Hellou guy's.
I have a question, How can be done. What I want to do is I have custom map and I want to show player's in "Who" name of map, now is just blank. Also want to show this nama in minimap. Is it possible ? And how ? Thank you very much.
You need to modify your mapextractor to extract custom map data. Once the server has the new map data, it will show up properly:
http://i.imgur.com/DH0hHim.jpg
You can easily google for "how to add custom maps to map extractor", as I'm not 100% sure of linking rules.
I also recommend custom map data vmaps and mmaps, otherwise you can blink through objects. For instance in my case, I made Dalaran up in the sky and it caused blink to blink through it to the floor.
Thank you very much, I find exacly what I needed. One more question if I may. How can I make npc's don't get trough object's ? Like when they aggro.
Thank you one more time.
Greeting's
MMaps handle NPC movement through objects.
So that's why it's ideal to generate Maps, vMaps and MMaps everytime you add new things to a custom map.
# mmap.enablePathFinding
# Description: Enable/Disable pathfinding using mmaps - recommended.
# Default: 0 - (Disabled)
# 1 - (Enabled)
mmap.enablePathFinding = 1
#
# vmap.enableLOS
# vmap.enableHeight
# Description: VMmap support for line of sight and height calculation.
# Default: 1 - (Enabled, vmap.enableLOS)
# 1 - (Enabled, vmap.enableHeight)
# 0 - (Disabled)
vmap.enableLOS = 1
vmap.enableHeight = 1
#
# vmap.enableIndoorCheck
# Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).
# Default: 1 - (Enabled)
# 0 - (Disabled, somewhat less CPU usage)
vmap.enableIndoorCheck = 1
#
# DetectPosCollision
# Description: Check final move position, summon position, etc for visible collision with
# other objects or walls (walls only if vmaps are enabled).
# Default: 1 - (Enabled)
# 0 - (Disabled, Less position precision but less CPU usage)
DetectPosCollision = 1
You can easily google for "how to add custom maps to map extractor", as I'm not 100% sure of linking rules.
Heh, a lot of people are confused by it. Obvious links like Google, Youtube, FB, programming sites (Stackoverflow for example) are always allowed. However, we don't accept private server links and emu sites because it splits up the community (especially with emu sites) and we don't want backlinks.
That being said you can always link: http://modcraft.superparanoid.de/index.php which is strictly a WoW modding communnity.