• This is a read only backup of the old Emudevs forum. If you want to have anything removed, please message me on Discord: KittyKaev

Deathwing 1H Sword Model

Tok124

Respected Member
Hello,

I made a Deathwing Sword today and also a Custom Icon for the model and i want to release it here. This is for TrinityCore 3.3.5

Here is some screenshots that you might wanna see before downloading the patch.
2yvnyat.png

1zf78zc.png

ka670x.png


Download Link:
--> Click Here <--

How to Use:
1. Take the dbc files and add that to your dbc folder (Make a backup of original files before replacing)
2. Import the SQL to world database
3. Add Patch-A.MPQ to your data folder

Included in the Downloaded File:
Item.dbc
ItemDisplayInfo.dbc
patch-A.MPQ
Deathwing.obj (3D Model in obj format)
Deathwing.mtl
SQL Query for the sword
Blend File

Keep in mind that you dont need the Deathwing.obj, Deathwing.mtl, Blend File for anything. I just included that for other 3D Modelers who just wanna change something on the model.

Please, If you want to use my files leave credits to me in the description of your item.
 

Tok124

Respected Member
Nice Work !!
How would I add this to my .dbc's without overwriting my already custom dbc files?
Open the dbc files and change the first value. So for example. First open item.dbc file and replace first value with something else, Because that is the EntryID. And if you have edited your ItemDisplayInfo.dbc aswell then you need another DisplayId aswell. So then you need to edit value on column 6 in item.dbc.

So the current values in item.dbc is
79284,2,7,-1,0,68744,13,3,
so if you wanna change Entry and Display you edit first value which is 79284 to something else. Lets take 98765 and you want to use same displayID as entryID maybe. Then you edit the row like this
98765,2,7,-1,0,98765,13,3,

And then you need to open your ItemDisplayInfo.dbc and edit the first value to 98765 on the last row

Keep in mind that you would need to add the edited dbc files both to your dbc folder and to the patch in DBFilesClient Folder

You can copy these rows and add to your own dbc files if you dont wanna replace

Item.dbc
Code:
98765,2,7,-1,0,98765,13,3,

ItemDisplayInfo.dbc
Code:
98765,"Deathwing_1H_Sword_01.mdx","","Deathwing_1H_Sword_0100","","INV_Weapon_Deathwing_01","",0,0,0,0x0,0,8,0,0,"","","","","","","","",24,0,

Now the item would have entry 98765 and displayid 98765

- - - Updated - - -

Looks really cool. Thanks for sharing your work!

Does it have any effects to the sword?
Thank you Faded.
No sorry, No effect :/ I really wanna learn how to do that. But i need to use 010 Editor for that i think and i have no idea how that program works
 
Last edited:

slp13at420

Mad Scientist
ok yea I just extracted the entries from item.dbc and ItemDisplayInfo.dbc then added them to my own without conflicts.
but now how do I add the actual grafix. its a cube right now lol !! Death by Cubeing !!
 

Tok124

Respected Member
ok yea I just extracted the entries from item.dbc and ItemDisplayInfo.dbc then added them to my own without conflicts.
but now how do I add the actual grafix. its a cube right now lol !! Death by Cubeing !!
You need the m2 and skin files for that. The m2 and skin files can be found in Objectcomponents > Item > weapon. They need to have that path you cannot rename the folders or filenames. So if your patch is named patch-X.mpq then you need to make path
patch-X.mpq/Objectcomponents/Item/weapon/Here you add files

Then you also need to add the texture to your patch. The textures are located in the textures folder in my patch. So open your patch and add a new folder in the patch and name it textures and add my texture there.

Then you need my icon aswell. My icon is located in Interface > Icons in the patch. Both the icon and texture use the file extension ".blp" so take INV_Weapon_Deathwing_01.blp and make a new folder in your patch and name the folder Interface and open that folder and make a new folder there and name it Icons and add my INV_Weapon_Deathwing_01.blp file there.

That should be all you need to do. Sorry if i dont explain it in a good way hehe :p

Oh yeah forgot to say that you also need to open item_template and replace the displayid with 98765 if that was the displayID that you used. But i guess you already know this step :p
 
Last edited:
Top