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[SOLVED] error on complite x64 not win_32 aka x86

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Shaorin

Respected Member
i get this errors when i try to complite my core. its only happening when i want to do it on x64.

http://pastebin.com/YqQg0j6y


thx for you help and support.


if you want you can add me on skype: qvika_gilla

i have tryd to find openssl 1c but i don't find it i only get 1.0.1e,k or y and non of then works.i ven tryd whit 0.9.8y not working. so if you know where i can fin 1c i whould be happy if you can link it^^

error looks like:

Code:
1>------ Build started: Project: ACE_Wrappers, Configuration: Release x64 ------
1>Build started 11/19/2013 7:39:08 PM.
1>InitializeBuildStatus:
1> Creating "ACE_Wrappers__x64_Release\ACE_Wrappers.unsuccessf ulbuild" because "AlwaysCreate" was specified.
1>ClCompile:
1> All outputs are up-to-date.
1> All outputs are up-to-date.
1>ResourceCompile:
1> All outputs are up-to-date.
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuil d.targets(990,5): warning MSB8012: TargetPath(E:\BotCore-master\externals\ace\win\VC90\ACE_Wrappers__x64_Re lease\ACE_Wrappers.dll) does not match the Linker's OutputFile property value (E:\BotCore-master\externals\ace\bin\x64_Release\ACE.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuil d.targets(992,5): warning MSB8012: TargetName(ACE_Wrappers) does not match the Linker's OutputFile property value (ACE). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
1>Link:
1> All outputs are up-to-date.
1> ace.vcxproj -> E:\BotCore-master\externals\ace\win\VC90\ACE_Wrappers__x64_Re lease\ACE_Wrappers.dll
1>FinalizeBuildStatus:
1> Deleting file "ACE_Wrappers__x64_Release\ACE_Wrappers.unsuccessf ulbuild".
1> Touching "ACE_Wrappers__x64_Release\ACE_Wrappers.lastbuilds tate".
1>
1>Build succeeded.
1>
1>Time Elapsed 00:00:00.18
2>------ Build started: Project: shared, Configuration: Release x64 ------
2>Build started 11/19/2013 7:39:08 PM.
2>InitializeBuildStatus:
2> Creating "shared__x64_Release\shared.unsuccessfulbuild" because "AlwaysCreate" was specified.
2>CustomBuild:
2> Getting Version...
2>ClCompile:
2> All outputs are up-to-date.
2> All outputs are up-to-date.
2>Lib:
2> All outputs are up-to-date.
2> shared.vcxproj -> E:\BotCore-master\win\VC90\shared__x64_Release\shared.lib
2>FinalizeBuildStatus:
2> Deleting file "shared__x64_Release\shared.unsuccessfulbuild" .
2> Touching "shared__x64_Release\shared.lastbuildstate".
2>
2>Build succeeded.
2>
2>Time Elapsed 00:00:01.12
3>------ Build started: Project: game, Configuration: Release x64 ------
4>------ Build started: Project: authserver, Configuration: Release x64 ------
4>Build started 11/19/2013 7:39:09 PM.
3>Build started 11/19/2013 7:39:09 PM.
4>InitializeBuildStatus:
4> Touching "authserver__x64_Release\authserver.unsuccessfulbu ild".
3>InitializeBuildStatus:
3> Touching "game__x64_Release\game.unsuccessfulbuild".
4>ClCompile:
4> All outputs are up-to-date.
4>ResourceCompile:
4> All outputs are up-to-date.
4>MakeDirsForLink:
4> Creating directory "E:\BotCore-master\win\VC90\..\..\bin\x64_Release".
4>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuil d.targets(990,5): warning MSB8012: TargetPath(E:\BotCore-master\win\VC90\authserver__x64_Release\authserver .exe) does not match the Linker's OutputFile property value (E:\BotCore-master\bin\x64_Release\authserver.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
4>LINK : fatal error LNK1181: cannot open input file 'libeay32.lib'
4>
4>Build FAILED.
4>
4>Time Elapsed 00:00:00.08
3>ClCompile:
3> All outputs are up-to-date.
3> All outputs are up-to-date.
3>ResourceCompile:
3> All outputs are up-to-date.
3>LINK : warning LNK4068: /MACHINE not specified; defaulting to X86
3>.\game__x64_Release\CreatureAI.obj : fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'X86'
3>
3>Build FAILED.
3>
3>Time Elapsed 00:00:00.41
5>------ Build started: Project: worldserver, Configuration: Release x64 ------
5>Build started 11/19/2013 7:39:10 PM.
5>InitializeBuildStatus:
5> Touching "worldserver__x64_Release\worldserver.unsuccessful build".
5>ClCompile:
5> All outputs are up-to-date.
5>ResourceCompile:
5> All outputs are up-to-date.
5>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuil d.targets(990,5): warning MSB8012: TargetPath(E:\BotCore-master\win\VC90\worldserver__x64_Release\worldserv er.exe) does not match the Linker's OutputFile property value (E:\BotCore-master\bin\x64_Release\worldserver.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
5>LINK : fatal error LNK1181: cannot open input file 'ssleay32.lib'
5>
5>Build FAILED.
5>
5>Time Elapsed 00:00:00.05
========== Build: 2 succeeded, 3 failed, 5 up-to-date, 0 skipped ==========

i have tryd both VC++ 2008 pro and VC2010 Ultymate whats i have^^.
 

Shaorin

Respected Member
ok. then i go for x86 i diden't know it will use more then 4 GB as ram cuz as OS you only get 4 GB^^. thc for the input.
 
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