = m_QueuedPlayers.find(guid);
if (itr == m_QueuedPlayers.end())
{
std::string playerName = "Unknown";
if (Player* player = ObjectAccessor::FindPlayer(guid))
playerName = player->GetName();
TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: couldn't find player %s (GUID: %u)", playerName.c_str(), GUID_LOPART(guid));
return;
}
any help is welcome thank you very much
 

Tommy

Founder
I don't get the issue here. "Crash server when closing the game" and you're linking BattlegroundQueue code?
 

foxthecrash

Respected Member
server.txt
BattlegroundQueue: couldn't find player

That didn't mean that is the reason of crash because i got that log too when someone close the game on BG and if is worldserver crash "server.txt" didn't get more logs, mean no reason of crash on "server.txt"

Try with DBErrors.
 
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