avatarscape
Emulation Addict
Just wondering.. Is it possible to terminate handling of an event in C++ by doing something in the LUA hook?
I'm trying to establish a secure communication between client and server on a specific prefix, however if players can send each other messages using the same prefix, There'll be problems. I decided a way round this is to halt processing of all ADDON_EVENT_ON_MESSAGE events with a certain prefix and handle them by the server instead.
Any ideas?
I'm trying to establish a secure communication between client and server on a specific prefix, however if players can send each other messages using the same prefix, There'll be problems. I decided a way round this is to halt processing of all ADDON_EVENT_ON_MESSAGE events with a certain prefix and handle them by the server instead.
Any ideas?