Tok124
Respected Member
Not sure if this should go in modelling support or client customization. Please move if this is wrong section
Hello. I'm trying to import a head model but for some reason the model doesn't appear ingame. Instead it shows as a box with a blue/white square pattern. What am i doing wrong? I imported weapon and shoulders that works fine. But when i try import head it doesnt work. I thought maybe something is wrong with the model so i made a new and tried again and it was the same problem.
So this is what i have done.
1. I modelled a low poly helmet
2. I exported model as obj
3. I converted obj to m2 using OBJtoM2 Converter
4. I made a patch and path to head model is patch-A.MPQ/Item/Objectcomponents/head/robo_transformer_head_01.m2 and the .skin file is in same folder
5. I edited dbc file ItemDisplayInfo.dbc (Check below to see how i edited the dbc file)
6. placed the dbc file in patch-A.MPQ/DBFilesClient/ItemDisplayInfo.dbc
7. replaced the dbc file in dbc folder in my core
8. converted png texture to blp and added blp to patch-A.MPQ/textures/robo.blp
9. I made a head in database with displayid 555564
10. restarted server and deleted cache
Name of m2 and skin files is
Here is the dbc row for the helmet
And this is how i used OBJtoM2 Converter
So... What am i doing wrong? Why is this not working? Why does a box appear instead of my head model?
Hello. I'm trying to import a head model but for some reason the model doesn't appear ingame. Instead it shows as a box with a blue/white square pattern. What am i doing wrong? I imported weapon and shoulders that works fine. But when i try import head it doesnt work. I thought maybe something is wrong with the model so i made a new and tried again and it was the same problem.
So this is what i have done.
1. I modelled a low poly helmet
2. I exported model as obj
3. I converted obj to m2 using OBJtoM2 Converter
4. I made a patch and path to head model is patch-A.MPQ/Item/Objectcomponents/head/robo_transformer_head_01.m2 and the .skin file is in same folder
5. I edited dbc file ItemDisplayInfo.dbc (Check below to see how i edited the dbc file)
6. placed the dbc file in patch-A.MPQ/DBFilesClient/ItemDisplayInfo.dbc
7. replaced the dbc file in dbc folder in my core
8. converted png texture to blp and added blp to patch-A.MPQ/textures/robo.blp
9. I made a head in database with displayid 555564
10. restarted server and deleted cache
Name of m2 and skin files is
Code:
robo_transformer_head_01.m2
robo_transformer_head_0100.skin
Here is the dbc row for the helmet
Code:
555564,"robo_transformer_head_01.mdx","","robo_transformer_head_0100","","inv_helmet_154","",0,0,0,0x0,0,11,248,306,"","","","","","","","",0,0,
And this is how i used OBJtoM2 Converter
Code:
OBJtoM2 MyModel.obj robo_transformer_head_01 textures\
So... What am i doing wrong? Why is this not working? Why does a box appear instead of my head model?