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Full BOSS Script coming somm

Xaver

Respected Member
Here is the Simple Code this is not finish

you can the code expand

have fun



Code:
local NPC_ID = 2

--------------------------------------------------------------------------------------------------------------


-----------
--Spells---
-----------

local function spell_1(eventId, dely, calls, creature)
    creature:CastSpell(creature, 47008, true)
end

local function spell_2(eventId, dely, calls, creature)
    creature:CastSpell(creature, 88942, true)
end

local function spell_3(eventId, dely, calls, creature)
    creature:CastSpell(creature, 88954, true)
end

local function spell_4(eventId, dely, calls, creature)
    creature:CastSpell(creature, 88972, true)
end
--------------------------------------------------------------------------------------------------------------



-----------
--Phasen---
-----------

local function TOT(event, delay, pCall, creature, player, killed)
    if (creature:GetHealthPct() <= 0) then -- Wenn Boss ToT < 0% Letzter Text
		creature:SendUnitYell("Letzer Wunsch :D", 0)  --Boss Schreit Text
		creature:SetDisplayId(9786)   --BOSS ändert sein aussehen
		creature:RemoveEvents()
 
	   end
end


local function PhaseEnd(event, delay, pCall, creature, player, killed)
    if (creature:GetHealthPct() <= 1) then -- Wenn Boss < 1% Letzte Phase Start
        creature:RemoveEvents()
		creature:SendUnitYell("letzte phase", 0)  --Boss Schreit Text
		creature:RegisterEvent(spell_1, 15000, 1)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_2, 10000, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_3, 20010, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_4, 30030, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)	 
		creature:RegisterEvent(TOT, 1000, 0)
	   end
end

local function Phase6(event, delay, pCall, creature)
    if (creature:GetHealthPct() <= 15) then -- Wenn Boss < 15% dann phase 2 startet
        creature:RemoveEvents()
		creature:SendUnitYell("phase 6", 0)  --Boss Schreit Text
		creature:RegisterEvent(spell_2, 10000, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_3, 20010, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_4, 30030, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(PhaseEnd, 1000, 0)
	   end
end

local function Phase5(event, delay, pCall, creature)
    if (creature:GetHealthPct() <= 30) then -- Wenn Boss < 30% dann phase 2 startet
        creature:RemoveEvents()
        creature:SendUnitYell("phase 5", 0)  --Boss Schreit Text
		creature:RegisterEvent(spell_2, 10000, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_3, 20010, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_4, 30030, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(Phase6, 1000, 0)
	   end
end


local function Phase4(event, delay, pCall, creature)
    if (creature:GetHealthPct() <= 50) then  -- Wenn Boss < 50% dann phase 2 startet
        creature:RemoveEvents()
		creature:SendUnitYell("phase 4", 0)   --Boss Schreit Text
		creature:RegisterEvent(spell_2, 10000, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_3, 20010, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_4, 30030, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(Phase5, 1000, 0)
	   end
end

local function Phase3(event, delay, pCall, creature)
    if (creature:GetHealthPct() <= 60) then   -- Wenn Boss < 60% dann phase 2 startet
        creature:RemoveEvents()
		creature:SendUnitYell("phase 3", 0)  --Boss Schreit Text
		creature:RegisterEvent(spell_2, 10000, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_3, 20010, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_4, 30030, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(Phase4, 1000, 0)
	   end
end

local function Phase2(event, delay, pCall, creature)
    if (creature:GetHealthPct() <= 80) then  -- Wenn Boss < 75% dann phase 1 startet
	    creature:RemoveEvents()
		creature:SendUnitYell("phase 2", 0)  --Boss Schreit Text
		creature:RegisterEvent(spell_2, 10000, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_3, 20010, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_4, 30030, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(Phase3, 1000, 0)
    end
end


local function Phase1(event, delay, pCall, creature, player)
    if (creature:GetHealthPct() <= 100) then    -- Wenn Boss < 100% dann phase 1 startet
        creature:RemoveEvents()
		creature:SendUnitYell("phase 1", 0)  --Boss Schreit Text
		creature:RegisterEvent(spell_2, 10000, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_3, 20010, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_4, 30030, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(Phase2, 1000, 0)
    end
end
--------------------------------------------------------------------------------------------------------------

---------------------------------
--Boss start phase---
---------------------------------

local function OnEnterCombat(event, creature, target, player)
    creature:SendUnitYell("erste phase", 0)  --Boss Schreit Text
    creature:RegisterEvent(Phase1, 1000, 0)
	
end

--------------------------------------------------------------------------------------------------------------


RegisterCreatureEvent(NPC_ID, 1, OnEnterCombat)
 

La_Blazer

Epic Member
Here is the Simple Code this is not finish

you can the code expand

have fun



Code:
local NPC_ID = 2

--------------------------------------------------------------------------------------------------------------


-----------
--Spells---
-----------

local function spell_1(eventId, dely, calls, creature)
    creature:CastSpell(creature, 47008, true)
end

local function spell_2(eventId, dely, calls, creature)
    creature:CastSpell(creature, 88942, true)
end

local function spell_3(eventId, dely, calls, creature)
    creature:CastSpell(creature, 88954, true)
end

local function spell_4(eventId, dely, calls, creature)
    creature:CastSpell(creature, 88972, true)
end
--------------------------------------------------------------------------------------------------------------



-----------
--Phasen---
-----------

local function TOT(event, delay, pCall, creature, player, killed)
    if (creature:GetHealthPct() <= 0) then -- Wenn Boss ToT < 0% Letzter Text
		creature:SendUnitYell("Letzer Wunsch :D", 0)  --Boss Schreit Text
		creature:SetDisplayId(9786)   --BOSS ändert sein aussehen
		creature:RemoveEvents()
 
	   end
end


local function PhaseEnd(event, delay, pCall, creature, player, killed)
    if (creature:GetHealthPct() <= 1) then -- Wenn Boss < 1% Letzte Phase Start
        creature:RemoveEvents()
		creature:SendUnitYell("letzte phase", 0)  --Boss Schreit Text
		creature:RegisterEvent(spell_1, 15000, 1)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_2, 10000, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_3, 20010, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_4, 30030, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)	 
		creature:RegisterEvent(TOT, 1000, 0)
	   end
end

local function Phase6(event, delay, pCall, creature)
    if (creature:GetHealthPct() <= 15) then -- Wenn Boss < 15% dann phase 2 startet
        creature:RemoveEvents()
		creature:SendUnitYell("phase 6", 0)  --Boss Schreit Text
		creature:RegisterEvent(spell_2, 10000, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_3, 20010, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_4, 30030, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(PhaseEnd, 1000, 0)
	   end
end

local function Phase5(event, delay, pCall, creature)
    if (creature:GetHealthPct() <= 30) then -- Wenn Boss < 30% dann phase 2 startet
        creature:RemoveEvents()
        creature:SendUnitYell("phase 5", 0)  --Boss Schreit Text
		creature:RegisterEvent(spell_2, 10000, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_3, 20010, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_4, 30030, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(Phase6, 1000, 0)
	   end
end


local function Phase4(event, delay, pCall, creature)
    if (creature:GetHealthPct() <= 50) then  -- Wenn Boss < 50% dann phase 2 startet
        creature:RemoveEvents()
		creature:SendUnitYell("phase 4", 0)   --Boss Schreit Text
		creature:RegisterEvent(spell_2, 10000, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_3, 20010, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_4, 30030, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(Phase5, 1000, 0)
	   end
end

local function Phase3(event, delay, pCall, creature)
    if (creature:GetHealthPct() <= 60) then   -- Wenn Boss < 60% dann phase 2 startet
        creature:RemoveEvents()
		creature:SendUnitYell("phase 3", 0)  --Boss Schreit Text
		creature:RegisterEvent(spell_2, 10000, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_3, 20010, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_4, 30030, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(Phase4, 1000, 0)
	   end
end

local function Phase2(event, delay, pCall, creature)
    if (creature:GetHealthPct() <= 80) then  -- Wenn Boss < 75% dann phase 1 startet
	    creature:RemoveEvents()
		creature:SendUnitYell("phase 2", 0)  --Boss Schreit Text
		creature:RegisterEvent(spell_2, 10000, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_3, 20010, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_4, 30030, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(Phase3, 1000, 0)
    end
end


local function Phase1(event, delay, pCall, creature, player)
    if (creature:GetHealthPct() <= 100) then    -- Wenn Boss < 100% dann phase 1 startet
        creature:RemoveEvents()
		creature:SendUnitYell("phase 1", 0)  --Boss Schreit Text
		creature:RegisterEvent(spell_2, 10000, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_3, 20010, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(spell_4, 30030, 0)   -- (Event, Zeit ms, Wie offt 0 = immer)
		creature:RegisterEvent(Phase2, 1000, 0)
    end
end
--------------------------------------------------------------------------------------------------------------

---------------------------------
--Boss start phase---
---------------------------------

local function OnEnterCombat(event, creature, target, player)
    creature:SendUnitYell("erste phase", 0)  --Boss Schreit Text
    creature:RegisterEvent(Phase1, 1000, 0)
	
end

--------------------------------------------------------------------------------------------------------------


RegisterCreatureEvent(NPC_ID, 1, OnEnterCombat)


Lol, you are talking like google translate :D

...also nice script, but you should try to localize that code to english, almost everyone writes code in english (as far as i know)
 

Xaver

Respected Member
yes my english is bad, I use google translator ^^

I change it in English but tomorrow
 
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